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|description = A bulky handgun used by officers and government officials in the Free Tajara Republic. | |description = A bulky handgun used by officers and government officials in the Free Tajara Republic. | ||
}} | }} | ||
{{UplinkItem | {{UplinkItem | ||
| Line 920: | Line 919: | ||
|strategy = Hope you're wearing a fireproof suit. | |strategy = Hope you're wearing a fireproof suit. | ||
|description = A flamethrower, with a full canister of Phoron installed to fuel it. Handle with caution. | |description = A flamethrower, with a full canister of Phoron installed to fuel it. Handle with caution. | ||
}} | }} | ||
==Stealthy and Inconspicuous Weapons== | ==Stealthy and Inconspicuous Weapons== | ||
These items are designed to be inconspicuous and hard to ascertain their true nature without intensive investigation. | These items are designed to be inconspicuous and hard to ascertain their true nature without intensive investigation. | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = green | |bgcolor1 = green | ||
| Line 1,175: | Line 949: | ||
|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = | |name = Pen Injector Kit | ||
|image = | |image = Syndie-writing.png | ||
|cost = | |cost = 2 | ||
|usedfor = | |usedfor = Hiding your chemicals in broad daylight. | ||
|strategy = | |strategy = You can carry around your healing chemicals or hyperzine and Security will never know. | ||
|description = | |description = A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen. | ||
}} | }} | ||
| Line 1,230: | Line 1,004: | ||
|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = | |name = Box of Punji Sticks | ||
|image = | |image = box.png | ||
|cost = 2 | |cost = 2 | ||
|usedfor = | |usedfor = Getting the ''point'' across. | ||
|strategy = | |strategy = It's anyone's guess where you're supposed to put these. | ||
|description = A | |description = A box containing five punji traps. | ||
}} | |||
{{UplinkItem | |||
|bgcolor1 = yellow | |||
|bgcolor2 = grey | |||
|name = Box of Standstill Mines | |||
|image = box.png | |||
|cost = 5 | |||
|usedfor = Instilling a sense of dread. | |||
|strategy = These mines don't go off until someone steps off it. This also means someone can defuse it. | |||
|description = A box with five standstill landmines. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = yellow | |||
|bgcolor2 = grey | |||
|name = Box of Claymore Mines | |||
|image = box.png | |||
|cost = 8 | |||
|usedfor = For ruining the life of everyone in a certain direction. | |||
|strategy = Attach a signaller to the mines, then use the spare one to tune into the relevant frequency and blow them up. Can also be triggered if someone walks right into them. | |||
|description = A box with 5 claymore mines, relative detonators (signallers), and a spare one for you to trigger them all. | |||
}} | }} | ||
| Line 1,271: | Line 1,068: | ||
|strategy = A pretty safe item to buy, gives you access to syndicate facilities, lets you rename and set your job, and can copy access from another card. | |strategy = A pretty safe item to buy, gives you access to syndicate facilities, lets you rename and set your job, and can copy access from another card. | ||
|description = An ID capable of a variety of things. | |description = An ID capable of a variety of things. | ||
}} | |||
{{UplinkItem | |||
|bgcolor1 = yellow | |||
|bgcolor2 = grey | |||
|name = Cosmetic Surgery Auto-Kit | |||
|image = Depthscanner.gif | |||
|cost = 1 | |||
|usedfor = Being someone else. | |||
|strategy = Use this to change hair style, skin tone, accent, eye colour, or give yourself a quick gender reassignment surgery. | |||
|description = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. | |||
}} | }} | ||
| Line 1,326: | Line 1,134: | ||
|strategy = Order when you want to hide your face or if you are planning a heist. | |strategy = Order when you want to hide your face or if you are planning a heist. | ||
|description = Designed to both hide identities and keep your face comfy and warm. | |description = Designed to both hide identities and keep your face comfy and warm. | ||
}} | |||
{{UplinkItem | |||
|bgcolor1 = green | |||
|bgcolor2 = grey | |||
|name = Stealthpops | |||
|image = Spbox.png | |||
|cost = 1 | |||
|usedfor = Evading! Or beging a Magician! | |||
|strategy = It's an evasive tactic when you can throw a snap pop and poof out of a smoke cloud. | |||
