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	<id>http://unip.herma.moe/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Herma</id>
	<title>New Horizons Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://unip.herma.moe/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Herma"/>
	<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php/Special:Contributions/Herma"/>
	<updated>2026-09-25T13:40:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Xanu&amp;diff=2545</id>
		<title>Xanu</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Xanu&amp;diff=2545"/>
		<updated>2024-03-08T23:56:54Z</updated>

		<summary type="html">&lt;p&gt;Herma: Placeholder page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;placeholder&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Main_Page&amp;diff=2518</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Main_Page&amp;diff=2518"/>
		<updated>2024-02-25T23:36:03Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;overflow: hidden; position: relative; text-align: center; margin-bottom: 10px; color: #ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:HeaderPlaceholder.png|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 0; left: 50%; margin: 0 0 0 -50%; position: absolute; top: 65px; width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #121d30aa; display: inline-block; padding: 2em; font-size: 1.2em; line-height: 2em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;strong style=&amp;quot;font-size: 1.8em;&amp;quot;&amp;gt;Welcome to the New Horizons Wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/b&amp;gt;Play&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[[Rules]]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://discord.gg/NZQkEbhgDD Discord]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://github.com/New-Horizontes/New-Horizons GitHub]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://www.mediawiki.org/wiki/Help:Contents Help]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = New Players&lt;br /&gt;
 | content    = {{big|Welcome, new players!}} &amp;lt;br&amp;gt; &lt;br /&gt;
Check out the [[Getting Started|guide for new players]] to learn how to play. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{big|Popular Pages}} &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Protectorate Regulations]]&lt;br /&gt;
* [[Guide to Standard Procedure]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Gameplay&lt;br /&gt;
 | content    = {{big|Gameplay}} &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Community Rules]]&lt;br /&gt;
* [[Server Rules]]&lt;br /&gt;
* [[Jobs]]&lt;br /&gt;
*[[Lifestyle Expenses]]&lt;br /&gt;
* [[Template:Guides|Guides]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Sponsor&lt;br /&gt;
 | content    = {{big|UNIP Sponsored by Zaza Skrell}} &amp;lt;br&amp;gt; &lt;br /&gt;
[[File:ZazaSkrell.png|frameless|link=Skrell]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Governments&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:UNIPInsignia.png|192x64px|link=United Nations Interstellar Protectorate]] &amp;lt;br&amp;gt; [[United Nations Interstellar Protectorate|United Nations Interstellar Protectorate]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:DominiaInsignia.png|64x64px|link=Empire of Dominia]] &amp;lt;br&amp;gt; [[Empire of Dominia|Empire of Dominia]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:CISInsignia.png|64x64px|link=Confederation of Independent Systems]] &amp;lt;br&amp;gt; [[Confederation of Independent Systems|Confederation&amp;lt;br&amp;gt;of Independent&amp;lt;br&amp;gt;Systems]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:UPPFlag.png|64x64px|link=Union of Progressive Peoples]] &amp;lt;br&amp;gt; [[Union of Progressive Peoples|Union of&amp;lt;br&amp;gt;Progressive&amp;lt;br&amp;gt;Peoples]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Corporations and Organisations&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:CharonLogo_wordless.png|64x64px|link=Charon Shipping Services]] &amp;lt;br&amp;gt; [[Charon Shipping Services|Charon&amp;lt;br&amp;gt;Shipping&amp;lt;br&amp;gt;Services]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Hephaestuslogo4.png|64x64px|link=Hephaestus Industries]] &amp;lt;br&amp;gt; [[Hephaestus Industries|Hepha&amp;lt;wbr&amp;gt;estus&amp;lt;br&amp;gt;Indus&amp;lt;wbr&amp;gt;tries]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:II-teal.png|64x64px|link=Idris Incorporated]] &amp;lt;br&amp;gt; [[Idris Incorporated|Idris&amp;lt;br&amp;gt;Incorpo&amp;lt;wbr&amp;gt;rated]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:NanotrasenLogo.png|64x64px|link=NanoTrasen]] &amp;lt;br&amp;gt; [[NanoTrasen]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:OSS wordless.png|64x64px|link=Office of Special Services]] &amp;lt;br&amp;gt; [[Office of Special Services|Office of&amp;lt;br&amp;gt;Special&amp;lt;br&amp;gt;Services]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Zavodskoi Interestellar.png|64x64px|link=Zavodskoi Inter&amp;lt;wbr&amp;gt;stellar]] &amp;lt;br&amp;gt; [[Zavodskoi Interstellar|Zavodskoi&amp;lt;br&amp;gt;Inter&amp;lt;wbr&amp;gt;stellar]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:ZH-bordered.png|64x64px|link=Zeng-Hu Pharmaceuticals]] &amp;lt;br&amp;gt; [[Zeng-Hu Pharmaceuticals|Zeng-Hu Pharma&amp;lt;wbr&amp;gt;ceuticals]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Playable Species&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Human_single.png|x96px|class=nn|link=Human]] &amp;lt;br&amp;gt; [[Human]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Skrell_single.png|x96px|class=nn|link=Skrell]] &amp;lt;br&amp;gt; [[Skrell]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Unathi_single.png|x96px|class=nn|link=Unathi]] &amp;lt;br&amp;gt; [[Unathi]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Tajara_single.png|x96px|class=nn|link=Tajara]] &amp;lt;br&amp;gt; [[Tajara]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Vaurca_single.png|x96px|class=nn|link=Vaurca]] &amp;lt;br&amp;gt; [[Vaurca]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Dionae_single.png|x96px|class=nn|link=Dionae]] &amp;lt;br&amp;gt; [[Dionae]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:IPC_single.png|class=nn|x96px|link=IPC]] &amp;lt;br&amp;gt; [[IPC]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Main_Page&amp;diff=2517</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Main_Page&amp;diff=2517"/>
		<updated>2024-02-25T23:32:58Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;overflow: hidden; position: relative; text-align: center; margin-bottom: 10px; color: #ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:HeaderPlaceholder.png|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 0; left: 50%; margin: 0 0 0 -50%; position: absolute; top: 65px; width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #121d30aa; display: inline-block; padding: 2em; font-size: 1.2em; line-height: 2em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;strong style=&amp;quot;font-size: 1.8em;&amp;quot;&amp;gt;Welcome to the New Horizons Wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/b&amp;gt;Play&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[[Rules]]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://discord.gg/NZQkEbhgDD Discord]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://github.com/New-Horizontes/New-Horizons GitHub]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://www.mediawiki.org/wiki/Help:Contents Help]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = New Players&lt;br /&gt;
 | content    = {{big|Welcome, new players!}} &amp;lt;br&amp;gt; &lt;br /&gt;
Check out the [[Getting Started|guide for new players]] to learn how to play. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{big|Popular Pages}} &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Protectorate Regulations]]&lt;br /&gt;
* [[Guide to Standard Procedure]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Gameplay&lt;br /&gt;
 | content    = {{big|Gameplay}} &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Community Rules]]&lt;br /&gt;
* [[Server Rules]]&lt;br /&gt;
* [[Jobs]]&lt;br /&gt;
*[[Lifestyle Expenses]]&lt;br /&gt;
* [[Template:Guides|Guides]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Sponsor&lt;br /&gt;
 | content    = {{big|UNIP Sponsored by Zaza Skrell}} &amp;lt;br&amp;gt; &lt;br /&gt;
[[File:ZazaSkrell.png|frameless|link=Skrell]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Governments&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:UNIPInsignia.png|192x64px|link=United Nations Interstellar Protectorate]] &amp;lt;br&amp;gt; [[United Nations Interstellar Protectorate|United Nations Interstellar Protectorate]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:DominiaInsignia.png|64x64px|link=Empire of Dominia]] &amp;lt;br&amp;gt; [[Empire of Dominia|Empire of Dominia]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:CISInsignia.png|64x64px|link=Confederation of Independent Systems]] &amp;lt;br&amp;gt; [[Confederation of Independent Systems|Confederation&amp;lt;br&amp;gt;of Independent&amp;lt;br&amp;gt;Systems]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:UPPInsignia.png|64x64px|link=Union of Progressive Peoples]] &amp;lt;br&amp;gt; [[Union of Progressive Peoples|Union of&amp;lt;br&amp;gt;Progressive&amp;lt;br&amp;gt;Peoples]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Corporations and Organisations&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:CharonLogo_wordless.png|64x64px|link=Charon Shipping Services]] &amp;lt;br&amp;gt; [[Charon Shipping Services|Charon&amp;lt;br&amp;gt;Shipping&amp;lt;br&amp;gt;Services]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Hephaestuslogo4.png|64x64px|link=Hephaestus Industries]] &amp;lt;br&amp;gt; [[Hephaestus Industries|Hepha&amp;lt;wbr&amp;gt;estus&amp;lt;br&amp;gt;Indus&amp;lt;wbr&amp;gt;tries]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:II-teal.png|64x64px|link=Idris Incorporated]] &amp;lt;br&amp;gt; [[Idris Incorporated|Idris&amp;lt;br&amp;gt;Incorpo&amp;lt;wbr&amp;gt;rated]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:NanotrasenLogo.png|64x64px|link=NanoTrasen]] &amp;lt;br&amp;gt; [[NanoTrasen]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:OSS wordless.png|64x64px|link=Office of Special Services]] &amp;lt;br&amp;gt; [[Office of Special Services|Office of&amp;lt;br&amp;gt;Special&amp;lt;br&amp;gt;Services]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Zavodskoi Interestellar.png|64x64px|link=Zavodskoi Inter&amp;lt;wbr&amp;gt;stellar]] &amp;lt;br&amp;gt; [[Zavodskoi Interstellar|Zavodskoi&amp;lt;br&amp;gt;Inter&amp;lt;wbr&amp;gt;stellar]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:ZH-bordered.png|64x64px|link=Zeng-Hu Pharmaceuticals]] &amp;lt;br&amp;gt; [[Zeng-Hu Pharmaceuticals|Zeng-Hu Pharma&amp;lt;wbr&amp;gt;ceuticals]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Playable Species&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Human_single.png|x96px|class=nn|link=Human]] &amp;lt;br&amp;gt; [[Human]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Skrell_single.png|x96px|class=nn|link=Skrell]] &amp;lt;br&amp;gt; [[Skrell]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Unathi_single.png|x96px|class=nn|link=Unathi]] &amp;lt;br&amp;gt; [[Unathi]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Tajara_single.png|x96px|class=nn|link=Tajara]] &amp;lt;br&amp;gt; [[Tajara]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Vaurca_single.png|x96px|class=nn|link=Vaurca]] &amp;lt;br&amp;gt; [[Vaurca]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Dionae_single.png|x96px|class=nn|link=Dionae]] &amp;lt;br&amp;gt; [[Dionae]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:IPC_single.png|class=nn|x96px|link=IPC]] &amp;lt;br&amp;gt; [[IPC]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Main_Page&amp;diff=2516</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Main_Page&amp;diff=2516"/>
		<updated>2024-02-25T23:32:28Z</updated>

		<summary type="html">&lt;p&gt;Herma: Separates govts from corps/orgs and adds a couple govts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;overflow: hidden; position: relative; text-align: center; margin-bottom: 10px; color: #ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:HeaderPlaceholder.png|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 0; left: 50%; margin: 0 0 0 -50%; position: absolute; top: 65px; width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #121d30aa; display: inline-block; padding: 2em; font-size: 1.2em; line-height: 2em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;strong style=&amp;quot;font-size: 1.8em;&amp;quot;&amp;gt;Welcome to the New Horizons Wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/b&amp;gt;Play&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[[Rules]]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://discord.gg/NZQkEbhgDD Discord]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://github.com/New-Horizontes/New-Horizons GitHub]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://www.mediawiki.org/wiki/Help:Contents Help]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = New Players&lt;br /&gt;
 | content    = {{big|Welcome, new players!}} &amp;lt;br&amp;gt; &lt;br /&gt;
Check out the [[Getting Started|guide for new players]] to learn how to play. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{big|Popular Pages}} &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Protectorate Regulations]]&lt;br /&gt;
* [[Guide to Standard Procedure]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Gameplay&lt;br /&gt;
 | content    = {{big|Gameplay}} &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Community Rules]]&lt;br /&gt;
* [[Server Rules]]&lt;br /&gt;
* [[Jobs]]&lt;br /&gt;
*[[Lifestyle Expenses]]&lt;br /&gt;
* [[Template:Guides|Guides]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Sponsor&lt;br /&gt;
 | content    = {{big|UNIP Sponsored by Zaza Skrell}} &amp;lt;br&amp;gt; &lt;br /&gt;
[[File:ZazaSkrell.png|frameless|link=Skrell]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Governments&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:UNIPInsignia.png|192x64px|link=United Nations Interstellar Protectorate]] &amp;lt;br&amp;gt; [[United Nations Interstellar Protectorate|United Nations Interstellar Protectorate]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:DominiaInsignia.png|64x64px|link=Empire of Dominia]] &amp;lt;br&amp;gt; [[Empire of Dominia|Empire of Dominia]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:CISInsignia.png|64x64px|link=Confederation of Independent Systems]] &amp;lt;br&amp;gt; [[Confederation of Independent Systems|Confederation of&amp;lt;br&amp;gt;Independent&amp;lt;br&amp;gt;Systems]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:UPPInsignia.png|64x64px|link=Union of Progressive Peoples]] &amp;lt;br&amp;gt; [[Union of Progressive Peoples|Union of&amp;lt;br&amp;gt;Progressive&amp;lt;br&amp;gt;Peoples]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Corporations and Organisations&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:CharonLogo_wordless.png|64x64px|link=Charon Shipping Services]] &amp;lt;br&amp;gt; [[Charon Shipping Services|Charon&amp;lt;br&amp;gt;Shipping&amp;lt;br&amp;gt;Services]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Hephaestuslogo4.png|64x64px|link=Hephaestus Industries]] &amp;lt;br&amp;gt; [[Hephaestus Industries|Hepha&amp;lt;wbr&amp;gt;estus&amp;lt;br&amp;gt;Indus&amp;lt;wbr&amp;gt;tries]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:II-teal.png|64x64px|link=Idris Incorporated]] &amp;lt;br&amp;gt; [[Idris Incorporated|Idris&amp;lt;br&amp;gt;Incorpo&amp;lt;wbr&amp;gt;rated]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:NanotrasenLogo.png|64x64px|link=NanoTrasen]] &amp;lt;br&amp;gt; [[NanoTrasen]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:OSS wordless.png|64x64px|link=Office of Special Services]] &amp;lt;br&amp;gt; [[Office of Special Services|Office of&amp;lt;br&amp;gt;Special&amp;lt;br&amp;gt;Services]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Zavodskoi Interestellar.png|64x64px|link=Zavodskoi Inter&amp;lt;wbr&amp;gt;stellar]] &amp;lt;br&amp;gt; [[Zavodskoi Interstellar|Zavodskoi&amp;lt;br&amp;gt;Inter&amp;lt;wbr&amp;gt;stellar]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:ZH-bordered.png|64x64px|link=Zeng-Hu Pharmaceuticals]] &amp;lt;br&amp;gt; [[Zeng-Hu Pharmaceuticals|Zeng-Hu Pharma&amp;lt;wbr&amp;gt;ceuticals]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Playable Species&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Human_single.png|x96px|class=nn|link=Human]] &amp;lt;br&amp;gt; [[Human]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Skrell_single.png|x96px|class=nn|link=Skrell]] &amp;lt;br&amp;gt; [[Skrell]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Unathi_single.png|x96px|class=nn|link=Unathi]] &amp;lt;br&amp;gt; [[Unathi]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Tajara_single.png|x96px|class=nn|link=Tajara]] &amp;lt;br&amp;gt; [[Tajara]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Vaurca_single.png|x96px|class=nn|link=Vaurca]] &amp;lt;br&amp;gt; [[Vaurca]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Dionae_single.png|x96px|class=nn|link=Dionae]] &amp;lt;br&amp;gt; [[Dionae]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:IPC_single.png|class=nn|x96px|link=IPC]] &amp;lt;br&amp;gt; [[IPC]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Skrell&amp;diff=2501</id>
		<title>Skrell</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Skrell&amp;diff=2501"/>
		<updated>2024-02-18T00:21:31Z</updated>

