|
|
| Line 47: |
Line 47: |
| <tabber> | | <tabber> |
| |-|Founding and the Corporate Period (2266-2318)= | | |-|Founding and the Corporate Period (2266-2318)= |
| | '''The Founding''' |
| The beginning of what would become Dominia can be traced back to the distant-but-not-too-distant past of 327 Years ago. It all started with an auction. The UN was selling off the latest wave of colonization rights, and Goblin Solutions– A Genemodding upstart that quickly moved beyond its niche gene-profile business model into other fields –was looking to expand yet again. A Solar System with three habitable planets, for cheap? The Corporation couldn’t turn such a steal of a deal down. | | The beginning of what would become Dominia can be traced back to the distant-but-not-too-distant past of 327 Years ago. It all started with an auction. The UN was selling off the latest wave of colonization rights, and Goblin Solutions– A Genemodding upstart that quickly moved beyond its niche gene-profile business model into other fields –was looking to expand yet again. A Solar System with three habitable planets, for cheap? The Corporation couldn’t turn such a steal of a deal down. |
|
| |
|
| Line 55: |
Line 56: |
| Something went wrong with two of the colony ship’s jumps. One was forced to make an emergency landing on its destination– which had turned out to not be a temperate, untouched world, but instead was an icy wasteland dotted by ruined civilization that should not have been there –and the third ship in the colonization fleet never made it to the would-be colony of Pulsaris, it's crew never to be seen again. | | Something went wrong with two of the colony ship’s jumps. One was forced to make an emergency landing on its destination– which had turned out to not be a temperate, untouched world, but instead was an icy wasteland dotted by ruined civilization that should not have been there –and the third ship in the colonization fleet never made it to the would-be colony of Pulsaris, it's crew never to be seen again. |
|
| |
|
| It wasn't much better for the colonists bound for Cassia. Rather than a veritable garden of a world, they found themselves on a cold, tundra-covered world. In the middle of winter. The first months were brutal on the Colonists. With a lack of supplies meant to weather an unforgiving winter, tensions grew with the body count. Eventually, things came to a head between the Colonists and the Corporate Interest. | | It wasn't much better for the colonists bound for Cassia. Rather than a veritable garden of a world, they found themselves on a cold, tundra-covered world. In the middle of winter. The first months were brutal on the Colonists. With a lack of supplies meant to weather an unforgiving winter, tensions grew with the body count. To make things worse, contact had been lost with the wider galaxy had been lost. For their forseeable future, the colonies were on their own. Eventually, things came to a head between the Colonists and the Corporate Interest.<br> |
| | And then, just as everything was on the brink of all-out violence, Corporate Security and the |
|
| |
|
| x | | x |
Revision as of 07:10, 11 November 2023
Dominian
Basics
| Playable:
|
Yes
|
| Whitelisted:
|
No
|
Physiology
| Height:
|
5'4" to 7'2"Average Height in Dominia has been skewed by it's Unathi population. However, there are some notable Human exceptions:
- Most heights above 6'6" in Dominian Humans are typically the result of genetic engineering, for specialized military purposes.
- Female Dominians native to the Core Worlds trend on the taller side, due to genetic engineering.
|
| Lifespan:
|
Up to 360 years.Specifically, Within the Core Worlds (life expectancy decreases as distance from Cassia increases),
- 120 years as a Lowborn.
- 200 years among the Minor Houses.
- 360 years among the Great Houses, and Imperial Family (theorized.)
|
Homeworld
| System:
|
Mira Sancta
|
| Planet:
|
Cassia
|
| Language:
|
High Cassian (Tradeband),
Low Cassian,
(Sol Common)
|
The Empire of Dominia, often simply referred to as “the Empire,” is a heavily religious absolute monarchy with its capital, Knight's Landing, on the planet of Cassia in the Mira Sancta System. This autocratic state is presently ruled by His Imperial Majesty Emperor Raiju Majima II.
The Empire of Dominia was proclaimed in 2318 by Emperor Jacob Kaine, the founder of the now lost Kaine Dynasty. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socioeconomically stratified due to the vicious environment of the Empire's middle class. Imperial society is heavily divided by class, yet by edict of the Founder, one can rise above their station through excellence.
Many in the Empire follow a strict code of honor, which originates with its great houses. Its state religion is the Cassian Holy Tribunal which lays a heavy hand upon the Imperial government, with their edicts enforceable as law and those that violate its edicts being classified as an 'Enemy of The People,' revoking their rights and branding them an Outlaw, in it's original meaning.
Perhaps the most famous export of the Empire is the gene-boosting techniques it has carefully developed over centuries, their innovations in recent times having become on-par with the Skrell.
It remains highly imperialistic and somewhat isolated but has recently made strides to enter further into the galactic stage. “As Kaine Willed, We Go Forth!” is commonly regarded as official the motto of the Empire, the phrase originating with the command the Founder gave to the Empire shortly after the end of the Great Synthetic War. The Empire is considered by many to be a threat to the free frontier.