|description = Snap pops with a compound added which deploys a small smokescreen upon exploding. | |||
}} | }} | ||
| Line 1,337: | Line 1,156: | ||
|strategy = It's easy to evade when you can teleport into a closet. | |strategy = It's easy to evade when you can teleport into a closet. | ||
|description = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport. | |description = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport. | ||
}} | }} | ||
| Line 1,394: | Line 1,202: | ||
|strategy = Essentially, if you have a weapon that won't fire, shove this inside. | |strategy = Essentially, if you have a weapon that won't fire, shove this inside. | ||
|description = A Syndicate-branded Firing pin - It should be compatible with nearly every weapon onboard. | |description = A Syndicate-branded Firing pin - It should be compatible with nearly every weapon onboard. | ||
}} | |||
{{UplinkItem | |||
|bgcolor1 = yellow | |||
|bgcolor2 = grey | |||
|name = IPC surge prevention module | |||
|image = Nanopasteevil.png | |||
|cost = 3 | |||
|usedfor = Protecting IPCs from EMP. | |||
|strategy = Order when you are an IPC facing enemies using EMP. | |||
|description = An internal module that allow operative IPC frames to be protected from EMP pulse. The device has limited use that varies between two to five pulses. | |||
}} | }} | ||
| Line 1,460: | Line 1,279: | ||
|strategy = A favorite. Can be used on anything electronic and acts differently depending on what you swipe it on. Doors (if unbolted) will short out and open, medibots will inject poison, prosthetic limbs will explode when removed, etc. | |strategy = A favorite. Can be used on anything electronic and acts differently depending on what you swipe it on. Doors (if unbolted) will short out and open, medibots will inject poison, prosthetic limbs will explode when removed, etc. | ||
|description = It's a card with a magnetic strip attached to some circuitry. | |description = It's a card with a magnetic strip attached to some circuitry. | ||
}} | |||
{{UplinkItem | |||
|bgcolor1 = #c62323aa | |||
|bgcolor2 = grey | |||
|name = Personal Shield | |||
|image = Personalshielditem.gif | |||
|cost = 1 | |||
|usedfor = Taking one for the team. | |||
|strategy = Absorb a few bullets for no damage whatsoever. But remember, the slow blade penetrates the shield. | |||
|description = A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots | |||
}} | }} | ||
| Line 1,479: | Line 1,309: | ||
|image = syndiespacesuit.png | |image = syndiespacesuit.png | ||
|cost = 2 | |cost = 2 | ||
|usedfor = | |usedfor = Doing your tasks(in EVA). | ||
|strategy = | |strategy = Looks similar to the crew's space suits, but has a little extra armour. | ||
|description = A box that comes with a space suit, helmet, gas mask, and double extended emergency oxygen tanks. | |description = A box that comes with a space suit, helmet, gas mask, and double extended emergency oxygen tanks. | ||
}} | }} | ||
| Line 1,511: | Line 1,341: | ||
|name = Hacked AI Upload Module | |name = Hacked AI Upload Module | ||
|image = moduleai.png | |image = moduleai.png | ||
|cost = | |cost = 2 | ||
|usedfor = Subverting the AI. | |usedfor = Subverting the AI. | ||
|strategy = Obviously this should only be ordered if an AI is actually present. Make sure you word the law right with no obvious loopholes. | |strategy = Obviously this should only be ordered if an AI is actually present. Make sure you word the law right with no obvious loopholes. | ||
| Line 1,548: | Line 1,378: | ||
|strategy = Unless you're a [[Mercenary]], you'll need the cooperation of a few other traitors to get this. For the most part, it's a borg designed to assist you in any way possible. | |strategy = Unless you're a [[Mercenary]], you'll need the cooperation of a few other traitors to get this. For the most part, it's a borg designed to assist you in any way possible. | ||
|description = A single-use teleporter used to deploy a Syndicate Cyborg on the field. Due to budget restrictions, it is only possible to deploy a single cyborg at time. | |description = A single-use teleporter used to deploy a Syndicate Cyborg on the field. Due to budget restrictions, it is only possible to deploy a single cyborg at time. | ||
}} | |||
{{UplinkItem | |||
|bgcolor1 = #c62323aa | |||
|bgcolor2 = grey | |||
|name = Thermal Safe Drill | |||
|image = Hardeneddrill.png | |||
|cost = 3 | |||
|usedfor = Drilling in to a safe | |||