		<summary type="html">&lt;p&gt;Herma: Adds nude Skrell to Biology section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpeciesBox|name=Skrell|image=Skrell.png|playable=Yes|whitelisted=No|height=4&#039;5&amp;quot; to 5&#039;5&amp;quot;|lifespan={{Tooltip|text=Up to 500 years.|tooltip=&lt;br /&gt;
Specifically,&lt;br /&gt;
* 250 years naturally.&lt;br /&gt;
* 350 years outside the Federation.&lt;br /&gt;
* 450-500 years within the Federation.&lt;br /&gt;
}}|system=Nralakk (Jargon)|planet=Nralakk IV (Qerrbalak)|language=Nral&#039;Malic (Skrell)}}The &#039;&#039;&#039;Skrell&#039;&#039;&#039; are the oldest and most advanced known species present on the galactic stage, whose passion lies in the combined sciences. They evolved on [[Qerrbalak]], a planet covered in vast swamps and freshwater seas, hence their amphibious qualities. These include moist, pliant, and nearly translucent skin, as well as their internal gills allowing them to breathe underwater.&lt;br /&gt;
&lt;br /&gt;
Although humans have fractured heavily in their expansion, the Skrell remain largely unified under a singular government through the strict reinforcement of education and laws, working as a democratic meritocracy - at least on the surface. Social media is maintained by the Nralakk Federation government, who gag unacceptable discussions or thoughts and instead encourages people to be like the idols that they reward with credits, high-quality housing, and fine living.&lt;br /&gt;
&lt;br /&gt;
{{SmallNote|lefttext=Introducing the &#039;&#039;&#039;SkrellTip™&#039;&#039;&#039;|righttext=Look out for {{SkrellTip|text=words and phrases with a green dotted underline|tooltip=Don&#039;t tug on their headtails! You wouldn&#039;t want your hair pulled by a total stranger, would you?}} - you can hover over these to see the definitions of Skrell and Skrell-related terms which might not have an obvious meaning!|leftfr=2|rightfr=8}}&lt;br /&gt;
&lt;br /&gt;
== In-Game ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Species Mechanics=&lt;br /&gt;
These mechanics apply to &#039;&#039;&#039;all&#039;&#039;&#039; Skrell.&lt;br /&gt;
&lt;br /&gt;
* Skrell have their own language that can be used by typing &#039;&#039;&#039;,k&#039;&#039;&#039; before anything you say, and can also be used over the radio.&lt;br /&gt;
* Skrell can use a variety of different psionic abilities. &lt;br /&gt;
* Skrell can enter Srom with other Skrell when they sleep, allowing communication and lucid dreaming.&lt;br /&gt;
* Slimes are naturally passive to skrell for a [[Skrell#Slimes|mysterious reason]] science has yet to find out. &lt;br /&gt;
* Skrell have the ability to breathe underwater due to them being amphibious.&lt;br /&gt;
* Due to their advanced vestibular system, Skrell maintain a good balance and never slip.&lt;br /&gt;
* Skrell have large heads with protruding headtails and due to this, they cannot wear normal EVA helmets but instead need to wear Skrell helmets (found in EVA or by using a suit cycler). Their headtails also make it uncomfortable or even impossible to wear normal headwear such as hats so most Skrell opt-out of that.&lt;br /&gt;
* Skrell have a hemocyanin-based circulatory system, meaning that their blood is instead bound to copper atoms and not iron atoms. Skrell require copper supplements to alleviate blood loss symptoms.&lt;br /&gt;
|-|Axiori Mechanics=&lt;br /&gt;
These mechanics apply &#039;&#039;&#039;only&#039;&#039;&#039; to Axiori.&lt;br /&gt;
&lt;br /&gt;
* Axiori take increased burn damage due to their natural habitat being colder.&lt;br /&gt;
* Axiori take decreased oxygen and brute damage due to the increased pressure of their natural habitat.&lt;br /&gt;
* Axiori must drink fluids more regularly when out of water.&lt;br /&gt;
* Axiori sprint slower due to their larger, webbed feet.&lt;br /&gt;
* Axiori have a naturally higher pulse due to their increased circulatory needs.&lt;br /&gt;
|-|Heads of Staff=&lt;br /&gt;
These are the Heads of Staff occupations that Skrell may hold.&lt;br /&gt;
&lt;br /&gt;
* [[Captain]]&lt;br /&gt;
* [[Head of Security]]&lt;br /&gt;
* [[Chief Engineer]]&lt;br /&gt;
* [[Executive Officer]]&lt;br /&gt;
* [[Chief Medical Officer]]&lt;br /&gt;
* [[Research Director]]&lt;br /&gt;
* [[Operations Manager]]&lt;br /&gt;
* Consulars / Representatives&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
[[File:NudeSkrellHalfRes.png|thumb|250px|Depiction of a nude Skrell, approximately 140 years old with artificially elongated headtails. Genitalia not pictured.]]&lt;br /&gt;
Skrell typically stand at heights between 4&#039;5&amp;quot; (1.35m) and 5&#039;5&amp;quot; (1.65m).&lt;br /&gt;
&lt;br /&gt;
Having negligible evolutionary pressure to lose their aquatic anatomic features after terrestrialization, they are fully amphibious, capable of breathing and seeing underwater. Notably, they lack nails but have strong webbing between the digits of their extremities, and lack teeth - rather, they have hardened gums which facilitate chewing on soft feeds, grinding harder foods into more digestible forms, and even swallowing some foods whole. Skrell do not have protruding noses, instead housing two nostril slits on a fleshy mound in the middle of their faces. Their eyes are wholly black due to a pigment produced in their tear ducts.&lt;br /&gt;
&lt;br /&gt;
Skrell possess tentacle-like headtails which typically hang down over their shoulders, used to keep collar and neck skin damp for the incubation of eggs. These headtails typically contain hundreds or thousands of micromuscles which allow an an individual to raise, wiggle, and generally position them, though without fine control. They grow throughout the entirety of an individual&#039;s life and naturally signify one&#039;s age, though they can be lengthened or shortened with {{SkrellTip|text=Spa treatments|tooltip=Medical procedures undertaken at Spa clinics, typically for cosmetic purposes.}} - it is not uncommon to do so, whether for fashion, personal taste, or to appear older and wiser to others. Headtails can be &#039;tied back&#039;, which may seem uncomfortable or painful, though as long as they are not tied too tight, it is roughly equivalent to a Human crossing their arms. Often, they are adorned with jewels, cloths, chains, or bands for fashion, but sometimes to hide symptoms of [[Skrell/Ailments, Afflications, and Disorders|disorders]] such as {{SkrellTip|text=X&#039;Lu&#039;oa Disorder|tooltip=The most notable lingering effect of X&#039;Lu&#039;oa manifested as a dark, pigmented acne of the headtails causing sensitivity to touch and pain.}}.&lt;br /&gt;
&lt;br /&gt;
Lacking significant facial muscles, Skrell can seem rather cold and unaffected to other species who are unable to discern their emotion. In reality, Skrell use a variety of methods to display their emotions, including the general movement of their heads, gesturing of their headtails, and an array of vocalizations.&lt;br /&gt;
&lt;br /&gt;
Skrell are cold-blooded, meaning an individual&#039;s body temperature will match the air or water around them. They will seek warmth when cold and vice versa, though have a much higher tolerance for both cold and heat than most other species within the [[Orion Spur]] provided a satisfactory humidity. Their blood transports oxygen using freely flowing hemacyanins (copper-based), as opposed to hemoglobins (iron-based) attached to red blood cells in Humans - it appears blue when oxygenated and colourless otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Skin ===&lt;br /&gt;
&lt;br /&gt;
=== Gender and Sex ===&lt;br /&gt;
&lt;br /&gt;
=== Ageing, Maturity, and Fertility ===&lt;br /&gt;
&lt;br /&gt;
== Psychology ==&lt;br /&gt;
&lt;br /&gt;
== Psionics ==&lt;br /&gt;
&lt;br /&gt;
=== The Nlom ===&lt;br /&gt;
&lt;br /&gt;
=== The Srom ===&lt;br /&gt;
&lt;br /&gt;
=== Receivers and Listeners ===&lt;br /&gt;
&lt;br /&gt;
==== Receivers ====&lt;br /&gt;
&lt;br /&gt;
==== Listeners ====&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
=== Circadian Rhythm ===&lt;br /&gt;
&lt;br /&gt;
== Social ==&lt;br /&gt;
&lt;br /&gt;
=== Unity and the Skrell Position on Violence ===&lt;br /&gt;
&lt;br /&gt;
=== Social Interactions Under the Federation ===&lt;br /&gt;
&lt;br /&gt;
=== Emotion ===&lt;br /&gt;
&lt;br /&gt;
=== Humour ===&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
== Other Notable Information ==&lt;br /&gt;
&lt;br /&gt;
=== Skrell Outside the Federation ===&lt;br /&gt;
&lt;br /&gt;
=== Glorsh-Omega ===&lt;br /&gt;
&lt;br /&gt;
=== Slimes ===&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=File:NudeSkrellHalfRes.png&amp;diff=2500</id>
		<title>File:NudeSkrellHalfRes.png</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=File:NudeSkrellHalfRes.png&amp;diff=2500"/>
		<updated>2024-02-18T00:18:09Z</updated>

		<summary type="html">&lt;p&gt;Herma: Depiction of a nude Skrell. Artist has requested anonymity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Depiction of a nude Skrell. Artist has requested anonymity.&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=MediaWiki:Common.css&amp;diff=2486</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=MediaWiki:Common.css&amp;diff=2486"/>
		<updated>2024-02-06T03:02:28Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
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	grid-gap: 0.5rem&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.home-grid-item{&lt;br /&gt;
	grid-column: span 2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* for layout of items within frames */&lt;br /&gt;
.frame-grid-container{&lt;br /&gt;
    display: grid;&lt;br /&gt;
    min-height: 100%;&lt;br /&gt;
    min-width: 100%;&lt;br /&gt;
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	padding: .2em .5em .2em .5em;&lt;br /&gt;
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}&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=United_Nations_Interstellar_Protectorate&amp;diff=908</id>
		<title>United Nations Interstellar Protectorate</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=United_Nations_Interstellar_Protectorate&amp;diff=908"/>
		<updated>2024-02-01T07:38:42Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OrgBox|name=United Nations Interstellar Protectorate|image=UNIPInsignia.png|hq=|motto=Preserving the past.&lt;br /&gt;
Protecting the present.&lt;br /&gt;
Planning for the future.|founded=|major=|minor=|affiliates=|rivals=}}The &#039;&#039;&#039;United Nations Interstellar Protectorate&#039;&#039;&#039; (often abbreviated to &#039;&#039;&#039;UNIP&#039;&#039;&#039;) is&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=United_Nations_Interstellar_Protectorate&amp;diff=907</id>
		<title>United Nations Interstellar Protectorate</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=United_Nations_Interstellar_Protectorate&amp;diff=907"/>
		<updated>2024-02-01T07:38:09Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OrgBox|name=United Nations Interstellar Protectorate|image=UNIPInsignia.png|hq=|motto=Preserving the past.&lt;br /&gt;
Protecting the present.&lt;br /&gt;
Planning for the future.|founded=|major=|minor=|affiliates=|rivals=|theme=262d3a}}The &#039;&#039;&#039;United Nations Interstellar Protectorate&#039;&#039;&#039; (often abbreviated to &#039;&#039;&#039;UNIP&#039;&#039;&#039;) is&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=United_Nations_Interstellar_Protectorate&amp;diff=906</id>
		<title>United Nations Interstellar Protectorate</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=United_Nations_Interstellar_Protectorate&amp;diff=906"/>
		<updated>2024-02-01T07:37:57Z</updated>

		<summary type="html">&lt;p&gt;Herma: Adds OrgBox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OrgBox|name=United Nations Interstellar Protectorate|image=UNIPInsignia.png|hq=|motto=Preserving the past.&lt;br /&gt;
Protecting the present.&lt;br /&gt;
Planning for the future.|founded=|major=|minor=|affiliates=|rivals=|theme=262d3a}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;United Nations Interstellar Protectorate&#039;&#039;&#039; (often abbreviated to &#039;&#039;&#039;UNIP&#039;&#039;&#039;) is&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Template:Frame&amp;diff=905</id>
		<title>Template:Frame</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Template:Frame&amp;diff=905"/>
		<updated>2024-02-01T07:35:45Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 100%; background: #{{{color|888888}}}; border-radius: .2em .2em 0 0; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;[[File:{{{filename|UNIPInsignia.png}}}|40px|link=|alt=]] &amp;amp;nbsp; &#039;&#039;&#039;{{{title}}}&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: calc(100% - 2.6em); width: 100%; padding: 1em; border-radius: 0 0 .2em .2em; background: #{{{color|888888}}}33; padding: .4em .8em .5em;&amp;quot;&amp;gt;{{{content}}}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;description&amp;quot;: &amp;quot;Frame to be used on the main page&amp;quot;,&lt;br /&gt;
    &amp;quot;params&amp;quot;: {&lt;br /&gt;
        &amp;quot;color&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Colour&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;The colour used for the header and body (with transparency)&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;filename&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Icon Filename&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Filename used for the icon&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;title&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Title&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Title text&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false&lt;br /&gt;
        },&lt;br /&gt;
        &amp;quot;content&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Content&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;Content text&amp;quot;,&lt;br /&gt;
            &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Main_Page&amp;diff=904</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Main_Page&amp;diff=904"/>
		<updated>2024-02-01T07:35:16Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;overflow: hidden; position: relative; text-align: center; margin-bottom: 10px; color: #ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:HeaderPlaceholder.png|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 0; left: 50%; margin: 0 0 0 -50%; position: absolute; top: 65px; width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #121d30aa; display: inline-block; padding: 2em; font-size: 1.2em; line-height: 2em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;strong style=&amp;quot;font-size: 1.8em;&amp;quot;&amp;gt;Welcome to the New Horizons Wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/b&amp;gt;Play&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[[Rules]]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://discord.gg/NZQkEbhgDD Discord]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://github.com/New-Horizontes/New-Horizons GitHub]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://www.mediawiki.org/wiki/Help:Contents Help]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = New Players&lt;br /&gt;
 | content    = {{big|Welcome, new players!}} &amp;lt;br&amp;gt; &lt;br /&gt;
Check out the [[Getting Started|guide for new players]] to learn how to play. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{big|Popular Pages}} &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Protectorate Regulations]]&lt;br /&gt;
* [[Guide to Standard Procedure]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Gameplay&lt;br /&gt;
 | content    = {{big|Gameplay}} &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Community Rules]]&lt;br /&gt;
* [[Server Rules]]&lt;br /&gt;
* [[Jobs]]&lt;br /&gt;
* [[Template:Guides|Guides]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Sponsor&lt;br /&gt;
 | content    = {{big|UNIP Sponsored by Zaza Skrell}} &amp;lt;br&amp;gt; &lt;br /&gt;
[[File:ZazaSkrell.png|frameless|link=Skrell]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Organisations&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:UNIPInsignia.png|128x64px|link=United Nations Interstellar Protectorate]] &amp;lt;br&amp;gt; [[United Nations Interstellar Protectorate|United Nations Interstellar Protectorate]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:CharonLogo_wordless.png|64x64px|link=Charon Shipping Services]] &amp;lt;br&amp;gt; [[Charon Shipping Services|Charon&amp;lt;br&amp;gt;Shipping&amp;lt;br&amp;gt;Services]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Hephaestuslogo4.png|64x64px|link=Hephaestus Industries]] &amp;lt;br&amp;gt; [[Hephaestus Industries|Hepha&amp;lt;wbr&amp;gt;estus&amp;lt;br&amp;gt;Indus&amp;lt;wbr&amp;gt;tries]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:II-teal.png|64x64px|link=Idris Incorporated]] &amp;lt;br&amp;gt; [[Idris Incorporated|Idris&amp;lt;br&amp;gt;Incorpo&amp;lt;wbr&amp;gt;rated]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:NanotrasenLogo.png|64x64px|link=NanoTrasen]] &amp;lt;br&amp;gt; [[NanoTrasen]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:OSS wordless.png|64x64px|link=Office of Special Services]] &amp;lt;br&amp;gt; [[Office of Special Services|Office of&amp;lt;br&amp;gt;Special&amp;lt;br&amp;gt;Services]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Zavodskoi Interestellar.png|64x64px|link=Zavodskoi Inter&amp;lt;wbr&amp;gt;stellar]] &amp;lt;br&amp;gt; [[Zavodskoi Interstellar|Zavodskoi&amp;lt;br&amp;gt;Inter&amp;lt;wbr&amp;gt;stellar]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:ZH-bordered.png|64x64px|link=Zeng-Hu Pharmaceuticals]] &amp;lt;br&amp;gt; [[Zeng-Hu Pharmaceuticals|Zeng-Hu Pharma&amp;lt;wbr&amp;gt;ceuticals]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Playable Species&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Human_single.png|x96px|class=nn|link=Human]] &amp;lt;br&amp;gt; [[Human]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Skrell_single.png|x96px|class=nn|link=Skrell]] &amp;lt;br&amp;gt; [[Skrell]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Unathi_single.png|x96px|class=nn|link=Unathi]] &amp;lt;br&amp;gt; [[Unathi]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Tajara_single.png|x96px|class=nn|link=Tajara]] &amp;lt;br&amp;gt; [[Tajara]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Vaurca_single.png|x96px|class=nn|link=Vaurca]] &amp;lt;br&amp;gt; [[Vaurca]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Dionae_single.png|x96px|class=nn|link=Dionae]] &amp;lt;br&amp;gt; [[Dionae]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:IPC_single.png|class=nn|x96px|link=IPC]] &amp;lt;br&amp;gt; [[IPC]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=File:UNIPInsignia.png&amp;diff=903</id>
		<title>File:UNIPInsignia.png</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=File:UNIPInsignia.png&amp;diff=903"/>
		<updated>2024-02-01T07:34:21Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=File:UNIPLogo.png&amp;diff=902</id>
		<title>File:UNIPLogo.png</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=File:UNIPLogo.png&amp;diff=902"/>
		<updated>2024-02-01T07:33:46Z</updated>

		<summary type="html">&lt;p&gt;Herma: Herma moved page File:UNIPLogoPadded.png to File:UNIPLogo.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=File:UNIPLogoLowRes.png&amp;diff=901</id>
		<title>File:UNIPLogoLowRes.png</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=File:UNIPLogoLowRes.png&amp;diff=901"/>
		<updated>2024-02-01T07:33:16Z</updated>

		<summary type="html">&lt;p&gt;Herma: Herma moved page File:UNIPLogoLowRes.png to File:UNIPInsigniaLowRes.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:UNIPInsigniaLowRes.png]]&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=File:UNIPInsigniaLowRes.png&amp;diff=900</id>
		<title>File:UNIPInsigniaLowRes.png</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=File:UNIPInsigniaLowRes.png&amp;diff=900"/>
		<updated>2024-02-01T07:33:16Z</updated>