What you need to know
b
- Hating Synthetics is common, to a near-rule degree. Even centuries later, Remnant incursions occur, and the Synthetic Liberation Front occasionally perpetrate terrorist attacks. Losing a friend or a loved one to the Machines and their minions is, while not so common as to provoke constant Martial Law, it is depressingly too common.
- By Edict of the Founder, Lowborn Citizens benefit from many Social Programs that see to their needs. However, the further from the Imperial Core you are, the harder it is to benefit from these programs.
- Moving up the social ladder carries great risk. It requires money, effort, and while not a legal requirement, the positive attention of your betters. The higher you wish to climb, the more of the first two you'll need to advance. The third becomes ever more necessary, as your peers begin to scheme against you, looking to take what you've earned and climb higher themselves. Only great success, the protection and patronage of a Great House, or both can protect you once you find yourself in-between the High and the Low.
- Religion is very important in Dominian Society. Read the Religion tab.
line 1
textline 1
textLine 1
textLine 1
text
History
The Founding
The beginning of what would become Dominia can be traced back to the distant-but-not-too-distant past of 327 Years ago. It all started with an auction. The UN was selling off the latest wave of colonization rights, and Goblin Solutions– A Genemodding upstart that quickly moved beyond its niche gene-profile business model into other fields –was looking to expand yet again. A Solar System with three habitable planets, for cheap? The Corporation couldn’t turn such a steal of a deal down.
They brought together a wide band of Colonists, from territories their company operated in. France, Germany, the British Isles. Even a small colony ship’s worth of people from Eastern Europe, and the Balkans. (who, somehow, managed to not murder each other over slight differences).
It all looked like it would be a textbook corporate expansion: Make Planetfall, set up the company in the system, and let the profit roll in.
Unfortunately, someone must have invoked Murphy’s Law.
Something went wrong with two of the colony ship’s jumps. One was forced to make an emergency landing on its destination– which had turned out to not be a temperate, untouched world, but instead was an icy wasteland dotted by ruined civilization that should not have been there –and the third ship in the colonization fleet never made it to the would-be colony of Pulsaris, it's crew never to be seen again.
It wasn't much better for the colonists bound for Cassia. Rather than a veritable garden of a world, they found themselves on a cold, tundra-covered world. In the middle of winter. The first months were brutal on the Colonists. With a lack of supplies meant to weather an unforgiving winter, tensions grew with the body count. To make things worse, contact had been lost with the wider galaxy had been lost. For their forseeable future, the colonies were on their own. Eventually, things came to a head between the Colonists and the Corporate Interest.
And then, just as everything was on the brink of all-out violence, Corporate Security and the
xtext
text
text
Government
Text
foreword
House MacGregor
This house is responsible for dealing with any threats. This is the mainline Army and Navy put into one with the sole purpose of protecting and destroying any who would oppose the people and that of the Emperor. They have top of the line equipment sent by the other houses (especially House Stahl-Wright) to vanquish their foes.
House Orlov
House Orlov is responsible for the development and creation of anything to help aid those in battle or those in poor health. Restrictions out in the void are null so it allows full testing of death row criminals (such as murderers, terrorists, gang leaders) to further benefit those who wish to help, for if you do not wish to contribute to society, House Orlov will make do with what they have.
Considered quite cruel and ruthless with their works, it is them who have enabled ways to deal with unknown diseases, do operations with certain advanced chemicals but also design chemicals and new weapons for House MacGregor to use. However, while cruel, their efforts have also borne fruit and caused great strides in the fields of gene modding, gene therapy, and state of the art healthcare, saving millions of lives over the years.
House Stahl-Wright
The backbone to the empire as we know it for without them nothing would be made. House Stahl-Wright is solely responsible for all the dirty work and soul crushing conditions in order to meet its Quota. Life in the higher echelons is easy as most are inventors or designers to bolster the Empire, the lower ones however not so much. The conditions are hard within these foundries as they use the Ice planets mainly to help regulate the temperatures of the forges but also put the people through serious peril.
House Stahl-Wright gets visits from House Rodrigo often as certain artifacts are uncovered quite often and certain people are exposed to such things
House Marchand
“Diplomacy… well that is our way of saying what we want you to do without having to go to more drastic measures, won't you agree?”
House Marchand tends to work very closely with House MacGregor as they are the first people to engage in conversation with outside civilisations. They will deal with all trade requirements but also try to buy from the Black Market weapons of other empires to send them to House Stahl-Wright for reverse engineering in case an incident breaks out and the enemy must be subdued.
This house will be taught on manners and how to best deal with any people they come across, this does also include Synthetic life. For the machine is a sin in these lands it can still be useful in other matters in the universe…
House Rodrigo
This house is owned by no man but instead The head mother. This house comes second to the Emperor and has every tool to its disposal. They contain the Imperial Knights, which can use any tool or device required in order to complete their objective. The technology they own is said to be hidden and to be used only as a last ditch effort if the time requires it to do so.
To encounter an agent of House Rodrigo may either bring a Dominian great joy, or terrible fear. Whether it be an Inquisitor rooting out a cell of Machines and their Synthetic Liberation Front allies, or an Imperial Knight dispatched to spearhead the induction of a new territory.text