|strategy = When you want whatever's in a vault. It does take some time to crack it, though. | |||
|description = A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof. | |||
}} | }} | ||
| Line 1,566: | Line 1,407: | ||
|name = Night-Vision HUDPatch | |name = Night-Vision HUDPatch | ||
|image = patch.png | |image = patch.png | ||
|cost = | |cost = 1 | ||
|usedfor = Seeing in the dark, but with one eye! | |usedfor = Seeing in the dark, but with one eye! | ||
|strategy = Name says it all, you can see in the dark. | |strategy = Name says it all, you can see in the dark. | ||
| Line 1,588: | Line 1,429: | ||
|name = Aviators, Night-Vision | |name = Aviators, Night-Vision | ||
|image = Aviatornight.png | |image = Aviatornight.png | ||
|cost = | |cost = 1 | ||
|usedfor = Seeing in the dark. | |usedfor = Seeing in the dark. | ||
|strategy = Name says it all, you can see in the dark. | |strategy = Name says it all, you can see in the dark. | ||
| Line 1,621: | Line 1,462: | ||
|name = Personal AI | |name = Personal AI | ||
|image = PAI.png | |image = PAI.png | ||
|cost = | |cost = 1 | ||
|usedfor = Used to acquire your very own [[Personal AI]]. | |usedfor = Used to acquire your very own [[Personal AI]]. | ||
|strategy = Order when you need you need a trustworthy sidekick. | |strategy = Order when you need you need a trustworthy sidekick. | ||
|description = An unmodified personal AI that can assist you in your ventures. | |description = An unmodified personal AI that can assist you in your ventures. | ||
}} | }} | ||
| Line 1,661: | Line 1,491: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = green | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = | |name = Jetpack | ||
|image = | |image = Jetpack black.gif | ||
|cost = | |cost = 1 | ||
|usedfor = | |usedfor = Used to navigate environments without gravity. | ||
|strategy = Order when you | |strategy = Order when you need you need to do EVA. | ||
|description = | |description = A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution. | ||
}} | }} | ||
| Line 1,683: | Line 1,513: | ||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |||
|name = Holographic Ammo Display | |||
|image = Ammo_display.png | |||
|cost = 1 | |||
|usedfor = Shows you how much ammo you have left | |||
|strategy = Useful for big gunfights so you know when to shoot, and when to hide. | |||
|description = A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = yellow | |||
|bgcolor2 = grey | |||
|name = Optical Meson Scanners | |||
|image = ThermalGlasses.png | |||
|cost = 1 | |||
|usedfor = Seeing through solid walls | |||
|strategy = Dead useful when you need to see if that disk is still in the Captains bedroom, and worth hacking the door... Or seeing if he's also in that office. | |||
|description = These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = yellow | |||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = | |name = Optical Material Scanners | ||
|image = | |image = Material.png | ||
|cost = 1 | |cost = 1 | ||
|usedfor = | |usedfor = Seeing objects through walls! | ||
|strategy = | |strategy = Dead useful when you need to see if that disk is still in the Captains bedroom, and worth hacking the door. | ||
|description = | |description = These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors. | ||
}} | }} | ||
| Line 1,704: | Line 1,556: | ||
}} | }} | ||
{{UplinkItem | |||
|bgcolor1 = green | |||
|bgcolor2 = grey | |||
|name = 25 Liquid-bags | |||
|image = Liquidbags.png | |||
|cost = 2 | |||
|usedfor = Making a last stand. | |||
|strategy = Use these bags to set up some barricades. | |||
|description = Bags filled with non-Newtonian liquid for the creation of barricades. | |||
}} | |||
==Exosuit== | |||
This section covers exosuits that can be ordered. | |||
{{UplinkItem | {{UplinkItem | ||
|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = | |name = Combat Exosuit Dropper | ||
|image = | |image = Drillpointer.png | ||
|cost = | |cost = 25 | ||
|usedfor = | |usedfor = Deploying a combat exosuit on field. | ||
|strategy = | |strategy = Useful when you are expecting a lot of resistance from the station. | ||
|description = | |description =A device that can be used to drop in a combat exosuit. Can only be used outside station areas, unless emagged, which is hazardous. | ||
}} | |||
{{UplinkItem | |||
|bgcolor1 = yellow | |||
|bgcolor2 = grey | |||
|name = Heavy Exosuit Dropper | |||
|image = Drillpointer.png | |||
|cost = 20 | |||