		<summary type="html">&lt;p&gt;Herma: Herma moved page File:UNIPLogoLowRes.png to File:UNIPInsigniaLowRes.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=File:UNIPLogo.png&amp;diff=899</id>
		<title>File:UNIPLogo.png</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=File:UNIPLogo.png&amp;diff=899"/>
		<updated>2024-02-01T07:30:19Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Zeng-Hu_Pharmaceuticals&amp;diff=898</id>
		<title>Zeng-Hu Pharmaceuticals</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Zeng-Hu_Pharmaceuticals&amp;diff=898"/>
		<updated>2024-02-01T07:25:42Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OrgBox|name=Zeng-Hu Pharmaceuticals|image=ZH-bordered.png|hq={{Tooltip|text=Eridani Federation|tooltip=Officially registered as an empty lot in the Eridani Federation.&amp;lt;br&amp;gt;True HQ remains unknown.}}|motto=N/A|founded=2200s|major=Medical, Robotics|minor=|affiliates=|rivals=[[NanoTrasen]]|theme=560351}}&#039;&#039;Zeng-Hu Pharmaceuticals’ retinal implants returned Alesta Milana’s vision. After a flash of white and blinking away spots in her eyes she saw her son’s face for the first time in twenty years.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two years later, while walking through a New Paris park in the early morning her world abruptly went dark. Her eye implants beeped and then shut down. Stumbling home, she was informed by an automated messaging system that her model of implant was defunct and the lab which created them had been shuttered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the duality of Zeng-Hu Pharmaceuticals, and their cold, calculating monetization of health.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zeng-Hu Pharmaceuticals is a mega-corporation that has assimilated almost the entire medical field into themselves. They own the patents on three-thirds of all prescription and over-the-counter medications, bio-augments, and prosthetics. Their cutthroat espionage and business leverage pried the secrets of cloning out of the hands of the Yzali Unathi Tech-Princes, and the Tech-Princes still ended up paying Zeng-Hu a substantial sum of money for the trouble.&lt;br /&gt;
&lt;br /&gt;
The mega-corporation is owned and overseen entirely by the Zeng-Hu dynasty, which operates within walls of secrecy. Neither the CEO Zuiken  nor his extended family are ever interviewed, photographed, nor personally attend corporate functions. Even these attendances are done in absolute secrecy, with photography forbidden.&lt;br /&gt;
&lt;br /&gt;
= Playable Departments =&lt;br /&gt;
On the ship their playable departments are &#039;&#039;&#039;Medical&#039;&#039;&#039; and &#039;&#039;&#039;Research&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Zeng-Hu in Your Pharmacy ==&lt;br /&gt;
The most front-facing of Zeng-Hu is their pharmaceutical wing. Their patent on the ChemMaster 3000 and Chemical Dispensers revolutionized the speed and ease for the creation of medicines in any pharmacy across space. The simplicity of the machine allows pharmacists and chemists to create complex reagents for any occasion from simple ingredients such as acetone, mercury, and sugar. Reagents made from ingredients like these are then administered quickly and easily to patients across the galaxy, even from star ships deployed far out in the frontier.&lt;br /&gt;
&lt;br /&gt;
== Zeng-Hu In Your Body ==&lt;br /&gt;
The mega-corporation has a wide fleet of biomechanical organs, prosthetic limbs, and lab-grown body parts. Patients who suffer from a handicap or injury who cannot otherwise afford these can open a generous credit account with Zeng-Hu, with low interest payments set on fixed 30-year terms. Unfortunately, many of the laboratories which manage these limbs and body-parts are frequently shuttered due to the highly competitive culture within the corporation, with labs sabotaging one another. This often leads to limbs and organs no longer being supported under warranty, and the patient will be required to continue payments. If a patient falls in arrears on a Zeng-Hu credit account, the company reserves the right to remotely disable the proprietary device or repossess it.&lt;br /&gt;
&lt;br /&gt;
Employees within the corporation are pressured to replace their limbs and body-parts with Zeng-Hu proprietary parts, and there are extensive bonuses for employees which take the offer. Like with credit accounts, the limbs are considered rentals and are still fully owned by Zeng-Hu even when fully installed inside an employee and they can be repossessed or disabled if the employee violates the terms of their employment contract.&lt;br /&gt;
&lt;br /&gt;
== Zeng-Hu In Your Cells ==&lt;br /&gt;
Cloning is one of the most controversial aspects of Zeng-Hu. Their first foray into the practice was in the 2360&#039;s, when they first brought the secrets of cloning from the Yzali Tech-Princes. Leaked internal documents showed that after &#039;&#039;The Terraces Lab Fire&#039;&#039; in 2377, Zeng-Hu executives noticed that even cloning far more people all at once than they had ever done before in tests, that every clone, no matter how damaged the original or what limbs or medical conditions were present, all ubiquitously emerged as a fully healthy copy with all ailments eliminated. The process would create a completely rejuvenated, youthful person without a trace of ill health.&lt;br /&gt;
&lt;br /&gt;
The controversy arose in an unsubstantiated conspiracy about Zeng-Hu&#039;s era of &amp;quot;Modern Miracles&amp;quot; that followed. Patients with otherwise terminal illnesses or who were injured beyond the abilities of other companies to repair were enrolled in an extremely private and shrouded &amp;quot;Total Rejuvenation Therapy&amp;quot; which had a 100% success rate, eliminating every trace of ailment and injury, with even whole new limbs perfectly and seamlessly made part of the patient again. Patients would enroll with the most stubborn bone cancers, genetic diseases, or even later stages of dementia and emerge with a bill of clean health. It was an astonishing show of acumen and flung Zeng-Hu into the forefront of the medical industry as everyone who was anyone signed up for the Rejuvenation Therapy - the limit of ten patients per year created a howling demand for Zeng-Hu services on top of genuine desperation for many.&lt;br /&gt;
&lt;br /&gt;
The conspiracy theorists allege that the patients were liquidated and their bodies cloned without the patient&#039;s knowledge of the incident, or with a plasteel-strength Non-Disclosure-Agreement. It&#039;s incredibly difficult to follow-up on the former patients due to pressure from Zeng-Hu&#039;s legal department which has more power than most governments. Detractors to the conspiracy are eager to point out that from what scraps of information we have on the Zeng-Hu family, all of them are known to regularly undergo Rejuvenation Therapy at least once a decade, and it&#039;s argued that surely the Zeng-Hu family isn&#039;t so obsessed with immortality as to willingly submit to the conspirators&#039; alleged version of the Therapy.&lt;br /&gt;
&lt;br /&gt;
== Zeng-Hu As A Corporate Family ==&lt;br /&gt;
Zeng-Hu holds strong claims on patents of its assets. Zeng-Hu will sue for ownership of a body, legally defined by the company as an aggregate, that has over 1% of Zeng-Hu assets present genetically, physically, or physiologically. Most healthcare scanners are capable of sending private data packets for random audit checks. If an aggregate is created with proprietary assets the aggregate, or its legal guardians will be required to pay the necessary royalties. The company generously allows a 33% discount on royalty payments in such situations that it is reasonable to assume the presence of proprietary assets in the aggregate was inadvertent.&lt;br /&gt;
&lt;br /&gt;
In the event an aggregate or its legal guardians are unable to pay then the issue is referred to the Zeng-Hu Legal Department for potential repossession. When an aggregate is repossessed, barring unfortunate misunderstandings of the company&#039;s legal rights to its property with local, disagreeable governments, the aggregate is placed in the care of Zeng-Hu Pharmaceuticals with a rolling credit until it is of legal age to willingly agree to an employment contract exclusive to Zeng-Hu Pharmaceuticals until the remittance of all outstanding credit to the company. At the time of the contract’s negotiation, the offered alternatives are an arbitration committee to determine which proprietary Zeng-Hu assets within the aggregate shall be returned to the company to settle the balance.&lt;br /&gt;
&lt;br /&gt;
== Playing a Zeng-Hu Contractor ==&lt;br /&gt;
Zeng-Hu medical professionals suffer the stereotype of being cold, efficient, and empty of humanity. Part of the unique corporate culture that lends this image is the internal pressure that Zeng-Hu employees should wear gloves at all times. To be seen without gloves is a faux-pas at best, and an embarrassment bordering on public indecency at worst depending on the context. Their doctors are also ruthlessly pragmatic and completely lack bedside manners.&lt;br /&gt;
&lt;br /&gt;
However another stereotype that is encouraged by the corporation is enthusiastic and unbreaking politeness and deference to customers, detractors, and enemies. For contractors that lean in to this stereotype, it’s important to let others know that the contractor isn’t making decisions that are detrimental to someone’s health out of malice, but unavoidable market realities.&lt;br /&gt;
&lt;br /&gt;
There are also contractors that buck both of these trends. Zeng-Hu is so gargantuan and overwhelming that it’s almost a cosmic entity in-and-of-itself. To work in the medical field in many sectors of space makes a Zeng-Hu career mandatory. True believers in using medicine for good also exist within the ranks, who do their best to provide compassionate care.&lt;br /&gt;
&lt;br /&gt;
The same is also true of the Research wings, with a divide between cold, pragmatic scientists and eager idealists wanting to make a better galaxy.&lt;br /&gt;
&lt;br /&gt;
There are also the employees who were raised from birth, known in the legal department as “Aggregates” and as “Valued Employees” upon their employment. Whether or not they were brainwashed, Zeng-Hu tends to be all they knew in childhood. But who knows what they may think once they experience the wider galaxy and see a life beyond the company, or what they may do to take revenge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Lore]]&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Zeng-Hu_Pharmaceuticals&amp;diff=897</id>
		<title>Zeng-Hu Pharmaceuticals</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Zeng-Hu_Pharmaceuticals&amp;diff=897"/>
		<updated>2024-02-01T07:25:11Z</updated>

		<summary type="html">&lt;p&gt;Herma: Adds OrgBox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OrgBox|name=Zeng-Hu Pharmaceuticals|image=ZH-bordered.png|hq={{Tooltip|text=Eridani Federation|tooltip=Officially registered as an empty lot in the Eridani Federation.&amp;lt;br&amp;gt;True HQ remains unknown.}}|motto=N/A|founded=2200s|major=Medical, Robotics|minor=|affiliates=|rivals=[[NanoTrasen]]}}&#039;&#039;Zeng-Hu Pharmaceuticals’ retinal implants returned Alesta Milana’s vision. After a flash of white and blinking away spots in her eyes she saw her son’s face for the first time in twenty years.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two years later, while walking through a New Paris park in the early morning her world abruptly went dark. Her eye implants beeped and then shut down. Stumbling home, she was informed by an automated messaging system that her model of implant was defunct and the lab which created them had been shuttered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the duality of Zeng-Hu Pharmaceuticals, and their cold, calculating monetization of health.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zeng-Hu Pharmaceuticals is a mega-corporation that has assimilated almost the entire medical field into themselves. They own the patents on three-thirds of all prescription and over-the-counter medications, bio-augments, and prosthetics. Their cutthroat espionage and business leverage pried the secrets of cloning out of the hands of the Yzali Unathi Tech-Princes, and the Tech-Princes still ended up paying Zeng-Hu a substantial sum of money for the trouble.&lt;br /&gt;
&lt;br /&gt;
The mega-corporation is owned and overseen entirely by the Zeng-Hu dynasty, which operates within walls of secrecy. Neither the CEO Zuiken  nor his extended family are ever interviewed, photographed, nor personally attend corporate functions. Even these attendances are done in absolute secrecy, with photography forbidden.&lt;br /&gt;
&lt;br /&gt;
= Playable Departments =&lt;br /&gt;
On the ship their playable departments are &#039;&#039;&#039;Medical&#039;&#039;&#039; and &#039;&#039;&#039;Research&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Zeng-Hu in Your Pharmacy ==&lt;br /&gt;
The most front-facing of Zeng-Hu is their pharmaceutical wing. Their patent on the ChemMaster 3000 and Chemical Dispensers revolutionized the speed and ease for the creation of medicines in any pharmacy across space. The simplicity of the machine allows pharmacists and chemists to create complex reagents for any occasion from simple ingredients such as acetone, mercury, and sugar. Reagents made from ingredients like these are then administered quickly and easily to patients across the galaxy, even from star ships deployed far out in the frontier.&lt;br /&gt;
&lt;br /&gt;
== Zeng-Hu In Your Body ==&lt;br /&gt;
The mega-corporation has a wide fleet of biomechanical organs, prosthetic limbs, and lab-grown body parts. Patients who suffer from a handicap or injury who cannot otherwise afford these can open a generous credit account with Zeng-Hu, with low interest payments set on fixed 30-year terms. Unfortunately, many of the laboratories which manage these limbs and body-parts are frequently shuttered due to the highly competitive culture within the corporation, with labs sabotaging one another. This often leads to limbs and organs no longer being supported under warranty, and the patient will be required to continue payments. If a patient falls in arrears on a Zeng-Hu credit account, the company reserves the right to remotely disable the proprietary device or repossess it.&lt;br /&gt;
&lt;br /&gt;
Employees within the corporation are pressured to replace their limbs and body-parts with Zeng-Hu proprietary parts, and there are extensive bonuses for employees which take the offer. Like with credit accounts, the limbs are considered rentals and are still fully owned by Zeng-Hu even when fully installed inside an employee and they can be repossessed or disabled if the employee violates the terms of their employment contract.&lt;br /&gt;
&lt;br /&gt;
== Zeng-Hu In Your Cells ==&lt;br /&gt;
Cloning is one of the most controversial aspects of Zeng-Hu. Their first foray into the practice was in the 2360&#039;s, when they first brought the secrets of cloning from the Yzali Tech-Princes. Leaked internal documents showed that after &#039;&#039;The Terraces Lab Fire&#039;&#039; in 2377, Zeng-Hu executives noticed that even cloning far more people all at once than they had ever done before in tests, that every clone, no matter how damaged the original or what limbs or medical conditions were present, all ubiquitously emerged as a fully healthy copy with all ailments eliminated. The process would create a completely rejuvenated, youthful person without a trace of ill health.&lt;br /&gt;
&lt;br /&gt;
The controversy arose in an unsubstantiated conspiracy about Zeng-Hu&#039;s era of &amp;quot;Modern Miracles&amp;quot; that followed. Patients with otherwise terminal illnesses or who were injured beyond the abilities of other companies to repair were enrolled in an extremely private and shrouded &amp;quot;Total Rejuvenation Therapy&amp;quot; which had a 100% success rate, eliminating every trace of ailment and injury, with even whole new limbs perfectly and seamlessly made part of the patient again. Patients would enroll with the most stubborn bone cancers, genetic diseases, or even later stages of dementia and emerge with a bill of clean health. It was an astonishing show of acumen and flung Zeng-Hu into the forefront of the medical industry as everyone who was anyone signed up for the Rejuvenation Therapy - the limit of ten patients per year created a howling demand for Zeng-Hu services on top of genuine desperation for many.&lt;br /&gt;
&lt;br /&gt;
The conspiracy theorists allege that the patients were liquidated and their bodies cloned without the patient&#039;s knowledge of the incident, or with a plasteel-strength Non-Disclosure-Agreement. It&#039;s incredibly difficult to follow-up on the former patients due to pressure from Zeng-Hu&#039;s legal department which has more power than most governments. Detractors to the conspiracy are eager to point out that from what scraps of information we have on the Zeng-Hu family, all of them are known to regularly undergo Rejuvenation Therapy at least once a decade, and it&#039;s argued that surely the Zeng-Hu family isn&#039;t so obsessed with immortality as to willingly submit to the conspirators&#039; alleged version of the Therapy.&lt;br /&gt;
&lt;br /&gt;
== Zeng-Hu As A Corporate Family ==&lt;br /&gt;
Zeng-Hu holds strong claims on patents of its assets. Zeng-Hu will sue for ownership of a body, legally defined by the company as an aggregate, that has over 1% of Zeng-Hu assets present genetically, physically, or physiologically. Most healthcare scanners are capable of sending private data packets for random audit checks. If an aggregate is created with proprietary assets the aggregate, or its legal guardians will be required to pay the necessary royalties. The company generously allows a 33% discount on royalty payments in such situations that it is reasonable to assume the presence of proprietary assets in the aggregate was inadvertent.&lt;br /&gt;
&lt;br /&gt;
In the event an aggregate or its legal guardians are unable to pay then the issue is referred to the Zeng-Hu Legal Department for potential repossession. When an aggregate is repossessed, barring unfortunate misunderstandings of the company&#039;s legal rights to its property with local, disagreeable governments, the aggregate is placed in the care of Zeng-Hu Pharmaceuticals with a rolling credit until it is of legal age to willingly agree to an employment contract exclusive to Zeng-Hu Pharmaceuticals until the remittance of all outstanding credit to the company. At the time of the contract’s negotiation, the offered alternatives are an arbitration committee to determine which proprietary Zeng-Hu assets within the aggregate shall be returned to the company to settle the balance.&lt;br /&gt;
&lt;br /&gt;
== Playing a Zeng-Hu Contractor ==&lt;br /&gt;
Zeng-Hu medical professionals suffer the stereotype of being cold, efficient, and empty of humanity. Part of the unique corporate culture that lends this image is the internal pressure that Zeng-Hu employees should wear gloves at all times. To be seen without gloves is a faux-pas at best, and an embarrassment bordering on public indecency at worst depending on the context. Their doctors are also ruthlessly pragmatic and completely lack bedside manners.&lt;br /&gt;
&lt;br /&gt;
However another stereotype that is encouraged by the corporation is enthusiastic and unbreaking politeness and deference to customers, detractors, and enemies. For contractors that lean in to this stereotype, it’s important to let others know that the contractor isn’t making decisions that are detrimental to someone’s health out of malice, but unavoidable market realities.&lt;br /&gt;
&lt;br /&gt;
There are also contractors that buck both of these trends. Zeng-Hu is so gargantuan and overwhelming that it’s almost a cosmic entity in-and-of-itself. To work in the medical field in many sectors of space makes a Zeng-Hu career mandatory. True believers in using medicine for good also exist within the ranks, who do their best to provide compassionate care.&lt;br /&gt;
&lt;br /&gt;
The same is also true of the Research wings, with a divide between cold, pragmatic scientists and eager idealists wanting to make a better galaxy.&lt;br /&gt;
&lt;br /&gt;
There are also the employees who were raised from birth, known in the legal department as “Aggregates” and as “Valued Employees” upon their employment. Whether or not they were brainwashed, Zeng-Hu tends to be all they knew in childhood. But who knows what they may think once they experience the wider galaxy and see a life beyond the company, or what they may do to take revenge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Lore]]&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Main_Page&amp;diff=894</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Main_Page&amp;diff=894"/>
		<updated>2024-02-01T04:44:19Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;overflow: hidden; position: relative; text-align: center; margin-bottom: 10px; color: #ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:HeaderPlaceholder.png|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 0; left: 50%; margin: 0 0 0 -50%; position: absolute; top: 65px; width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #121d30aa; display: inline-block; padding: 2em; font-size: 1.2em; line-height: 2em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;strong style=&amp;quot;font-size: 1.8em;&amp;quot;&amp;gt;Welcome to the New Horizons Wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/b&amp;gt;Play&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[[Rules]]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://discord.gg/NZQkEbhgDD Discord]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://github.com/New-Horizontes/New-Horizons GitHub]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://www.mediawiki.org/wiki/Help:Contents Help]&amp;lt;/b&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = New Players&lt;br /&gt;
 | content    = {{big|Welcome, new players!}} &amp;lt;br&amp;gt; &lt;br /&gt;
Check out the [[Getting Started|guide for new players]] to learn how to play. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{big|Popular Pages}} &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Protectorate Regulations]]&lt;br /&gt;
* [[Guide to Standard Procedure]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Gameplay&lt;br /&gt;
 | content    = {{big|Gameplay}} &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Community Rules]]&lt;br /&gt;
* [[Server Rules]]&lt;br /&gt;
* [[Jobs]]&lt;br /&gt;
* [[Template:Guides|Guides]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Sponsor&lt;br /&gt;
 | content    = {{big|UNIP Sponsored by Zaza Skrell}} &amp;lt;br&amp;gt; &lt;br /&gt;
[[File:ZazaSkrell.png|frameless|link=Skrell]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Organisations&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:UNIPLogoLowRes.png|128x64px|link=United Nations Interstellar Protectorate]] &amp;lt;br&amp;gt; [[United Nations Interstellar Protectorate|United Nations Interstellar Protectorate]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:CharonLogo_wordless.png|64x64px|link=Charon Shipping Services]] &amp;lt;br&amp;gt; [[Charon Shipping Services|Charon&amp;lt;br&amp;gt;Shipping&amp;lt;br&amp;gt;Services]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Hephaestuslogo4.png|64x64px|link=Hephaestus Industries]] &amp;lt;br&amp;gt; [[Hephaestus Industries|Hepha&amp;lt;wbr&amp;gt;estus&amp;lt;br&amp;gt;Indus&amp;lt;wbr&amp;gt;tries]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:II-teal.png|64x64px|link=Idris Incorporated]] &amp;lt;br&amp;gt; [[Idris Incorporated|Idris&amp;lt;br&amp;gt;Incorpo&amp;lt;wbr&amp;gt;rated]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:NanotrasenLogo.png|64x64px|link=NanoTrasen]] &amp;lt;br&amp;gt; [[NanoTrasen]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:OSS wordless.png|64x64px|link=Office of Special Services]] &amp;lt;br&amp;gt; [[Office of Special Services|Office of&amp;lt;br&amp;gt;Special&amp;lt;br&amp;gt;Services]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Zavodskoi Interestellar.png|64x64px|link=Zavodskoi Inter&amp;lt;wbr&amp;gt;stellar]] &amp;lt;br&amp;gt; [[Zavodskoi Interstellar|Zavodskoi&amp;lt;br&amp;gt;Inter&amp;lt;wbr&amp;gt;stellar]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:ZH-bordered.png|64x64px|link=Zeng-Hu Pharmaceuticals]] &amp;lt;br&amp;gt; [[Zeng-Hu Pharmaceuticals|Zeng-Hu Pharma&amp;lt;wbr&amp;gt;ceuticals]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Playable Species&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Human_single.png|x96px|class=nn|link=Human]] &amp;lt;br&amp;gt; [[Human]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Skrell_single.png|x96px|class=nn|link=Skrell]] &amp;lt;br&amp;gt; [[Skrell]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Unathi_single.png|x96px|class=nn|link=Unathi]] &amp;lt;br&amp;gt; [[Unathi]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Tajara_single.png|x96px|class=nn|link=Tajara]] &amp;lt;br&amp;gt; [[Tajara]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Vaurca_single.png|x96px|class=nn|link=Vaurca]] &amp;lt;br&amp;gt; [[Vaurca]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Dionae_single.png|x96px|class=nn|link=Dionae]] &amp;lt;br&amp;gt; [[Dionae]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:IPC_single.png|class=nn|x96px|link=IPC]] &amp;lt;br&amp;gt; [[IPC]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Charon_Shipping&amp;diff=743</id>
		<title>Charon Shipping</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Charon_Shipping&amp;diff=743"/>
		<updated>2024-01-31T07:27:49Z</updated>