|usedfor = Deploying a heavy exosuit on field. | |||
|strategy = Useful when you are expecting a lot of resistance from the station, but can't spend too many telecrystals. | |||
|description = A device that can be used to drop in a heavy exosuit. Can only be used outside station areas, unless emagged, which is hazardous. | |||
}} | }} | ||
| Line 1,718: | Line 1,594: | ||
|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = | |name = Light Exosuit Dropper | ||
|image = | |image = Drillpointer.png | ||
|cost = | |cost = 15 | ||
|usedfor = | |usedfor = Deploying a light exosuit on field. | ||
|strategy = | |strategy = Useful when you need a faster exosuit. | ||
|description = | |description = A device that can be used to drop in a heavy exosuit. Can only be used outside station areas, unless emagged, which is hazardous. | ||
}} | }} | ||
| Line 1,729: | Line 1,605: | ||
|bgcolor1 = yellow | |bgcolor1 = yellow | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = | |name = Powerloader Exosuit Dropper | ||
|image = | |image = Drillpointer.png | ||
|cost = | |cost = 10 | ||
|usedfor = | |usedfor = Deploying a powerloader on field. | ||
|strategy = | |strategy = Useful when you need an industrial exosuit. | ||
|description = A | |description = A device that can be used to drop in a powerloader exosuit. Can only be used outside station areas, unless emagged, which is hazardous. | ||
}} | |||
==Corporate Equipment== | |||
Crates that come with equipment related to the megacorporations that exist in the Aurora lore. | |||
{{UplinkItem | |||
|bgcolor1 = | |||
|bgcolor2 = grey | |||
|name = Revenant Combat Suit | |||
|image = Necrocrate.png | |||
|cost = 5 | |||
|usedfor = To equip a [[Zavodskoi Interstellar]] operative. | |||
|strategy = Order when you are in need of armor or a voidsuit. | |||
|description = A full spaceworthy kit of a Necropolis Industries Revenant-type combat suit. Heavily resistant against fast projectiles and backpack-portable. Only wearable by Humans and Humanoid IPCs. Contains: one revenant voidsuit, magboots and an oxygen tank. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = | |||
|bgcolor2 = grey | |||
|name = Dragon Biohazard Control Suit | |||
|image = Zenghucrate.png | |||
|cost = 5 | |||
|usedfor = To equip a [[Zeng-Hu Pharmaceuticals]] operative. | |||
|strategy = Order when you are in need of armor or a voidsuit. | |||
|description = A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Entirely resistant against radiation in most circumstances. Only wearable by Humans and Humanoid IPCs. Contains: one dragon biohazard voidsuit, magboots and an oxygen tank. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = | |||
|bgcolor2 = grey | |||
|name = Caiman Drop Suit | |||
|image = Hephcrate.png | |||
|cost = 5 | |||
|usedfor = To equip a [[Hephaestus Industries]] operative. | |||
|strategy = Order when you are in need of armor or a voidsuit. | |||
|description = A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Very resistant against slow-moving blunt force, but heavy. Only wearable by Humans and Humanoid IPCs. Contains: one caiman drop voidsuit, magboots and an oxygen tank. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = | |||
|bgcolor2 = grey | |||
|name = Banshee Combat Suit | |||
|image = Einsteincrate.png | |||
|cost = 5 | |||
|usedfor = To equip a [[Einstein Engines]] operative. | |||
|strategy = Order when you are in need of armor or a voidsuit. | |||
|description = A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Resistant against lasers, but made of paper against anything else. Only wearable by Humans and Humanoid IPCs. Contains: one banshee combat voidsuit, magboots and an oxygen tank. | |||
}} | |||
==Exosuit Equipment== | |||
This section covers exosuits equipment that can be ordered. Only useful if you have access to an exosuit. | |||
{{UplinkItem | |||
|bgcolor1 = #c62323 | |||
|bgcolor2 = grey | |||
|name = Mounted Electrolaser Carbine | |||
|image = Mechtaser.png | |||
|cost = 2 | |||
|usedfor = Taking prisoners. | |||
|strategy = Useful when you don't want to kill your victims. | |||
|description = A dual fire mode electrolaser system connected to the exosuit's targetting system. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = #c62323aa | |||
|bgcolor2 = grey | |||
|name = Mounted Ion Rifle | |||
|image = Mechion.png | |||
|cost = 7 | |||
|usedfor = Disabling eletronics. | |||
|strategy = Order when you are facing other exosuits or IPCs. | |||