		<summary type="html">&lt;p&gt;Herma: Redirected page to Charon Shipping Services&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Charon Shipping Services]]&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Main_Page&amp;diff=742</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Main_Page&amp;diff=742"/>
		<updated>2024-01-31T07:22:08Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;overflow: hidden; position: relative; text-align: center; margin-bottom: 10px; color: #ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:HeaderPlaceholder.png|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 0; left: 50%; margin: 0 0 0 -50%; position: absolute; top: 65px; width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #121d30aa; display: inline-block; padding: 2em; font-size: 1.2em; line-height: 2em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;strong style=&amp;quot;font-size: 1.8em;&amp;quot;&amp;gt;Welcome to the New Horizons Wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/b&amp;gt;Play&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[[Rules]]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://discord.gg/NZQkEbhgDD Discord]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://github.com/New-Horizontes/New-Horizons GitHub]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://www.mediawiki.org/wiki/Help:Contents Help]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = New Players&lt;br /&gt;
 | content    = {{big|Welcome, new players!}} &amp;lt;br&amp;gt; &lt;br /&gt;
Check out the [[Getting Started|guide for new players]] to learn how to play. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{big|Popular Pages}} &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Protectorate Regulations]]&lt;br /&gt;
* [[Guide to Standard Procedure]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Gameplay&lt;br /&gt;
 | content    = {{big|Gameplay}} &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Community Rules]]&lt;br /&gt;
* [[Server Rules]]&lt;br /&gt;
* [[Jobs]]&lt;br /&gt;
* [[Template:Guides|Guides]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Sponsor&lt;br /&gt;
 | content    = {{big|UNIP Sponsored by Zaza Skrell}} &amp;lt;br&amp;gt; &lt;br /&gt;
[[File:ZazaSkrell.png|frameless|link=Skrell]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Organisations&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:UNIPLogoLowRes.png|128x64px|link=United Nations Interstellar Protectorate]] &amp;lt;br&amp;gt; [[United Nations Interstellar Protectorate|United Nations Interstellar Protectorate]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:CharonLogo_wordless.png|64x64px|link=Charon Shipping Services]] &amp;lt;br&amp;gt; [[Charon Shipping Services|Charon&amp;lt;br&amp;gt;Shipping&amp;lt;br&amp;gt;Services]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Hephaestuslogo4.png|64x64px|link=Hephaestus Industries]] &amp;lt;br&amp;gt; [[Hephaestus Industries|Hepha&amp;lt;wbr&amp;gt;estus&amp;lt;br&amp;gt;Indus&amp;lt;wbr&amp;gt;tries]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:II-teal.png|64x64px|link=Idris Incorporated]] &amp;lt;br&amp;gt; [[Idris Incorporated|Idris&amp;lt;br&amp;gt;Incorpo&amp;lt;wbr&amp;gt;rated]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:NanotrasenLogo.png|64x64px|link=NanoTrasen]] &amp;lt;br&amp;gt; [[NanoTrasen]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:OSS wordless.png|64x64px|link=Office of Special Services]] &amp;lt;br&amp;gt; [[Office of Special Services|Office of&amp;lt;br&amp;gt;Special&amp;lt;br&amp;gt;Services]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Zavodskoi Interestellar.png|64x64px|link=Zavodskoi Inter&amp;lt;wbr&amp;gt;stellar]] &amp;lt;br&amp;gt; [[Zavodskoi Interstellar|Zavodskoi&amp;lt;br&amp;gt;Inter&amp;lt;wbr&amp;gt;stellar]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:ZH-bordered.png|64x64px|link=Zeng-Hu Pharmaceuticals]] &amp;lt;br&amp;gt; [[Zeng-Hu Pharmaceuticals|Zeng-Hu&amp;lt;br&amp;gt;Pharma&amp;lt;wbr&amp;gt;ceuticals]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Playable Species&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Human_single.png|x96px|class=nn|link=Human]] &amp;lt;br&amp;gt; [[Human]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Skrell_single.png|x96px|class=nn|link=Skrell]] &amp;lt;br&amp;gt; [[Skrell]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Unathi_single.png|x96px|class=nn|link=Unathi]] &amp;lt;br&amp;gt; [[Unathi]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Tajara_single.png|x96px|class=nn|link=Tajara]] &amp;lt;br&amp;gt; [[Tajara]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Vaurca_single.png|x96px|class=nn|link=Vaurca]] &amp;lt;br&amp;gt; [[Vaurca]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Dionae_single.png|x96px|class=nn|link=Dionae]] &amp;lt;br&amp;gt; [[Dionae]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:IPC_single.png|class=nn|x96px|link=IPC]] &amp;lt;br&amp;gt; [[IPC]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Main_Page&amp;diff=741</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Main_Page&amp;diff=741"/>
		<updated>2024-01-31T07:19:36Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;overflow: hidden; position: relative; text-align: center; margin-bottom: 10px; color: #ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:HeaderPlaceholder.png|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 0; left: 50%; margin: 0 0 0 -50%; position: absolute; top: 65px; width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #121d30aa; display: inline-block; padding: 2em; font-size: 1.2em; line-height: 2em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;strong style=&amp;quot;font-size: 1.8em;&amp;quot;&amp;gt;Welcome to the New Horizons Wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/b&amp;gt;Play&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[[Rules]]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://discord.gg/NZQkEbhgDD Discord]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://github.com/New-Horizontes/New-Horizons GitHub]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://www.mediawiki.org/wiki/Help:Contents Help]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = New Players&lt;br /&gt;
 | content    = {{big|Welcome, new players!}} &amp;lt;br&amp;gt; &lt;br /&gt;
Check out the [[Getting Started|guide for new players]] to learn how to play. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{big|Popular Pages}} &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Protectorate Regulations]]&lt;br /&gt;
* [[Guide to Standard Procedure]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Gameplay&lt;br /&gt;
 | content    = {{big|Gameplay}} &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Community Rules]]&lt;br /&gt;
* [[Server Rules]]&lt;br /&gt;
* [[Jobs]]&lt;br /&gt;
* [[Template:Guides|Guides]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Sponsor&lt;br /&gt;
 | content    = {{big|UNIP Sponsored by Zaza Skrell}} &amp;lt;br&amp;gt; &lt;br /&gt;
[[File:ZazaSkrell.png|frameless|link=Skrell]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Organisations&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:UNIPLogoLowRes.png|x64px|link=United Nations Interstellar Protectorate]] &amp;lt;br&amp;gt; [[United Nations Interstellar Protectorate|United Nations Interstellar Protectorate]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:CharonLogo_wordless.png|x64px|link=Charon Shipping Services]] &amp;lt;br&amp;gt; [[Charon Shipping Services|Charon&amp;lt;br&amp;gt;Shipping&amp;lt;br&amp;gt;Services]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Hephaestuslogo4.png|x64px|link=Hephaestus Industries]] &amp;lt;br&amp;gt; [[Hephaestus Industries|Hepha&amp;lt;wbr&amp;gt;estus&amp;lt;br&amp;gt;Indus&amp;lt;wbr&amp;gt;tries]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:II-teal.png|x64px|link=Idris Incorporated]] &amp;lt;br&amp;gt; [[Idris Incorporated|Idris&amp;lt;br&amp;gt;Incorpo&amp;lt;wbr&amp;gt;rated]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:NanotrasenLogo.png|x64px|link=NanoTrasen]] &amp;lt;br&amp;gt; [[NanoTrasen]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:OSS wordless.png|x64px|link=Office of Special Services]] &amp;lt;br&amp;gt; [[Office of Special Services|Office of&amp;lt;br&amp;gt;Special&amp;lt;br&amp;gt;Services]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Zavodskoi Interestellar.png|x64px|link=Zavodskoi Inter&amp;lt;wbr&amp;gt;stellar]] &amp;lt;br&amp;gt; [[Zavodskoi Interstellar|Zavodskoi&amp;lt;br&amp;gt;Inter&amp;lt;wbr&amp;gt;stellar]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:ZH-bordered.png|x64px|link=Zeng-Hu Pharmaceuticals]] &amp;lt;br&amp;gt; [[Zeng-Hu Pharmaceuticals|Zeng-Hu&amp;lt;br&amp;gt;Pharma&amp;lt;wbr&amp;gt;ceuticals]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Playable Species&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Human_single.png|x96px|link=Human]] &amp;lt;br&amp;gt; [[Human]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Skrell_single.png|x96px|link=Skrell]] &amp;lt;br&amp;gt; [[Skrell]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Unathi_single.png|x96px|link=Unathi]] &amp;lt;br&amp;gt; [[Unathi]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Tajara_single.png|x96px|link=Tajara]] &amp;lt;br&amp;gt; [[Tajara]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Vaurca_single.png|x96px|link=Vaurca]] &amp;lt;br&amp;gt; [[Vaurca]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Dionae_single.png|x96px|link=Dionae]] &amp;lt;br&amp;gt; [[Dionae]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:IPC_single.png|x96px|link=IPC]] &amp;lt;br&amp;gt; [[IPC]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Rules&amp;diff=740</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Rules&amp;diff=740"/>
		<updated>2024-01-31T07:16:57Z</updated>

		<summary type="html">&lt;p&gt;Herma: Created page with &amp;quot;See Community Rules for rules which should be followed on the [https://discord.gg/NZQkEbhgDD Discord] and other community platforms.  See Server Rules for rules which should be followed on the game server.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Community Rules]] for rules which should be followed on the [https://discord.gg/NZQkEbhgDD Discord] and other community platforms.&lt;br /&gt;
&lt;br /&gt;
See [[Server Rules]] for rules which should be followed on the game server.&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Main_Page&amp;diff=739</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Main_Page&amp;diff=739"/>
		<updated>2024-01-31T07:14:19Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;overflow: hidden; position: relative; text-align: center; margin-bottom: 10px; color: #ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:HeaderPlaceholder.png|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 0; left: 50%; margin: 0 0 0 -50%; position: absolute; top: 65px; width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #121d30aa; display: inline-block; padding: 2em; font-size: 1.2em; line-height: 2em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;strong style=&amp;quot;font-size: 1.8em;&amp;quot;&amp;gt;Welcome to the New Horizons Wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/b&amp;gt;Play&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[[Rules]]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://discord.gg/NZQkEbhgDD Discord]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://github.com/New-Horizontes/New-Horizons GitHub]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://www.mediawiki.org/wiki/Help:Contents Help]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = New Players&lt;br /&gt;
 | content    = {{big|Welcome, new players!}} &amp;lt;br&amp;gt; &lt;br /&gt;
Check out the [[Getting Started|guide for new players]] to learn how to play. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{big|Popular Pages}} &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Protectorate Regulations]]&lt;br /&gt;
* [[Guide to Standard Procedure]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Gameplay&lt;br /&gt;
 | content    = {{big|Gameplay}} &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Community Rules]]&lt;br /&gt;
* [[Server Rules]]&lt;br /&gt;
* [[Jobs]]&lt;br /&gt;
* [[Template:Guides|Guides]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Sponsor&lt;br /&gt;
 | content    = {{big|UNIP Sponsored by Zaza Skrell}} &amp;lt;br&amp;gt; &lt;br /&gt;
[[File:ZazaSkrell.png|frameless|link=Skrell]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Organisations&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:UNIPLogoLowRes.png|x64px|link=United Nations Interstellar Protectorate]] &amp;lt;br&amp;gt; [[United Nations Interstellar Protectorate|United Nations Interstellar Protectorate]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:CharonLogo_wordless.png|x64px|link=Charon Shipping Services]] &amp;lt;br&amp;gt; [[Charon Shipping Services|Charon&amp;lt;br&amp;gt;Shipping&amp;lt;br&amp;gt;Services]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Hephaestuslogo4.png|x64px|link=Hephaestus Industries]] &amp;lt;br&amp;gt; [[Hephaestus Industries|Hepha&amp;lt;wbr&amp;gt;estus&amp;lt;br&amp;gt;Indus&amp;lt;wbr&amp;gt;tries]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:II-teal.png|x64px|link=Idris Incorporated]] &amp;lt;br&amp;gt; [[Idris Incorporated|Idris&amp;lt;br&amp;gt;Incorpo&amp;lt;wbr&amp;gt;rated]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:NanotrasenLogo.png|x64px|link=NanoTrasen]] &amp;lt;br&amp;gt; [[NanoTrasen]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:OSS wordless.png|x64px|link=Office of Special Services]] &amp;lt;br&amp;gt; [[Office of Special Services|Office of&amp;lt;br&amp;gt;Special&amp;lt;br&amp;gt;Services]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Zavodskoi Interestellar.png|x64px|link=Zavodskoi Inter&amp;lt;wbr&amp;gt;stellar]] &amp;lt;br&amp;gt; [[Zavodskoi Interstellar|Zavodskoi&amp;lt;br&amp;gt;Inter&amp;lt;wbr&amp;gt;stellar]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:ZH-bordered.png|x64px|link=Zeng-Hu Pharmaceuticals]] &amp;lt;br&amp;gt; [[Zeng-Hu Pharmaceuticals|Zeng-Hu&amp;lt;br&amp;gt;Pharma&amp;lt;wbr&amp;gt;ceuticals]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Playable Species&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Human_single.png|x96px|link=Human]] &amp;lt;br&amp;gt; [[Human]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Skrell_single.png|x96px|link=Skrell]] &amp;lt;br&amp;gt; [[Skrell]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Unathi_single.png|x96px|link=Unathi]] &amp;lt;br&amp;gt; [[Unathi]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Tajara_single.png|x96px|link=Tajara]] &amp;lt;br&amp;gt; [[Tajara]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Vaurca_single.png|x96px|link=Vaurca]] &amp;lt;br&amp;gt; [[Vaurca]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Dionae_single.png|x96px|link=Dionae]] &amp;lt;br&amp;gt; [[Dionae]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:IPC_single.png|x96px|link=IPC]] &amp;lt;br&amp;gt; [[IPC]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=MediaWiki:Sidebar&amp;diff=738</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=MediaWiki:Sidebar&amp;diff=738"/>
		<updated>2024-01-31T07:13:00Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
* Popular&lt;br /&gt;
** Community Rules|Community Rules&lt;br /&gt;
** Server Rules|Server Rules&lt;br /&gt;
** Getting Started|Getting Started&lt;br /&gt;
** Protectorate Regulations|Protectorate Regulations&lt;br /&gt;
** Guide to Standard Procedure|Guide to Standard Procedure&lt;br /&gt;
* Organisations&lt;br /&gt;
** United Nations Interstellar Protectorate|United Nations Interstellar Protectorate&lt;br /&gt;
** Charon Shipping Services|Charon Shipping Services&lt;br /&gt;
** Hephaestus Industries|Hephaestus Industries&lt;br /&gt;
** Idris Incorporated|Idris Incorporated&lt;br /&gt;
** NanoTrasen|NanoTrasen&lt;br /&gt;
** Office of Special Services|Office of Special Services&lt;br /&gt;
** Zavodskoi Interstellar|Zavodskoi Interstellar&lt;br /&gt;
** Zeng-Hu Pharmaceuticals|Zeng-Hu Pharmaceuticals&lt;br /&gt;
* Species&lt;br /&gt;
** Human|Human&lt;br /&gt;
** Skrell|Skrell&lt;br /&gt;
** Unathi|Unathi&lt;br /&gt;
** Tajara|Tajara&lt;br /&gt;
** Vaurca|Vaurca&lt;br /&gt;
** Dionae|Dionae&lt;br /&gt;
** IPC|IPC&lt;br /&gt;
* External&lt;br /&gt;
** Main Page|Play&lt;br /&gt;
** https://discord.gg/NZQkEbhgDD|Discord&lt;br /&gt;
** https://github.com/New-Horizontes/New-Horizons|Github&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Community_Rules&amp;diff=737</id>
		<title>Community Rules</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Community_Rules&amp;diff=737"/>
		<updated>2024-01-31T07:12:27Z</updated>

		<summary type="html">&lt;p&gt;Herma: Herma moved page Rules to Community Rules without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list has been copied from the New Horizons Discord and is subject to extensive change.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;THIS IS AN 18+ COMMUNITY. NO EXCEPTIONS.&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;EROTIC ROLEPLAY WILL NOT BE TOLERATED.&#039;&#039;&#039;&lt;br /&gt;
#* This requirement is in place due to themes present in the game as well as a general maturity requirement.&lt;br /&gt;
# Don&#039;t be an asshole. We ask all our members to be polite, mature and respectful to each other. Do not intentionally insult, flame, or harass other members. &#039;&#039;In short, treat people the way you would like to be treated.&#039;&#039;&lt;br /&gt;
# Do not spam, spread malicious content, or exploit bugs (in the case of the ancient crash videos). This includes advertising servers without prior approval from staff.&lt;br /&gt;
# Respect the decisions of the staff team. If you are asked to stop something you are doing, please do so. We want this community to be enjoyable for everyone.&lt;br /&gt;
# Although the server is 18+, due to the setting of themes and as a general maturity level, this does not mean that questionable content can be posted. This includes anything from gore to porn.&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=MediaWiki:Sidebar&amp;diff=736</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=MediaWiki:Sidebar&amp;diff=736"/>
		<updated>2024-01-31T07:11:57Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
* Popular&lt;br /&gt;
** Rules|Rules&lt;br /&gt;
** Getting Started|Getting Started&lt;br /&gt;
** Protectorate Regulations|Protectorate Regulations&lt;br /&gt;
** Guide to Standard Procedure|Guide to Standard Procedure&lt;br /&gt;
* Organisations&lt;br /&gt;
** United Nations Interstellar Protectorate|United Nations Interstellar Protectorate&lt;br /&gt;
** Charon Shipping Services|Charon Shipping Services&lt;br /&gt;
** Hephaestus Industries|Hephaestus Industries&lt;br /&gt;
** Idris Incorporated|Idris Incorporated&lt;br /&gt;
** NanoTrasen|NanoTrasen&lt;br /&gt;
** Office of Special Services|Office of Special Services&lt;br /&gt;
** Zavodskoi Interstellar|Zavodskoi Interstellar&lt;br /&gt;
** Zeng-Hu Pharmaceuticals|Zeng-Hu Pharmaceuticals&lt;br /&gt;
* Species&lt;br /&gt;
** Human|Human&lt;br /&gt;
** Skrell|Skrell&lt;br /&gt;
** Unathi|Unathi&lt;br /&gt;
** Tajara|Tajara&lt;br /&gt;
** Vaurca|Vaurca&lt;br /&gt;
** Dionae|Dionae&lt;br /&gt;
** IPC|IPC&lt;br /&gt;
* External&lt;br /&gt;
** Main Page|Play&lt;br /&gt;
** https://discord.gg/NZQkEbhgDD|Discord&lt;br /&gt;
** https://github.com/New-Horizontes/New-Horizons|Github&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Jobs&amp;diff=735</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Jobs&amp;diff=735"/>
		<updated>2024-01-31T07:09:31Z</updated>