|description = A mech-mounted duplicate of the ion rifle. Two modes : stun, and lethal. Stun has ten shots, lethal has six. Can't be fitted onto shoulder slots. | |||
}} | }} | ||
| Line 1,740: | Line 1,685: | ||
|bgcolor1 = #c62323aa | |bgcolor1 = #c62323aa | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = | |name = Mounted Laser Rifle | ||
|image = | |image = Mechlaser.png | ||
|cost = | |cost = 3 | ||
|usedfor = | |usedfor = Dealing some serious damage. | ||
|strategy = | |strategy = Order when you need to mow down a lot of enemies. | ||
|description = A | |description = A A laser rifle fitted onto a mech. Ten shots, all lethal. Can't be fitted onto shoulder slots. | ||
}} | }} | ||
| Line 1,751: | Line 1,696: | ||
|bgcolor1 = #c62323aa | |bgcolor1 = #c62323aa | ||
|bgcolor2 = grey | |bgcolor2 = grey | ||
|name = | |name = Mounted Machine Gun | ||
|image = | |image = Mechsmg.png | ||
|cost = 3 | |cost = 3 | ||
|usedfor = | |usedfor = Dealing some serious damage. | ||
|strategy = | |strategy = Order when you need to mow down a lot of enemies. | ||
|description = A | |description = A very robust ballistic autocannon for mech usage, very lethal. | ||
}} | |||
{{UplinkItem | |||
|bgcolor1 = #c62323aa | |||
|bgcolor2 = grey | |||
|name = Mounted Missile Rack | |||
|image = Mechmissile.png | |||
|cost = 10 | |||
|usedfor = Dealing some serious damage. | |||
|strategy = Order when you need to mow down a lot of enemies or walls. | |||
|description = An SRM-8 missile rack loaded with explosive missiles. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = green | |||
|bgcolor2 = grey | |||
|name = Mounted RFD-C | |||
|image = ModularRFD.png | |||
|cost = 5 | |||
|usedfor = Breaking into places and building walls. | |||
|strategy = Order when you need to break into places or build extra obstacles in your way. | |||
|description = A RFD, modified to construct walls and floors. This one can be mounted on an exosuit. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = green | |||
|bgcolor2 = grey | |||
|name = Mounted Clamp | |||
|image = Mechclamp.png | |||
|cost = 1 | |||
|usedfor = Carrying things around. | |||
|strategy = Order when you need haul things with you, can also be used in melee combat. | |||
|description = A large, heavy industrial cargo loading clamp. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = green | |||
|bgcolor2 = grey | |||
|name = Mounted Gravitational Catapult | |||
|image = Mechworm.png | |||
|cost = 2 | |||
|usedfor = Throwing things around. | |||
|strategy = Order when you need to move objects or people around. | |||
|description = An exosuit-mounted gravitational catapult. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = green | |||
|bgcolor2 = grey | |||
|name = Mounted Drill | |||
|image = Mechdill.png | |||
|cost = 1 | |||
|usedfor = Drilling things. | |||
|strategy = Order when you need to break into places, can also be used in melee combat. | |||
|description = An exosuit-mounted drill. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = green | |||
|bgcolor2 = grey | |||
|name = Mounted Passenger Compartment | |||
|image = Mechpassanger.png | |||
|cost = 1 | |||
|usedfor = Carrying people around with you. | |||
|strategy = Useful when you are operating with a fellow operative. | |||
|description = An exosuit-mounted passenger compartment. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = green | |||
|bgcolor2 = grey | |||
|name = Mounted Sleeper | |||
|image = Mechsleeper.png | |||
|cost = 1 | |||
|usedfor = Healing others. | |||
|strategy = Order when you have access to a light or medical oriented exosuit, can be used to support other operatives. | |||
|description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities. | |||
}} | |||
{{UplinkItem | |||
|bgcolor1 = green | |||
|bgcolor2 = grey | |||
|name = Mounted Crisis Dronebay | |||
|image = Mechdrone.png | |||
|cost = 1 | |||
|usedfor = Healing others. | |||
|strategy = Order when you have access to a light or medical oriented exosuit, can be used to support other operatives by standing close to them. | |||
|description = A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit. | |||
}} | }} | ||
Revision as of 00:03, 4 February 2024
Antagonistic Gear
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. Items with a green background are safe to carry/wear, while yellow are items that are illegal upon further investigation, and red backgrounds are outright contraband.