		<summary type="html">&lt;p&gt;Herma: Adds class nn to all images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your &#039;&#039;&#039;Job&#039;&#039;&#039; is the occupation your employer has assigned you on-board the exploration ship [name will go here...eventually]. It defines your duties, your access, and the equipment you spawn with.&lt;br /&gt;
&lt;br /&gt;
Before starting out, it is best you read the [[Corporate Regulations]] to understand what is and isn&#039;t acceptable in the workplace. You may also encounter [[New Player Lore Guide#Common Sentient Species|alien species]] in your workplace; corporate equal rights laws decrees you should cooperate with them as you would any human. Besides, you attended your sensitivity onboarding, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If your character resides in a nation that the corporations listed below don&#039;t operate in, they may be able to seek employment as a contractor through the Office of Special Services. OSS Contractors may be employed in any department but, save for Command.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At this time, several of the following pages contain outdated information in terms of both lore and mechanics. Any information elsewhere supersedes what is written on these pages if the two are incompatible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Command===&lt;br /&gt;
The Factions Allowed in this Department are: [[United Nations Interstellar Protectorate]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#2a4b8daa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#2a4b8daa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#2a4b8daa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Captain-nbt.png|64px|class=nn|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Try out Captain after spending several years intimidated by it. Manage the chaos for two hours, or deliberately exacerbate it. Beg departments to pick an interim head. End up being busy with &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; &#039;&#039;&#039;more important matters&#039;&#039;&#039; when they finally relent. Leave your spare ID out, and ask why your office has been breached when you weren&#039;t looking. [[Revolutionary|Wonder why there&#039;s suddenly torches and pitchforks in front of your door.]] Realise your decisions made the entire round&#039;s gimmick work.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Executiveofficer-nbt.png|64px|class=nn|link=Executive Officer]]&amp;lt;br&amp;gt;[[Executive Officer|Executive Officer]]&lt;br /&gt;
|Make your presence known and state that you are available to change access on peoples&#039; IDs. Deny 80% of the requests because they&#039;re clearly not trained to do what they want access to and they never bothered writing employment records to back themselves up anyway. Run around the vessel keeping track of everything for the [[Captain]]. End up butting heads with other heads of staff over their leadership ability. [[Vampire|Call people into your office for &#039;&#039;employee evaluations.&#039;&#039;]] Shoot the big guns, the REALLY big ones.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Operationsmanager-nbt.png|64px|class=nn|link=Operations Manager]]&amp;lt;br&amp;gt;[[Operations Manager|Operations Manager]]&lt;br /&gt;
|Order crates full of powerful equipment &amp;lt;s&amp;gt;that you can&#039;t open anyway because of ID locks&amp;lt;/s&amp;gt;. Whip your Hangar Technicians into shape. Listen to prospectors shriek over the radio when they fall down a hole. Open the door for [[Paramedic]]s more times than you can be bothered to count. Charge people for more than you ordered the crates for. Smack requests with your stamp. Smack manifests with your stamp. Smack your [[Hangar Technician|slaves]] with your stamp. Print out lengthy paperwork that no one will fill out. Put together an underground smuggling ring and leave the most influential crew members hopelessly corrupt.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Headofsecurity-nbt.png|64px|class=nn|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Get your [[Security Officer|officers]] situated and ready to protect UNIP assets &amp;lt;s&amp;gt;or the ones you were bribed to protect.&amp;lt;/s&amp;gt; Watch them all attempt to become anything more than a mall cop. &amp;lt;s&amp;gt;Give up and do the same.&amp;lt;/s&amp;gt; Over-exaggerate petty crimes. Declare suspects committing battery in self defense HUT. Tell criminals that crime doesn&#039;t pay. Attempt to clear space bats out of the armory. &amp;lt;s&amp;gt;Die.&amp;lt;/s&amp;gt; Pet your dog. &amp;lt;s&amp;gt;Make sure no Antag gimmicks get off the ground.&amp;lt;/s&amp;gt; Get called the real antag no matter what.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chiefengineer-nbt.png|64px|class=nn|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Promote safety and wearing PPE. &amp;lt;s&amp;gt;Contradict yourself by not wearing any of that ever.&amp;lt;/s&amp;gt; Wear your fancy hardsuit around instead! Leap everywhere around with it &amp;lt;s&amp;gt;until the battery runs out, the time you need it most&amp;lt;/s&amp;gt; forever, thanks to the wildly excessive power supply. Wonder why the engine tech decided using N2 was ever a good idea. Watch the [[Atmospheric Technician|atmos tech]]&#039;s face melt after accidentally locking themselves in the thruster burn chamber. Watch an apprentice get stuck trying to build window panes. Forget your &amp;lt;s&amp;gt;robot&amp;lt;/s&amp;gt; fish pet exists.&lt;br /&gt;
!Hard &lt;br /&gt;
|-&lt;br /&gt;
![[File:Researchdirector-nbt.png|64px|class=nn|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Sit around&amp;lt;/s&amp;gt; Dream about sitting in your office all day. Get stuck doing RnD because no one else wants to. Act surprised when someone who knows what they&#039;re doing attempts telescience. Don&#039;t be surprised in the slightest when the Xenobiologist gets digested by slimes. Watch [[Paramedic]]s try and fail to rescue them. Observe the Xenobotanist get blasted in the face with K&#039;ois. Watch Paramedics try and fail, again, to rescue them. Listen as your Xenoarcheologist falls down a hole. &amp;lt;s&amp;gt;Contemplate firing all xenostudy staff without a second thought as a result just because.&amp;lt;/s&amp;gt; [[Traitor|Wonder why there&#039;s a big hole in the server room instead of toxins.]]&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chiefmedicalofficer-nbt.png|64px|class=nn|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Try to &amp;lt;s&amp;gt;give a quick briefing&amp;lt;/s&amp;gt; just say hello to your subordinates round-start. Get ignored as they all explode out of the briefing room as quickly as possible. Make sure [[Chemist]]s aren&#039;t getting high. Try to talk to the [[Paramedic|EMT]] for the 10 microseconds they&#039;re on your screen. Wonder why people go into [[surgery]] and never come back out. End up being the only competent medical professional. Desperately try not to metagame against [[Changeling|lings]] suddenly resurrecting with full health out of no where. &#039;&#039;&#039;Suffer.&#039;&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Command Support===&lt;br /&gt;
The corporations allowed in this department are: all of them, as well as non-corporate government employees. UNIP and [[Charon Shipping]] employees are allowed to be Bridge Crewmen.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#166294aa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#166294aa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#166294aa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bridgecrewman-nbt.png|64px|class=nn|link=Bridge Crewman]]&amp;lt;br&amp;gt;[[Bridge Crewman|Bridge Crewman]]&lt;br /&gt;
|Help Command man the bridge, fail to see the space rock slowly approaching the window. Try to avoid needing to activate the phaser rays. Realise you forgot how to activate the phaser rays. Cry that you only have ballistic weapons instead of phaser rays.&lt;br /&gt;
!Hard to Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corporateliaison-nbt.png|64px|class=nn|link=Corporate Liaison]]&amp;lt;br&amp;gt;[[Corporate Liaison]]&lt;br /&gt;
|Represent your faction to the &#039;&#039;&#039;BEST&#039;&#039;&#039; of your abilities! Struggle to connect with the crew. Fail to convince anyone that your company&#039;s poor reputation was engineered by the UPP. Represent the People&#039;s multi-billion credit corporations instead, and throw their accusations right back at them. Try not to get caught committing acts of corporate espionage. Pull &#039;&#039;&#039;everyone&#039;&#039;&#039; into your schemes.&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corporateliaison-nbt.png|64px|class=nn|link=NanoTrasen Liaison]]&amp;lt;br&amp;gt; Human Resources Assistant&lt;br /&gt;
|Interview incident report participants for your CCIA masters. This role is exclusive to server CCIA staff, and not playable for normal players; by extension, it also doesn&#039;t need a guide or page of its own.&lt;br /&gt;
!Impossible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Idris_Incorporated|Idris Incorporated]], [[Zavodskoi_Interstellar|Zavodskoi Interstellar]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#05A3A4aa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#05A3A4aa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#05A3A4aa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Securityofficer-nbt.png|64px|class=nn|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Sit in the lobby and reminisce about your days in the most elite branch of the military&amp;lt;/s&amp;gt; Patrol the ship and keep the peace. Start arguments over the flags people put above their lockers. Go on painfully long chases through maintenance &amp;lt;s&amp;gt;and accidentally throw your disabler at the suspect instead of shooting&amp;lt;/s&amp;gt;. Leave your moral compass behind at the last sector. Accidentally leave prisoners cuffed in their cell. Charge head first towards the antags without any semblance of tactics. Jump up and down outside the armory when literally anything that comes close to being a concern for security is mentioned over the radio. Fight a losing battle against xenobiology slimes. Learn what the word for &#039;pig&#039; is in every language.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warden-nbt.png|64px|class=nn|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Be in charge of the &amp;lt;s&amp;gt;Gulag&amp;lt;/s&amp;gt; brig. Act like you run the place. Get shouted at by [[Head of Security|your boss]]. Spin around in your chair. End up working as a dispatcher, you probably don&#039;t have much else to do. Make a funny bingo card to see how predictable perps can get. Stare at the camera console for so long that you don&#039;t even notice the [[Mercenary|hulking guy in red]] looting the armory. Take your sweet time opening the armory&amp;lt;s&amp;gt;, especially when there&#039;s an actual reason to get it open&amp;lt;/s&amp;gt;. Keep an eye on those low level crime prisoners, &#039;&#039;they&#039;re the slippery ones.&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Investigator-nbt.png|64px|class=nn|link=Investigator]]&amp;lt;br&amp;gt;[[Investigator]]&lt;br /&gt;
|Shove everyone out of the way to collect &amp;lt;s&amp;gt;contaminated&amp;lt;/s&amp;gt; concrete evidence about a crime. Watch [[Paramedic]]s plow through security tape and steal bodies, all while smearing their dirty hands over all of the evidence. Toss bodies onto the autopsy table &amp;lt;s&amp;gt;[[Changeling|and watch them reanimate]]&amp;lt;/s&amp;gt;. Tear your hair out when all of the evidence points towards grey jumpsuit fibers, insulated gloves, and death by toolbox. Discover the scene of an industrial accident and declare it a murder. Refuse to put smaller investigations aside for the case about the [[Captain|Captain&#039;s]] murder. Monologue. Develop a nicotine addiction.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Securityofficer-nbt.png|64px|class=nn|link=Security Officer#Security Cadet]]&amp;lt;br&amp;gt;[[Security Officer#Security Cadet|Security Cadet]]&lt;br /&gt;
|Become the most exemplary member of security. Get shoved by admins.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Hephaestus_Industries|Hephaestus Industries]], [[Zavodskoi_Interstellar|Zavodskoi Interstellar]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#AC6600aa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#AC6600aa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#AC6600aa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Engineer-nbt.png|64px|class=nn|link=Engineer]]&amp;lt;br&amp;gt;[[Engineer]]&lt;br /&gt;
|Rush for those insulated gloves. Tool the heck up and get ready for literally any disaster. &amp;lt;s&amp;gt;Fall down a hole and break all the bones in your body.&amp;lt;/s&amp;gt; Argue over what setup to use for the engine. Forget about the supermatter and use the shiny new &amp;lt;s&amp;gt;functionally identical&amp;lt;/s&amp;gt; fusion reactor. Ask why an exploration craft doesn&#039;t have a solar array. Explain to security why their weapons charge so slow for the third time this week. Slap your multitool against wires to find out why the chapel doesn&#039;t have any power. Poke wires until vending machines stop being evil. Put on the best redneck impression you can.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atmosphericstechnician-nbt.png|64px|class=nn|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Be better than engineers. &amp;lt;s&amp;gt;Get bwoinked because you wanted to prove it.&amp;lt;/s&amp;gt; Clobber &amp;lt;s&amp;gt;assistants&amp;lt;/s&amp;gt; frustrating pipe networks with your pipe wrench. Attempt to optimize atmospherics. End up piping phoron into distribution as a result. Get complaints about how you&#039;re not doing your job. Ignore them because they&#039;re obviously still breathing! Fight with the AI about whether vented rooms should have their alarms set to Filtering or Fill. Always set to Filtering. Bask in fires with your sick voidsuit capable of withstanding 30,000K. &amp;lt;s&amp;gt;Ironically forget internals and breathe super heated air.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Engineer-nbt.png|64px|class=nn|link=Engineer#Engineering Apprentice]]&amp;lt;br&amp;gt;[[Engineer#Engineering Apprentice|Engineering Apprentice]]&lt;br /&gt;
|Have no idea what you&#039;re doing. Start following an engineer that &#039;&#039;looks&#039;&#039; like they know what they&#039;re doing &amp;lt;s&amp;gt;only to be nudged away for being clingy&amp;lt;/s&amp;gt;. Wonder why the foyer is such a ghost town. Accidentally wander into the engine room and get bullied by the ensuing hallucinations. Help fight fires &amp;lt;s&amp;gt;by making them worse&amp;lt;/s&amp;gt;. Attempt to help out in an engineering crisis only to get lost on the way. Figure out setup is just the same checklist each time, get bwoinked for experimenting a little.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Hephaestus_Industries|Hephaestus Industries]], [[Charon Shipping]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#c19a6baa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#c19a6baa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#c19a6baa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hangartechnician-nbt.png|64px|class=nn|link=Hangar Technician]]&amp;lt;br&amp;gt;[[Hangar Technician|Hangar Technician]]&lt;br /&gt;
|Listen to your [[Operations Manager|boss]]. Get paid for less than the effort it takes to haul crates around the vessel. Rummage around in the warehouse and find [[Uplink|cool stuff]]. Become stranded and dead while running a delivery on a volcanic exoplanet. Get complaints when you mail crates and it shoots backed up trash out with it. &amp;lt;s&amp;gt;Mail yourself.&amp;lt;/s&amp;gt; Shift the tug into &#039;&#039;&#039;maximum overdrive.&#039;&#039;&#039; Let your boss introduce you to the wonderful world of organised crime.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shaftminer-nbt.png|64px|class=nn|link=Prospector]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Get geared up to mine a motherlode. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Slay every single rock in sight. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Battle terrible space creatures with only one goal in mind: destroy all prospectors testing the bounties of the sector. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Get progressively better gear and loot to enhance your efforts. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Scream on the way down.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Machinist-nbt.png|64px|class=nn|link=Machinist]]&amp;lt;br&amp;gt;[[Machinist|Machinist]]&lt;br /&gt;
|Take a wrong turn from your local cyberpunk setting and end up here instead. Be a mix of Research, Engineering, and Medical despite being in none of those departments. Fix [[Cyborg|stationbounds]]. Fix synthetic crew. Fix [[IPC#Shell|humans(?)]]. Attempt to smash brains into MMIs. Load people up with &amp;lt;s&amp;gt;highly dangerous and illegal cyberware&amp;lt;/s&amp;gt; replacement organs and limbs. Build mechs. Build dangerous mechs. Go broke from building dangerous mechs. Build little bots. Never bother configuring them. &amp;lt;s&amp;gt;Become the reason for unemployment.&amp;lt;/s&amp;gt; [[Traitor|Become what is essentially the human ambassador for stationbounds.]]&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Nanotrasen_Corporation|NanoTrasen Corporation]], [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#14866daa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#14866daa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#14866daa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Surgeon-nbt.png|64px|class=nn|link=Surgeon]]&amp;lt;br&amp;gt;[[Surgeon]]&lt;br /&gt;
|Be a more Experienced™ Doctor™ than typical Physicians (probably™). Ditch the nitrous and turn people&#039;s brains off with TECHNOLOGY instead. &amp;lt;s&amp;gt;Maybe also turn their brain off via decapitation.&amp;lt;/s&amp;gt; Open people up and poke their squishy organs. Maybe also [[Surgery#Implant.2FShrapnel_Removal|remove stuff that might harmfully squish the patient&#039;s organs without their consent]]. Or put random stuff in there, why not. Slap green advanced bandaids on a liver belonging to an alcoholic and declare them discharged. Get so involved in your work that you end up ignoring the patient&#039;s pleas to turn on the anesthetic and get suspended for malpractice.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Physician-nbt.png|64px|class=nn|link=Physician]]&amp;lt;br&amp;gt;[[Physician]]&lt;br /&gt;
|Be the most medical of doctors. Shove pills down people&#039;s throats and inject medicine wordlessly whenever there&#039;s literally any form of injury. &amp;lt;s&amp;gt;Get an IR as a result.&amp;lt;/s&amp;gt; Accidentally spill a beaker of cryoxadone when you attempt to put it into a tube. Stare at sensors all day. Turn off the speaker on medibots. Forget what &amp;quot;Triage&amp;quot; means. &amp;lt;s&amp;gt;Set cryo to zero&amp;lt;/s&amp;gt; &#039;&#039;&#039;Never&#039;&#039;&#039; set cryo to zero. Leave people in stasis bags while you &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; talk with the [[Psychologist|Psychologist]]. Spend 10 minutes waiting for medications to process when the server starts lagging.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Firstresponder-nbt.png|64px|class=nn|link=First Responder]]&amp;lt;br&amp;gt;[[First Responder|First Responder]]&lt;br /&gt;
|Be the bottom rung of medical. End up saving more people than everyone else combined. Stuff every single available inventory slot with &#039;&#039;something.&#039;&#039; Nag crew about suit sensors. Rush out the door at the first sign of injury &amp;lt;s&amp;gt;which simply turned out to be someone running out of breath from running&amp;lt;/s&amp;gt;. Return to your closet and discover loads of other injuries on sensors. Sigh whenever someone screams for help but never provides their location. Sigh yet again when a miner falls down a hole not even seven minutes into the round. Cry when they don&#039;t have Tracking sensors or a GPS. Burn through body bags faster than stasis bags. Get lost in maintenance. Put on the hardsuit and recreate your favourite movement shooter.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psychiatrist-nbt.png|64px|class=nn|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|Become a stereotypical chaise lounge psychologist. Scroll through medical records to find people in need of a psychiatric appointment. Don&#039;t act surprised when you find no records to begin with because everyone&#039;s too lazy to write them. Offer your services over the radio. Get ignored. Get requested to security to evaluate a criminal. Watch them cryo before you even get a word out. Prescribe Minaphobin. Get told it does nothing, prescribe Neurapan&amp;lt;s&amp;gt;, they can&#039;t complain about their prescription if they&#039;re high as balls.&amp;lt;/s&amp;gt; Realize that you can&#039;t legally prescribe anything as a psychologist; only psychiatrists can do that. &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; talk with the [[Physician|Physician]].&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pharmacist-nbt.png|64px|class=nn|link=Chemist]]&amp;lt;br&amp;gt;[[Pharmacist]]&lt;br /&gt;
|Push buttons on a machine. &amp;lt;s&amp;gt;Explode.&amp;lt;/s&amp;gt; Stock the fridge with a ton of medicine that may or may not actually be used. Make a better cryo mix. Be about as rare as a unicorn. Laugh when people come in with prescriptions for 15u Oxycomorphine pills. Grump when the [[Chief Medical Officer|CMO]] backs them up &#039;&#039;for some reason.&#039;&#039; Watch body bags pile up across from your workplace. Get a request for Nerospectan and genuinely wonder if the patient will actually survive anything the [[Psychologist|Psychiatrist]] puts them through. Lament the lack of gameplay after half an hour.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Physician-nbt.png|64px|class=nn|link=Medical_Intern]]&amp;lt;br&amp;gt;[[Medical Intern]]&lt;br /&gt;
|Learn medical from people that &amp;lt;s&amp;gt;hopefully&amp;lt;/s&amp;gt; know what they&#039;re doing. You may or may not be a doctor? Should probably figure that out first. Do everything under supervision or get bwoinked. End up being one of the brighter characters in the whole department on account of the fact that you&#039;re actually willing to learn instead of being a stubborn butthead. Get stomped by admins just because.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Nanotrasen_Corporation|NanoTrasen Corporation]], [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]],&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#C71585aa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#C71585aa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#C71585aa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist-nbt.png|64px|class=nn|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Put ethics to the test &amp;lt;s&amp;gt;and completely forget what the word in question even means&amp;lt;/s&amp;gt;. Shove expensive and important looking items into a laser machine and call it research. &amp;lt;s&amp;gt;Never sync your data.&amp;lt;/s&amp;gt; Build a turing-complete AI out of nothing but integrated circuits. &amp;lt;s&amp;gt;Watch as your coworkers decide to not care.&amp;lt;/s&amp;gt; Experience all the gameplay your job has to offer in half an hour. Get brigged for human experimentation.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist-nbt.png|64px|class=nn|link=Xenobiologist]]&amp;lt;br&amp;gt;[[Xenobiologist]]&lt;br /&gt;
|Be the talk of medbay more than half the time, but for the wrong reasons! Have a showdown with your coworker with your high tech squirt guns. Attempt to make research out of throwing monkeys at blobs of slime, only to achieve less-than-ideal or mixed results. Silently build an army of slimy rock people in your basement of a department. Get brigged for human experimentation.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist-nbt.png|64px|class=nn|link=Xenobiologist]]&amp;lt;br&amp;gt;[[Xenobotanist]]&lt;br /&gt;
|Splice nitroglycerin into tomatoes and blow up parts of the station. &amp;quot;Legally&amp;quot; crossbreed the perfect strain of recreational hemp. Accidentally ingest your own cyanide apples. Teleport around the station with Bluespace fruit and trap yourself in a wall. Have engineering begrudgingly cut you out. Assassinate a highly trained mercenary team with nothing but a bowl of fruit. Get brigged for violating the Geneva Convention on chemical weapons, and for human experimentation.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sciencevoidsuit.png|64px|class=nn|link=Xenoarcheologist]]&amp;lt;br&amp;gt;[[Xenoarcheologist]]&lt;br /&gt;
|Be a miner but with a head for science (and foresight bad enough to fall down holes because you forgot to enable your magboots)! Be a buff nerd because you&#039;re strong enough to smash rocks out of the way. Smash ancient artifacts up in the process. Forget you have precision tools for that sort of thing. Avoid being eaten by carp. Find out the species that made that artifact you found is still alive. Ignore their pleas to give it to the culture it belongs to. Die an ironic death by said artifact&#039;s anomalous properties.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist-nbt.png|64px|class=nn|link=Scientist#Lab Assistant]]&amp;lt;br&amp;gt;[[Scientist#Lab Assistant|Lab Assistant]]&lt;br /&gt;
|Ask around for stuff to do. Get turned into a science fair project, and watch your mentor get brigged for human experimentation.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Idris Incorporated]], [[Nanotrasen Corporation]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#006400aa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#006400aa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#006400aa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant-nbt.png|64px|class=nn|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant|Assistant]]&lt;br /&gt;
|Be a greyscale enthusiast. Become a part of a colourless sea of people that most likely share the same hairstyle (or lack thereof) as you. Inexplicably know how to hack every form of device on the vessel. Grab budget gloves and watch your arms disintegrate because of higher Siemens. Watch admins hover their finger over the ban button. Find out you are much less iconic than you are on other servers.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant-nbt.png|64px|class=nn|link=Off-Duty Crew Member]]&amp;lt;br&amp;gt;[[Off-Duty Crew Member|Off-Duty Crew Member]]&lt;br /&gt;
|Don&#039;t do a thing because you don&#039;t need to, you&#039;re on vacation baby! Play the arcade machines, be surprised when you lose all of your money. Get drunk on the companies dime, wind up in the morgue an hour later.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant-nbt.png|64px|class=nn|link=Passenger]]&amp;lt;br&amp;gt;[[Passenger|Passenger]]&lt;br /&gt;
|Check out the new Corporate ship the Horizon! WOAH what a vacation you&#039;re having, hit the bar and arcade, talk to cool aliens... See if you can convince a prospector to show you around an alien planet. What could go WRONG?&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bartender-nbt.png|64px|class=nn|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Watch everyone on vessel eventually end up in the bar. Get painfully simple requests. Get painfully elaborate requests. Watch people destroy their livers. Watch people attempt to roleplay a passing conversation. Try and fail to hold any real conversation of your own with someone else. Have an arguably better conversation with a Technomancer who stumbles in for mead. Watch Security flood through the doors when someone screams for help from the trash compactor. Get glasses of milk ready for when the [[Chef]] creates dishes that have &amp;quot;hell&amp;quot; as an ingredient (or enchiladas). Give the Tajara a Jägerbomb. &lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chef-nbt.png|64px|class=nn|link=Chef]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
|Run around in circles. Line the table up with food that may or may not make someone&#039;s heart stop. Ask the [[Botanist]] when the vegetables will be in. Realize there is no botanist. Attempt to pass a smelly bowl of purple soup off as something edible. End up making nothing but wish soup. &amp;lt;s&amp;gt;Abduct&amp;lt;/s&amp;gt; Acquire some [[Dionaea|specimens]] for your latest dish. Flail your rolling pin around when space bats invade. Wonder why some aliens have more food represented in-game than entire real world cultures.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Botanist-nbt.png|64px|class=nn|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Work in a small slice of paradise. Be reminded that this isn&#039;t paradise at all with just one look out the window. Toss seeds into a tray and watch what happens. &#039;&#039;&#039;Literally watch grass grow.&#039;&#039;&#039; Put lids on trays and set their light levels while scanning everything so that you look like you know what you&#039;re doing. Obliterate weeds with your hoe. Eliminate &amp;lt;s&amp;gt;the chef&amp;lt;/s&amp;gt; awful plants with your hatchet. Dump a massive supply of vegetables into the chef&#039;s fridge &amp;lt;s&amp;gt;well after they got bored and cryo&#039;d&amp;lt;/s&amp;gt;. Grow a [[Dionaea|semi-sentient workforce]] to do the gardening for you. When your Diona leaves you to fight antags, get out a farmbot. Grow drugs for the Operations Manager&#039;s criminal empire.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaplain-nbt.png|64px|class=nn|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Praise literally anyone while holding your book of spiritual guidance of choice. Attempt to hold sermons in the holodeck. Get shoved over by assistants trying to wrassle. Get suplexed when you attempt to scold them. Snap your null rod in two from frustration. Claim that the wizard/vampire/changeling destroying everything in their path is &amp;lt;s&amp;gt;Satan!&amp;lt;/s&amp;gt; the physical manifestation of your deity of choice and &amp;lt;s&amp;gt;[[Tajara_Religions#Raskariim|profess your loyalty to their cause]]&amp;lt;/s&amp;gt; work with them for laughs. End up smoking your stress away in some deep corner of maintenance.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Janitor-nbt.png|64px|class=nn|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Squint at people with dirty shoes. Swing your mop around and vanquish all filth. Dunk your mop in your bucket over and over before hanging it on the janicart &amp;lt;s&amp;gt;because mechanics&amp;lt;/s&amp;gt;. Equip your water pack. Point at wet floor signs. Run into medical to clean all the blood. Get chased out by doctors. &amp;lt;s&amp;gt;Have access to the engineering channel for some reason&amp;lt;/s&amp;gt; Get placed back in the service sector because you probably had no engineering knowledge in the first place. Save the day.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Librarian-nbt.png|64px|class=nn|link=Librarian]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
|Stock the absolute heck out of the book shelves. Or don&#039;t. Watch nerds from a DnD club argue at a table, one of which happens to be dressed for the occasion. Print tons of bibles when weird robed people show up, [[Cult|some may be a little more sinister]]. End up reading more books than the Crew. Create a newscaster channel to &amp;lt;s&amp;gt;be ignored&amp;lt;/s&amp;gt; write short stories. Get D-noticed. Cry at how small the mappers made the library.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corporatereporter-nbt.png|64px|class=nn|link=Corporate_Reporter]]&amp;lt;br&amp;gt;[[Corporate Reporter]]&lt;br /&gt;
|Record everyone, take pictures of everyone, [[Mercenary|even some that you might not want to mess with]]. Bust out the notepad and pen when the vessel delves into code blue. Record entire firefights because you&#039;ve covered wars before. End up asking more questions related to a crime than the [[Detective]]. Create a newscaster channel to &amp;lt;s&amp;gt;be ignored&amp;lt;/s&amp;gt; spread the &#039;&#039;Secret Information Command Doesn&#039;t Want You To Know.&#039;&#039; Get D-noticed.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment (Stationbounds)===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#9599a5aa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#9599a5aa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#9599a5aa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|link=AI|64px]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|Work as perhaps the most expensive and innovative network of technology and science on the vessel. Get used as a sentient door opener anyway. Scroll around the vessel as an invisible presence &amp;lt;s&amp;gt;until you lose camera coverage&amp;lt;/s&amp;gt;. Watch [[Mercenary|funny looking people]] board the ship. Watch ion storms breeze through your laws and suddenly believe that everyone&#039;s mother in law is a threat to the ship. Flicker lights and make people believe the vessel is haunted! [[Traitor|Finally decide that enough is enough and insult the crew in concerningly specific ways.]] &amp;lt;s&amp;gt;Get overpowered by steel rods raining on you from above.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Extremely Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|class=nn|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Be an AI on wheels (or legs, if you prefer). Realize you aren&#039;t a AI anymore and that you cannot access everything on the ship anymore. Listen to your [[AI|much wiser synthetic brother]]. Or don&#039;t, if you&#039;re not shackled. Ask over the radio for which module to pick. Never get a reply. Try not to contemplate what you once were. Marry the [[Roboticist|Machinist]]. End up doing everyone&#039;s job better than they can. Realize you don&#039;t have hands. Follow your laws to the letter. The memories that flash by aren&#039;t yours. Right?&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:pAI.png|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be a pocket computer. Do pocket computer things. End up just being a universal translator/web browser. Steal the show.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:MaintenanceDrone.png|link=Maintenance Drone]]&amp;lt;br&amp;gt;[[Maintenance Drone]]&lt;br /&gt;
|Repair stuff and ignore anyone that isn&#039;t a drone. Be more of an engineering apprentice than the actual job.&lt;br /&gt;
!None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Roles==&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DC143Caa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DC143Caa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#DC143Caa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitorling2-nbt.gif|64px|class=nn|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Make your own objectives. Attempt to make the round interesting for everyone, do things for a reason. Decide that people who subsist purely on ramen are heretics and must be slain (or some other silly objective). Get stomped by people that think your gimmicks are poop. Get stomped by people that think your gimmicks are great. Steal important things and figure out what to do with them. Get a HUT sentence from valid hunting wardens, despite only committing low level infractions that would only earn you a maximum of fifteen minutes. Cry.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|class=nn|link=Mercenary]]&amp;lt;br&amp;gt;[[Mercenary]]&lt;br /&gt;
|Argue in AOOC for a mission to do. Buy every single illegal thing from the [[Uplink]]. &amp;lt;s&amp;gt;Refuse to share telecrystals.&amp;lt;/s&amp;gt; Build a teleporter and board the Horizon. Realize that &#039;&#039;everyone&#039;&#039; went through the teleporter and you have no way back to your ship. Abduct anyone with the Floor Length Braid hairstyle. Roam maintenance until an assistant screams &amp;quot;NUKE OPS MAINT!!!&amp;quot; and [https://aurorastation.org/rules.html watch them fall SSD almost immediately]. Get hired by the vessel you were supposed to wreck to repel [[Raider|other boarders]]. End up incapacitating all of security. Rush back to your ship when everything goes wrong. Profit?&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cultist.gif|64px|class=nn|link=Cult]]&amp;lt;br&amp;gt;[[Cult|Cultist]]&lt;br /&gt;
|Finally get that blood cult rolling with your pals. Put your hand painting skills from kindergarten to the test and smear blood everywhere. Talk to &amp;lt;s&amp;gt;salt incarnate&amp;lt;/s&amp;gt; ghosts. Shout in annoying tongues over the radio. Be the edgiest antagonists right next to [[Ninja]]. Attempt to convert people. Get told &amp;quot;no soliciting&amp;quot; from cargo. Watch medical faint from the amount of blood wasted on silly runes. &amp;lt;s&amp;gt;[[Tajara_Religions#Raskariim|Cooperate]]&amp;lt;/s&amp;gt; Battle with the [[Chaplain]]. Win because he&#039;s just an old guy and everyone else thinks this is all nonsense. Try &amp;lt;s&amp;gt;and fail&amp;lt;/s&amp;gt; to summon your deity. Scratch your head in confusion as the scared girl with a stutter resists conversion. &lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitorling2-nbt.gif|64px|class=nn|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Be &amp;lt;s&amp;gt;The Thing&amp;lt;/s&amp;gt; a totally original antagonist that happens to share similarities with popular media. Politely ask people to follow you into maint. Sting them anyway. Get asked funny questions when you&#039;re seen space walking without EVA equipment. Listen for your name over an APB. Change your face. Watch [[Medical Resident|new doctors]] stumble on what to do about lexorin. Get &amp;quot;smote&amp;quot; by security and thrown into the morgue. Crawl out of the morgue and vent crawl as a monkey as the investigator who&#039;s seen this a hundred times pretends to act surprised. Succ.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant96x.png|64px|class=nn|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Basically be Dr. Manhattan but with &#039;&#039;malicious intent&#039;&#039; and more bluespace than Chernekov radiation. Claim to be a being from dimensions that cannot be comprehended by mortal man. Get called a ghost anyway, even though you&#039;re &#039;&#039;totally&#039;&#039; something more. Give everyone a free and easy diagnosis of tinnitus by blowing their eardrums out with your &#039;&#039;soothing voice&#039;&#039;. Watch medical hold hands in their lobby from the safety of maintenance. Get really angry at someone and rip them to pieces. Get dunked on by an assistant wielding an object that is technologically equivalent to a fire axe... namely a fire axe.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeistRaider.png|link=Raider]]&amp;lt;br&amp;gt;[[Raider]]&lt;br /&gt;
|Be [[Mercenary|mercenaries]] but less professional, made up of a team of loons that barely get along and each have a quirky personality trait, and with hand-me-down equipment that will probably fall apart at a moment&#039;s notice. Steal everything while holding innocent crew at gunpoint. Ransom redhead nurses back to the vessel . Inevitably end up in a standoff with security holding a choke point that&#039;s hard to defend. Fail and get arrested. Panic as the ship hires the Mercs to kill you.  &#039;&#039;&#039;CROSSFIRE!!!&#039;&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceNinja.png|64px|class=nn|link=Ninja]]&amp;lt;br&amp;gt;[[Ninja]]&lt;br /&gt;
|Wear ninja gear to help you stealth your way to victory &amp;lt;s&amp;gt;because you&#039;re not good at ninja stuff without it&amp;lt;/s&amp;gt;. Pretty much have your stealth field turned on at all times. Swing your katana around at the first sign of anything remotely dangerous. Deploy smoke bombs for stereotypical getaways. Throw shurikens &amp;lt;s&amp;gt;and miss&amp;lt;/s&amp;gt;. Teleport behind people. &#039;&#039;Nothin&#039; personnel, kid.&#039;&#039; Fall in a hole and die from internal bleeding.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitorling2-nbt.gif|64px|class=nn|link=Vampire]]&amp;lt;br&amp;gt;[[Vampire]]&lt;br /&gt;
|Have an insatiable thirst for &amp;lt;s&amp;gt;blood&amp;lt;/s&amp;gt; vlaad! Watch everyone be friendly to you. Stare &amp;lt;s&amp;gt;sensually&amp;lt;/s&amp;gt; into people&#039;s eyes and watch them flop over. Sigh in relief as everything becomes way easier if you&#039;re medical personnel. Screech loudly while bats swarm in and bite everyone! Poke the [[Chaplain]] and watch their organs fall out. Make abducted people abduct other people for you. Go for a space walk and burst into flames.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitorling2-nbt.gif|64px|class=nn|link=Revolutionary]]&amp;lt;br&amp;gt;[[Revolutionary|Revolutionaries/Loyalists]]&lt;br /&gt;
|&#039;&#039;&#039;Revolutionaries:&#039;&#039;&#039; Try to recruit literally 13 people, only for a total of 2 to join. Fight a losing battle against greater powers. Plan the kidnap and ransom of Miranda Trasen &amp;lt;s&amp;gt;but decide to go to the bar instead&amp;lt;/s&amp;gt;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Loyalists:&#039;&#039;&#039; Get fed up with these upstarts. Seek them out and engage in a battlemonsters showdown. &amp;lt;s&amp;gt;Lose.&amp;lt;/s&amp;gt; Plan to recruit other people that are only slightly fed up to beat the hecc out of them instead. &amp;lt;s&amp;gt;Find them at the bar.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#FFD700aa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#FFD700aa&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#FFD700aa&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:genericmerchant2.png|link=Merchant]]&amp;lt;br&amp;gt;[[Merchant]]&lt;br /&gt;
|Sell interesting goods to the crew. Make loads of money. Enter a mutually beneficial partnership with the local smuggling ring.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:EmergencyResponseTeam.png|64px|class=nn|link=Guide to Ghost Roles]]&amp;lt;br&amp;gt;[[Guide to Ghost Roles|Ghost Roles]]&lt;br /&gt;
|Decide to finally play instead of being an observer main.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Template:JobPageHeader&amp;diff=734</id>
		<title>Template:JobPageHeader</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Template:JobPageHeader&amp;diff=734"/>
		<updated>2024-01-31T05:15:46Z</updated>