Ammunition
All items under this heading are ammo for weapons and firearms. Obviously these are all useless on their own and without a firearm.
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Grenades and Thrown Objects
This section covers thrown explosives, among other types of grenades, ranging from making areas dark to messing people the h*ck up with shrapnel.
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Highly Visible and Dangerous Weapons
Everything under here is, obviously, very illegal and will attract the attention and potential wrath of Security.
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Stealthy and Inconspicuous Weapons
These items are designed to be inconspicuous and hard to ascertain their true nature without intensive investigation.
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Stealth and Camouflage Items
Items that are really designed to be inconspicuous.
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Devices and Tools
Name says it all. An assortment of tools of varying levels of illegal to help you do things you're probably not allowed to do under normal circumstances.
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Exosuit
This section covers exosuits that can be ordered.
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Corporate Equipment
Crates that come with equipment related to the megacorporations that exist in the Aurora lore.
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Exosuit Equipment
This section covers exosuits equipment that can be ordered. Only useful if you have access to an exosuit.
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Implants
All items here go into whatever you implant. Getting put in a body scanner will probably reveal the presence of these, so keep that in mind.
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Medical
A number of medical-related items here, mostly to help rather than harm you or others.
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Hardsuit Modules
If you don't have a hardsuit, this section is probably best left alone. If you do, however, have a hardsuit, almost all of these items will be hidden within your control module as long as they're inactive.
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Services
Fake announcements. That's about it. All of these will activate the moment you invest in them.
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Badassery
How to be a cool kid: the guide: the subheading: the text.
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Martial Arts
These are manuals that will teach you martial arts, or swordsmanship.
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Telecrystals
Various options to empty your uplink of telecrystals, mainly used if you'd like to transfer them to another uplink. Sharing is caring
Mercenary Only
All items under here are only unlocked if the round has mercenaries.
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Gear Loadout
Those crates contains items related to one of the factions in Aurora's lore. Very useful for gimmicks.
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Ninja Only
These items are only available to ninjas. Some items found in other sections are cheaper here!
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Revolution Only
These items are only available to revolutionaries. Some items found in other sections are cheaper here!
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Gameplay Guides
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|---|---|
| Game Mechanics | Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Protectorate Regulations - UNIP Vessel Occupation Qualifications - Guide to Away Missions |
| Command | Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes |
| Security | Guide to Security - Guide to Contraband - Protectorate Regulations - Guide to Forensics |
| Engineering | Guide to Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields - Guide to Thrusters - Integrated Electronics |
| Medical | Guide to Medicine - Guide to Surgery - Guide to Chemistry |
| Research | Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Integrated Electronics - Guide to Modular Weaponry |
| Operations | Guide to Mining - Guide to Robotics |
| Civilian | Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting |
| Non-human | Cyborg - AI - Guide to Psionics |
| Special | Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink |







































































































































