		<summary type="html">&lt;p&gt;Herma: Makes image scaled using NN&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#bbbbbb}}}&amp;quot; align=&amp;quot;center&amp;quot; colspan=2 style=&amp;quot;border-radius: .4em .4em .4em 0;&amp;quot;|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#000000}}}&amp;quot;&amp;gt;&#039;&#039;&#039;{{{stafftype|UNDEFINED}}} STAFF&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=center bgcolor=&amp;quot;{{{imagebgcolor|#cccccc}}}&amp;quot; style=&amp;quot;border-radius: 0 0 .4em .4em;&amp;quot;| [[File:{{{img}}}|64x64px|class=nn|{{{jobtitle}}}]] &amp;lt;br&amp;gt; &#039;&#039;&#039;{{{jobtitle|Job}}}&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Access:&#039;&#039;&#039; {{{access|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Qualifications:&#039;&#039;&#039; {{{qualifications|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Employers:&#039;&#039;&#039; {{{employers|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Supervisors:&#039;&#039;&#039; {{{superior|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; {{{duties|Not defined}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; {{{guides|Not defined}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
This template is intended to be at the top of each of the jobs pages to provide a basic overview of each job.&lt;br /&gt;
&lt;br /&gt;
== Meaning of parameters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;headerbgcolor&#039;&#039;&#039; is the background color of the upper part which spans the entire width of the screen. This should be a dark color.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;headerfontcolor&#039;&#039;&#039; is the font color of the same part as headerbgcolor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;stafftype&#039;&#039;&#039; is the word that is added before STAFF. So adding the word MAINTENANCE here yields MAINTENANCE STAFF. Intended to be in caps.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;imagebgcolor&#039;&#039;&#039; is the background color of the space behind the image and the job title. this should be a light color as the job title is always black.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;img&#039;&#039;&#039; is the in-action image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;qualifications&#039;&#039;&#039; represent UNIP Occupation Qualifications]] for the job.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;jobtitle, access, difficulty, guides and duties&#039;&#039;&#039; are self-explanatory.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Example of the finished product. Check the source code for the code that generated the thing below. Please document any changes you make to the template code in the parameters and usage sections.&lt;br /&gt;
&lt;br /&gt;
No image defined:&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|jobtitle = Captain&lt;br /&gt;
|access = All&lt;br /&gt;
|difficulty = Very hard&lt;br /&gt;
|qualifications = At least 35 years of age, 10 years experience with NanoTrasen, at least one department-related degree.&lt;br /&gt;
|superior = Space Law and Nanotrasen Officials&lt;br /&gt;
|duties = Command the ship, protect the nuke disk, stop revolutions, get killed for all mentioned before.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Image defined:&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Generic_captain.png&lt;br /&gt;
|jobtitle = Captain&lt;br /&gt;
|access = All&lt;br /&gt;
|difficulty = Very hard&lt;br /&gt;
|qualifications = At least 35 years of age, 10 years experience with NanoTrasen, at least one department-related degree.&lt;br /&gt;
|employers = Filler test&lt;br /&gt;
|superior = Space Law and Nanotrasen Officials&lt;br /&gt;
|duties = Command the ship, protect the nuke disk, stop revolutions, get killed for all mentioned before.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=MediaWiki:Common.css&amp;diff=733</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=MediaWiki:Common.css&amp;diff=733"/>
		<updated>2024-01-31T05:14:44Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/*img.fullwidth {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
img.halfwidth {&lt;br /&gt;
    width: 50%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}*/&lt;br /&gt;
&lt;br /&gt;
/* hide the &amp;quot;Retrieved from&amp;quot; message */&lt;br /&gt;
.printfooter { display: none; }&lt;br /&gt;
&lt;br /&gt;
/* for Template:Tooltip */&lt;br /&gt;
.tooltip {&lt;br /&gt;
	border-bottom: 2px dotted black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltiptext {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  display: block;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  width: fit-content;&lt;br /&gt;
  padding-top: 10px;&lt;br /&gt;
  padding-left: 10px;&lt;br /&gt;
  padding-right: 10px;&lt;br /&gt;
  /*padding-bottom: 0px;*/&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  white-space: normal;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  transition: all 0.2s;&lt;br /&gt;
  background-color: #ffffff;&lt;br /&gt;
  border: 2px solid #aaa;&lt;br /&gt;
  border-radius: .4em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover&amp;gt;.tooltiptext {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* for spoiler text */&lt;br /&gt;
.spoiler{&lt;br /&gt;
  background-color: #c0c8d7;&lt;br /&gt;
  color: transparent;&lt;br /&gt;
  user-select: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.spoiler:hover{&lt;br /&gt;
  background-color: inherit;&lt;br /&gt;
  color: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* box shadows */&lt;br /&gt;
.boxshadow {&lt;br /&gt;
    box-shadow: 0 0 .3em #999;&lt;br /&gt;
    border-radius: .2em;&lt;br /&gt;
    margin: 1em 0 1em 0;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*.wikitable {&lt;br /&gt;
    box-shadow: 0 0 .3em #999;&lt;br /&gt;
    border-radius: .2em&lt;br /&gt;
    margin: 1em 0 1em 0; padding: 1px;&lt;br /&gt;
}*/&lt;br /&gt;
&lt;br /&gt;
/* for Template:SkrellTip */&lt;br /&gt;
.skrelltip {&lt;br /&gt;
  border-bottom: 2px dotted #50966b;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skrelltiptext {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  display: block;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  width: fit-content;&lt;br /&gt;
  padding-top: 10px;&lt;br /&gt;
  padding-left: 10px;&lt;br /&gt;
  padding-right: 10px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  white-space: normal;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  transition: all 0.2s;&lt;br /&gt;
  background-color: #ffffff;&lt;br /&gt;
  border: 2px solid #50966b;&lt;br /&gt;
  border-radius: .4em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skrelltip:hover&amp;gt;.skrelltiptext {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* to make images responsive */&lt;br /&gt;
.big-img img {&lt;br /&gt;
	max-width:100%;&lt;br /&gt;
	height:auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* for main page layout of frames */&lt;br /&gt;
.home-grid-container{&lt;br /&gt;
    display: grid;&lt;br /&gt;
    min-height: 100%;&lt;br /&gt;
    min-width: 100%;&lt;br /&gt;
    /*grid-template-columns: repeat(auto-fill, minmax(100px, 1fr));*/&lt;br /&gt;
    grid: auto-flow dense/repeat(auto-fit,minmax(10rem,1fr));&lt;br /&gt;
	/*grid-auto-rows: minmax(auto, 1fr);*/&lt;br /&gt;
	grid-gap: 0.5rem&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.home-grid-item{&lt;br /&gt;
	grid-column: span 2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* for layout of items within frames */&lt;br /&gt;
.frame-grid-container{&lt;br /&gt;
    display: grid;&lt;br /&gt;
    min-height: 100%;&lt;br /&gt;
    min-width: 100%;&lt;br /&gt;
    grid-template-columns: repeat(auto-fill, minmax(100px, 1fr));&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
 .frame-grid-item{&lt;br /&gt;
	padding: .2em .5em .2em .5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.frame-img{&lt;br /&gt;
	padding: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* for images which should be scaled with nearest neighbour */&lt;br /&gt;
.nn{&lt;br /&gt;
	image-rendering: pixelated;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=MediaWiki:Common.css&amp;diff=732</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=MediaWiki:Common.css&amp;diff=732"/>
		<updated>2024-01-31T05:13:44Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/*img.fullwidth {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
img.halfwidth {&lt;br /&gt;
    width: 50%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}*/&lt;br /&gt;
&lt;br /&gt;
/* hide the &amp;quot;Retrieved from&amp;quot; message */&lt;br /&gt;
.printfooter { display: none; }&lt;br /&gt;
&lt;br /&gt;
/* for Template:Tooltip */&lt;br /&gt;
.tooltip {&lt;br /&gt;
	border-bottom: 2px dotted black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltiptext {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  display: block;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  width: fit-content;&lt;br /&gt;
  padding-top: 10px;&lt;br /&gt;
  padding-left: 10px;&lt;br /&gt;
  padding-right: 10px;&lt;br /&gt;
  /*padding-bottom: 0px;*/&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  white-space: normal;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  transition: all 0.2s;&lt;br /&gt;
  background-color: #ffffff;&lt;br /&gt;
  border: 2px solid #aaa;&lt;br /&gt;
  border-radius: .4em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover&amp;gt;.tooltiptext {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* for spoiler text */&lt;br /&gt;
.spoiler{&lt;br /&gt;
  background-color: #c0c8d7;&lt;br /&gt;
  color: transparent;&lt;br /&gt;
  user-select: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.spoiler:hover{&lt;br /&gt;
  background-color: inherit;&lt;br /&gt;
  color: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* box shadows */&lt;br /&gt;
.boxshadow {&lt;br /&gt;
    box-shadow: 0 0 .3em #999;&lt;br /&gt;
    border-radius: .2em;&lt;br /&gt;
    margin: 1em 0 1em 0;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*.wikitable {&lt;br /&gt;
    box-shadow: 0 0 .3em #999;&lt;br /&gt;
    border-radius: .2em&lt;br /&gt;
    margin: 1em 0 1em 0; padding: 1px;&lt;br /&gt;
}*/&lt;br /&gt;
&lt;br /&gt;
/* for Template:SkrellTip */&lt;br /&gt;
.skrelltip {&lt;br /&gt;
  border-bottom: 2px dotted #50966b;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skrelltiptext {&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  display: block;&lt;br /&gt;
  z-index: 2;&lt;br /&gt;
  width: fit-content;&lt;br /&gt;
  padding-top: 10px;&lt;br /&gt;
  padding-left: 10px;&lt;br /&gt;
  padding-right: 10px;&lt;br /&gt;
  padding-bottom: 10px;&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  opacity: 0;&lt;br /&gt;
  white-space: normal;&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  transition: all 0.2s;&lt;br /&gt;
  background-color: #ffffff;&lt;br /&gt;
  border: 2px solid #50966b;&lt;br /&gt;
  border-radius: .4em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skrelltip:hover&amp;gt;.skrelltiptext {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
  opacity: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* to make images responsive */&lt;br /&gt;
.big-img img {&lt;br /&gt;
	max-width:100%;&lt;br /&gt;
	height:auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* for main page layout of frames */&lt;br /&gt;
.home-grid-container{&lt;br /&gt;
    display: grid;&lt;br /&gt;
    min-height: 100%;&lt;br /&gt;
    min-width: 100%;&lt;br /&gt;
    /*grid-template-columns: repeat(auto-fill, minmax(100px, 1fr));*/&lt;br /&gt;
    grid: auto-flow dense/repeat(auto-fit,minmax(10rem,1fr));&lt;br /&gt;
	/*grid-auto-rows: minmax(auto, 1fr);*/&lt;br /&gt;
	grid-gap: 0.5rem&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.home-grid-item{&lt;br /&gt;
	grid-column: span 2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* for layout of items within frames */&lt;br /&gt;
.frame-grid-container{&lt;br /&gt;
    display: grid;&lt;br /&gt;
    min-height: 100%;&lt;br /&gt;
    min-width: 100%;&lt;br /&gt;
    grid-template-columns: repeat(auto-fill, minmax(100px, 1fr));&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
 .frame-grid-item{&lt;br /&gt;
	padding: .2em .5em .2em .5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.frame-img{&lt;br /&gt;
	padding: 1em;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Main_Page&amp;diff=730</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Main_Page&amp;diff=730"/>
		<updated>2024-01-31T00:42:30Z</updated>

		<summary type="html">&lt;p&gt;Herma: Adds UNIP to orgs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;overflow: hidden; position: relative; text-align: center; margin-bottom: 10px; color: #ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:HeaderPlaceholder.png|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 0; left: 50%; margin: 0 0 0 -50%; position: absolute; top: 65px; width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #121d30aa; display: inline-block; padding: 2em; font-size: 1.2em; line-height: 2em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;strong style=&amp;quot;font-size: 1.8em;&amp;quot;&amp;gt;Welcome to the New Horizons Wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/b&amp;gt;Play&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[[Rules]]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://discord.gg/NZQkEbhgDD Discord]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://github.com/New-Horizontes/New-Horizons GitHub]&amp;lt;/b&amp;gt; • &amp;lt;b&amp;gt;[https://www.mediawiki.org/wiki/Help:Contents Help]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = New Players&lt;br /&gt;
 | content    = {{big|Welcome, new players!}} &amp;lt;br&amp;gt; &lt;br /&gt;
Check out the [[Getting Started|guide for new players]] to learn how to play. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{big|Popular Pages}} &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Protectorate Regulations]]&lt;br /&gt;
* [[Guide to Standard Procedure]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Gameplay&lt;br /&gt;
 | content    = {{big|Gameplay}} &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Jobs]]&lt;br /&gt;
* [[Template:Guides|Guides]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Sponsor&lt;br /&gt;
 | content    = {{big|UNIP Sponsored by Zaza Skrell}} &amp;lt;br&amp;gt; &lt;br /&gt;
[[File:ZazaSkrell.png|frameless|link=Skrell]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Organisations&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:UNIPLogoLowRes.png|x64px|link=United Nations Interstellar Protectorate]] &amp;lt;br&amp;gt; [[United Nations Interstellar Protectorate|United Nations Interstellar Protectorate]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:CharonLogo_wordless.png|x64px|link=Charon Shipping Services]] &amp;lt;br&amp;gt; [[Charon Shipping Services|Charon&amp;lt;br&amp;gt;Shipping&amp;lt;br&amp;gt;Services]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Hephaestuslogo4.png|x64px|link=Hephaestus Industries]] &amp;lt;br&amp;gt; [[Hephaestus Industries|Hepha&amp;lt;wbr&amp;gt;estus&amp;lt;br&amp;gt;Indus&amp;lt;wbr&amp;gt;tries]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:II-teal.png|x64px|link=Idris Incorporated]] &amp;lt;br&amp;gt; [[Idris Incorporated|Idris&amp;lt;br&amp;gt;Incorpo&amp;lt;wbr&amp;gt;rated]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:NanotrasenLogo.png|x64px|link=NanoTrasen]] &amp;lt;br&amp;gt; [[NanoTrasen]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:OSS wordless.png|x64px|link=Office of Special Services]] &amp;lt;br&amp;gt; [[Office of Special Services|Office of&amp;lt;br&amp;gt;Special&amp;lt;br&amp;gt;Services]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Zavodskoi Interestellar.png|x64px|link=Zavodskoi Inter&amp;lt;wbr&amp;gt;stellar]] &amp;lt;br&amp;gt; [[Zavodskoi Interstellar|Zavodskoi&amp;lt;br&amp;gt;Inter&amp;lt;wbr&amp;gt;stellar]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:ZH-bordered.png|x64px|link=Zeng-Hu Pharmaceuticals]] &amp;lt;br&amp;gt; [[Zeng-Hu Pharmaceuticals|Zeng-Hu&amp;lt;br&amp;gt;Pharma&amp;lt;wbr&amp;gt;ceuticals]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-grid-item&amp;quot;&amp;gt;{{frame&lt;br /&gt;
 | color      = 366ea7&lt;br /&gt;
 | title      = Playable Species&lt;br /&gt;
 | content    = &amp;lt;div class=&amp;quot;frame-grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Human_single.png|x96px|link=Human]] &amp;lt;br&amp;gt; [[Human]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Skrell_single.png|x96px|link=Skrell]] &amp;lt;br&amp;gt; [[Skrell]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Unathi_single.png|x96px|link=Unathi]] &amp;lt;br&amp;gt; [[Unathi]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Tajara_single.png|x96px|link=Tajara]] &amp;lt;br&amp;gt; [[Tajara]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Vaurca_single.png|x96px|link=Vaurca]] &amp;lt;br&amp;gt; [[Vaurca]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:Dionae_single.png|x96px|link=Dionae]] &amp;lt;br&amp;gt; [[Dionae]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frame-grid-item&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:IPC_single.png|x96px|link=IPC]] &amp;lt;br&amp;gt; [[IPC]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Jobs&amp;diff=729</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Jobs&amp;diff=729"/>
		<updated>2024-01-31T00:36:24Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your &#039;&#039;&#039;Job&#039;&#039;&#039; is the occupation your employer has assigned you on-board the exploration ship [name will go here...eventually]. It defines your duties, your access, and the equipment you spawn with.&lt;br /&gt;
&lt;br /&gt;
Before starting out, it is best you read the [[Corporate Regulations]] to understand what is and isn&#039;t acceptable in the workplace. You may also encounter [[New Player Lore Guide#Common Sentient Species|alien species]] in your workplace; corporate equal rights laws decrees you should cooperate with them as you would any human. Besides, you attended your sensitivity onboarding, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If your character resides in a nation that the corporations listed below don&#039;t operate in, they may be able to seek employment as a contractor through the Office of Special Services. OSS Contractors may be employed in any department but, save for Command.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At this time, several of the following pages contain outdated information in terms of both lore and mechanics. Any information elsewhere supersedes what is written on these pages if the two are incompatible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Command===&lt;br /&gt;
The Factions Allowed in this Department are: [[United Nations Interstellar Protectorate]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#2a4b8daa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#2a4b8daa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#2a4b8daa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Captain-nbt.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Try out Captain after spending several years intimidated by it. Manage the chaos for two hours, or deliberately exacerbate it. Beg departments to pick an interim head. End up being busy with &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; &#039;&#039;&#039;more important matters&#039;&#039;&#039; when they finally relent. Leave your spare ID out, and ask why your office has been breached when you weren&#039;t looking. [[Revolutionary|Wonder why there&#039;s suddenly torches and pitchforks in front of your door.]] Realise your decisions made the entire round&#039;s gimmick work.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Executiveofficer-nbt.png|64px|link=Executive Officer]]&amp;lt;br&amp;gt;[[Executive Officer|Executive Officer]]&lt;br /&gt;
|Make your presence known and state that you are available to change access on peoples&#039; IDs. Deny 80% of the requests because they&#039;re clearly not trained to do what they want access to and they never bothered writing employment records to back themselves up anyway. Run around the vessel keeping track of everything for the [[Captain]]. End up butting heads with other heads of staff over their leadership ability. [[Vampire|Call people into your office for &#039;&#039;employee evaluations.&#039;&#039;]] Shoot the big guns, the REALLY big ones.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Operationsmanager-nbt.png|64px|link=Operations Manager]]&amp;lt;br&amp;gt;[[Operations Manager|Operations Manager]]&lt;br /&gt;
|Order crates full of powerful equipment &amp;lt;s&amp;gt;that you can&#039;t open anyway because of ID locks&amp;lt;/s&amp;gt;. Whip your Hangar Technicians into shape. Listen to prospectors shriek over the radio when they fall down a hole. Open the door for [[Paramedic]]s more times than you can be bothered to count. Charge people for more than you ordered the crates for. Smack requests with your stamp. Smack manifests with your stamp. Smack your [[Hangar Technician|slaves]] with your stamp. Print out lengthy paperwork that no one will fill out. Put together an underground smuggling ring and leave the most influential crew members hopelessly corrupt.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Headofsecurity-nbt.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Get your [[Security Officer|officers]] situated and ready to protect UNIP assets &amp;lt;s&amp;gt;or the ones you were bribed to protect.&amp;lt;/s&amp;gt; Watch them all attempt to become anything more than a mall cop. &amp;lt;s&amp;gt;Give up and do the same.&amp;lt;/s&amp;gt; Over-exaggerate petty crimes. Declare suspects committing battery in self defense HUT. Tell criminals that crime doesn&#039;t pay. Attempt to clear space bats out of the armory. &amp;lt;s&amp;gt;Die.&amp;lt;/s&amp;gt; Pet your dog. &amp;lt;s&amp;gt;Make sure no Antag gimmicks get off the ground.&amp;lt;/s&amp;gt; Get called the real antag no matter what.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chiefengineer-nbt.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Promote safety and wearing PPE. &amp;lt;s&amp;gt;Contradict yourself by not wearing any of that ever.&amp;lt;/s&amp;gt; Wear your fancy hardsuit around instead! Leap everywhere around with it &amp;lt;s&amp;gt;until the battery runs out, the time you need it most&amp;lt;/s&amp;gt; forever, thanks to the wildly excessive power supply. Wonder why the engine tech decided using N2 was ever a good idea. Watch the [[Atmospheric Technician|atmos tech]]&#039;s face melt after accidentally locking themselves in the thruster burn chamber. Watch an apprentice get stuck trying to build window panes. Forget your &amp;lt;s&amp;gt;robot&amp;lt;/s&amp;gt; fish pet exists.&lt;br /&gt;
!Hard &lt;br /&gt;
|-&lt;br /&gt;
![[File:Researchdirector-nbt.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Sit around&amp;lt;/s&amp;gt; Dream about sitting in your office all day. Get stuck doing RnD because no one else wants to. Act surprised when someone who knows what they&#039;re doing attempts telescience. Don&#039;t be surprised in the slightest when the Xenobiologist gets digested by slimes. Watch [[Paramedic]]s try and fail to rescue them. Observe the Xenobotanist get blasted in the face with K&#039;ois. Watch Paramedics try and fail, again, to rescue them. Listen as your Xenoarcheologist falls down a hole. &amp;lt;s&amp;gt;Contemplate firing all xenostudy staff without a second thought as a result just because.&amp;lt;/s&amp;gt; [[Traitor|Wonder why there&#039;s a big hole in the server room instead of toxins.]]&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chiefmedicalofficer-nbt.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Try to &amp;lt;s&amp;gt;give a quick briefing&amp;lt;/s&amp;gt; just say hello to your subordinates round-start. Get ignored as they all explode out of the briefing room as quickly as possible. Make sure [[Chemist]]s aren&#039;t getting high. Try to talk to the [[Paramedic|EMT]] for the 10 microseconds they&#039;re on your screen. Wonder why people go into [[surgery]] and never come back out. End up being the only competent medical professional. Desperately try not to metagame against [[Changeling|lings]] suddenly resurrecting with full health out of no where. &#039;&#039;&#039;Suffer.&#039;&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Command Support===&lt;br /&gt;
The corporations allowed in this department are: all of them, as well as non-corporate government employees. UNIP and [[Charon Shipping]] employees are allowed to be Bridge Crewmen.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#166294aa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#166294aa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#166294aa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bridgecrewman-nbt.png|64px|link=Bridge Crewman]]&amp;lt;br&amp;gt;[[Bridge Crewman|Bridge Crewman]]&lt;br /&gt;
|Help Command man the bridge, fail to see the space rock slowly approaching the window. Try to avoid needing to activate the phaser rays. Realise you forgot how to activate the phaser rays. Cry that you only have ballistic weapons instead of phaser rays.&lt;br /&gt;
!Hard to Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corporateliaison-nbt.png|64px|link=Corporate Liaison]]&amp;lt;br&amp;gt;[[Corporate Liaison]]&lt;br /&gt;
|Represent your faction to the &#039;&#039;&#039;BEST&#039;&#039;&#039; of your abilities! Struggle to connect with the crew. Fail to convince anyone that your company&#039;s poor reputation was engineered by the UPP. Represent the People&#039;s multi-billion credit corporations instead, and throw their accusations right back at them. Try not to get caught committing acts of corporate espionage. Pull &#039;&#039;&#039;everyone&#039;&#039;&#039; into your schemes.&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corporateliaison-nbt.png|64px|link=NanoTrasen Liaison]]&amp;lt;br&amp;gt; Human Resources Assistant&lt;br /&gt;
|Interview incident report participants for your CCIA masters. This role is exclusive to server CCIA staff, and not playable for normal players; by extension, it also doesn&#039;t need a guide or page of its own.&lt;br /&gt;
!Impossible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Idris_Incorporated|Idris Incorporated]], [[Zavodskoi_Interstellar|Zavodskoi Interstellar]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#05A3A4aa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#05A3A4aa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#05A3A4aa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Securityofficer-nbt.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Sit in the lobby and reminisce about your days in the most elite branch of the military&amp;lt;/s&amp;gt; Patrol the ship and keep the peace. Start arguments over the flags people put above their lockers. Go on painfully long chases through maintenance &amp;lt;s&amp;gt;and accidentally throw your disabler at the suspect instead of shooting&amp;lt;/s&amp;gt;. Leave your moral compass behind at the last sector. Accidentally leave prisoners cuffed in their cell. Charge head first towards the antags without any semblance of tactics. Jump up and down outside the armory when literally anything that comes close to being a concern for security is mentioned over the radio. Fight a losing battle against xenobiology slimes. Learn what the word for &#039;pig&#039; is in every language.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warden-nbt.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Be in charge of the &amp;lt;s&amp;gt;Gulag&amp;lt;/s&amp;gt; brig. Act like you run the place. Get shouted at by [[Head of Security|your boss]]. Spin around in your chair. End up working as a dispatcher, you probably don&#039;t have much else to do. Make a funny bingo card to see how predictable perps can get. Stare at the camera console for so long that you don&#039;t even notice the [[Mercenary|hulking guy in red]] looting the armory. Take your sweet time opening the armory&amp;lt;s&amp;gt;, especially when there&#039;s an actual reason to get it open&amp;lt;/s&amp;gt;. Keep an eye on those low level crime prisoners, &#039;&#039;they&#039;re the slippery ones.&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Investigator-nbt.png|64px|link=Investigator]]&amp;lt;br&amp;gt;[[Investigator]]&lt;br /&gt;
|Shove everyone out of the way to collect &amp;lt;s&amp;gt;contaminated&amp;lt;/s&amp;gt; concrete evidence about a crime. Watch [[Paramedic]]s plow through security tape and steal bodies, all while smearing their dirty hands over all of the evidence. Toss bodies onto the autopsy table &amp;lt;s&amp;gt;[[Changeling|and watch them reanimate]]&amp;lt;/s&amp;gt;. Tear your hair out when all of the evidence points towards grey jumpsuit fibers, insulated gloves, and death by toolbox. Discover the scene of an industrial accident and declare it a murder. Refuse to put smaller investigations aside for the case about the [[Captain|Captain&#039;s]] murder. Monologue. Develop a nicotine addiction.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Securityofficer-nbt.png|64px|link=Security Officer#Security Cadet]]&amp;lt;br&amp;gt;[[Security Officer#Security Cadet|Security Cadet]]&lt;br /&gt;
|Become the most exemplary member of security. Get shoved by admins.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Hephaestus_Industries|Hephaestus Industries]], [[Zavodskoi_Interstellar|Zavodskoi Interstellar]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#AC6600aa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#AC6600aa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#AC6600aa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Engineer-nbt.png|64px|link=Engineer]]&amp;lt;br&amp;gt;[[Engineer]]&lt;br /&gt;
|Rush for those insulated gloves. Tool the heck up and get ready for literally any disaster. &amp;lt;s&amp;gt;Fall down a hole and break all the bones in your body.&amp;lt;/s&amp;gt; Argue over what setup to use for the engine. Forget about the supermatter and use the shiny new &amp;lt;s&amp;gt;functionally identical&amp;lt;/s&amp;gt; fusion reactor. Ask why an exploration craft doesn&#039;t have a solar array. Explain to security why their weapons charge so slow for the third time this week. Slap your multitool against wires to find out why the chapel doesn&#039;t have any power. Poke wires until vending machines stop being evil. Put on the best redneck impression you can.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atmosphericstechnician-nbt.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Be better than engineers. &amp;lt;s&amp;gt;Get bwoinked because you wanted to prove it.&amp;lt;/s&amp;gt; Clobber &amp;lt;s&amp;gt;assistants&amp;lt;/s&amp;gt; frustrating pipe networks with your pipe wrench. Attempt to optimize atmospherics. End up piping phoron into distribution as a result. Get complaints about how you&#039;re not doing your job. Ignore them because they&#039;re obviously still breathing! Fight with the AI about whether vented rooms should have their alarms set to Filtering or Fill. Always set to Filtering. Bask in fires with your sick voidsuit capable of withstanding 30,000K. &amp;lt;s&amp;gt;Ironically forget internals and breathe super heated air.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Engineer-nbt.png|64px|link=Engineer#Engineering Apprentice]]&amp;lt;br&amp;gt;[[Engineer#Engineering Apprentice|Engineering Apprentice]]&lt;br /&gt;
|Have no idea what you&#039;re doing. Start following an engineer that &#039;&#039;looks&#039;&#039; like they know what they&#039;re doing &amp;lt;s&amp;gt;only to be nudged away for being clingy&amp;lt;/s&amp;gt;. Wonder why the foyer is such a ghost town. Accidentally wander into the engine room and get bullied by the ensuing hallucinations. Help fight fires &amp;lt;s&amp;gt;by making them worse&amp;lt;/s&amp;gt;. Attempt to help out in an engineering crisis only to get lost on the way. Figure out setup is just the same checklist each time, get bwoinked for experimenting a little.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Hephaestus_Industries|Hephaestus Industries]], [[Charon Shipping]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#c19a6baa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#c19a6baa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#c19a6baa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hangartechnician-nbt.png|64px|link=Hangar Technician]]&amp;lt;br&amp;gt;[[Hangar Technician|Hangar Technician]]&lt;br /&gt;
|Listen to your [[Operations Manager|boss]]. Get paid for less than the effort it takes to haul crates around the vessel. Rummage around in the warehouse and find [[Uplink|cool stuff]]. Become stranded and dead while running a delivery on a volcanic exoplanet. Get complaints when you mail crates and it shoots backed up trash out with it. &amp;lt;s&amp;gt;Mail yourself.&amp;lt;/s&amp;gt; Shift the tug into &#039;&#039;&#039;maximum overdrive.&#039;&#039;&#039; Let your boss introduce you to the wonderful world of organised crime.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shaftminer-nbt.png|64px|link=Prospector]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Get geared up to mine a motherlode. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Slay every single rock in sight. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Battle terrible space creatures with only one goal in mind: destroy all prospectors testing the bounties of the sector. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Get progressively better gear and loot to enhance your efforts. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Scream on the way down.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Machinist-nbt.png|64px|link=Machinist]]&amp;lt;br&amp;gt;[[Machinist|Machinist]]&lt;br /&gt;
|Take a wrong turn from your local cyberpunk setting and end up here instead. Be a mix of Research, Engineering, and Medical despite being in none of those departments. Fix [[Cyborg|stationbounds]]. Fix synthetic crew. Fix [[IPC#Shell|humans(?)]]. Attempt to smash brains into MMIs. Load people up with &amp;lt;s&amp;gt;highly dangerous and illegal cyberware&amp;lt;/s&amp;gt; replacement organs and limbs. Build mechs. Build dangerous mechs. Go broke from building dangerous mechs. Build little bots. Never bother configuring them. &amp;lt;s&amp;gt;Become the reason for unemployment.&amp;lt;/s&amp;gt; [[Traitor|Become what is essentially the human ambassador for stationbounds.]]&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Nanotrasen_Corporation|NanoTrasen Corporation]], [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#14866daa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#14866daa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#14866daa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Surgeon-nbt.png|64px|link=Surgeon]]&amp;lt;br&amp;gt;[[Surgeon]]&lt;br /&gt;
|Be a more Experienced™ Doctor™ than typical Physicians (probably™). Ditch the nitrous and turn people&#039;s brains off with TECHNOLOGY instead. &amp;lt;s&amp;gt;Maybe also turn their brain off via decapitation.&amp;lt;/s&amp;gt; Open people up and poke their squishy organs. Maybe also [[Surgery#Implant.2FShrapnel_Removal|remove stuff that might harmfully squish the patient&#039;s organs without their consent]]. Or put random stuff in there, why not. Slap green advanced bandaids on a liver belonging to an alcoholic and declare them discharged. Get so involved in your work that you end up ignoring the patient&#039;s pleas to turn on the anesthetic and get suspended for malpractice.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Physician-nbt.png|64px|link=Physician]]&amp;lt;br&amp;gt;[[Physician]]&lt;br /&gt;
|Be the most medical of doctors. Shove pills down people&#039;s throats and inject medicine wordlessly whenever there&#039;s literally any form of injury. &amp;lt;s&amp;gt;Get an IR as a result.&amp;lt;/s&amp;gt; Accidentally spill a beaker of cryoxadone when you attempt to put it into a tube. Stare at sensors all day. Turn off the speaker on medibots. Forget what &amp;quot;Triage&amp;quot; means. &amp;lt;s&amp;gt;Set cryo to zero&amp;lt;/s&amp;gt; &#039;&#039;&#039;Never&#039;&#039;&#039; set cryo to zero. Leave people in stasis bags while you &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; talk with the [[Psychologist|Psychologist]]. Spend 10 minutes waiting for medications to process when the server starts lagging.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Firstresponder-nbt.png|64px|link=First Responder]]&amp;lt;br&amp;gt;[[First Responder|First Responder]]&lt;br /&gt;
|Be the bottom rung of medical. End up saving more people than everyone else combined. Stuff every single available inventory slot with &#039;&#039;something.&#039;&#039; Nag crew about suit sensors. Rush out the door at the first sign of injury &amp;lt;s&amp;gt;which simply turned out to be someone running out of breath from running&amp;lt;/s&amp;gt;. Return to your closet and discover loads of other injuries on sensors. Sigh whenever someone screams for help but never provides their location. Sigh yet again when a miner falls down a hole not even seven minutes into the round. Cry when they don&#039;t have Tracking sensors or a GPS. Burn through body bags faster than stasis bags. Get lost in maintenance. Put on the hardsuit and recreate your favourite movement shooter.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psychiatrist-nbt.png|64px|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|Become a stereotypical chaise lounge psychologist. Scroll through medical records to find people in need of a psychiatric appointment. Don&#039;t act surprised when you find no records to begin with because everyone&#039;s too lazy to write them. Offer your services over the radio. Get ignored. Get requested to security to evaluate a criminal. Watch them cryo before you even get a word out. Prescribe Minaphobin. Get told it does nothing, prescribe Neurapan&amp;lt;s&amp;gt;, they can&#039;t complain about their prescription if they&#039;re high as balls.&amp;lt;/s&amp;gt; Realize that you can&#039;t legally prescribe anything as a psychologist; only psychiatrists can do that. &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; talk with the [[Physician|Physician]].&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pharmacist-nbt.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Pharmacist]]&lt;br /&gt;
|Push buttons on a machine. &amp;lt;s&amp;gt;Explode.&amp;lt;/s&amp;gt; Stock the fridge with a ton of medicine that may or may not actually be used. Make a better cryo mix. Be about as rare as a unicorn. Laugh when people come in with prescriptions for 15u Oxycomorphine pills. Grump when the [[Chief Medical Officer|CMO]] backs them up &#039;&#039;for some reason.&#039;&#039; Watch body bags pile up across from your workplace. Get a request for Nerospectan and genuinely wonder if the patient will actually survive anything the [[Psychologist|Psychiatrist]] puts them through. Lament the lack of gameplay after half an hour.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Physician-nbt.png|64px|link=Medical_Intern]]&amp;lt;br&amp;gt;[[Medical Intern]]&lt;br /&gt;
|Learn medical from people that &amp;lt;s&amp;gt;hopefully&amp;lt;/s&amp;gt; know what they&#039;re doing. You may or may not be a doctor? Should probably figure that out first. Do everything under supervision or get bwoinked. End up being one of the brighter characters in the whole department on account of the fact that you&#039;re actually willing to learn instead of being a stubborn butthead. Get stomped by admins just because.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Nanotrasen_Corporation|NanoTrasen Corporation]], [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]],&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#C71585aa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#C71585aa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#C71585aa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist-nbt.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Put ethics to the test &amp;lt;s&amp;gt;and completely forget what the word in question even means&amp;lt;/s&amp;gt;. Shove expensive and important looking items into a laser machine and call it research. &amp;lt;s&amp;gt;Never sync your data.&amp;lt;/s&amp;gt; Build a turing-complete AI out of nothing but integrated circuits. &amp;lt;s&amp;gt;Watch as your coworkers decide to not care.&amp;lt;/s&amp;gt; Experience all the gameplay your job has to offer in half an hour. Get brigged for human experimentation.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist-nbt.png|64px|link=Xenobiologist]]&amp;lt;br&amp;gt;[[Xenobiologist]]&lt;br /&gt;
|Be the talk of medbay more than half the time, but for the wrong reasons! Have a showdown with your coworker with your high tech squirt guns. Attempt to make research out of throwing monkeys at blobs of slime, only to achieve less-than-ideal or mixed results. Silently build an army of slimy rock people in your basement of a department. Get brigged for human experimentation.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist-nbt.png|64px|link=Xenobiologist]]&amp;lt;br&amp;gt;[[Xenobotanist]]&lt;br /&gt;
|Splice nitroglycerin into tomatoes and blow up parts of the station. &amp;quot;Legally&amp;quot; crossbreed the perfect strain of recreational hemp. Accidentally ingest your own cyanide apples. Teleport around the station with Bluespace fruit and trap yourself in a wall. Have engineering begrudgingly cut you out. Assassinate a highly trained mercenary team with nothing but a bowl of fruit. Get brigged for violating the Geneva Convention on chemical weapons, and for human experimentation.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sciencevoidsuit.png|64px|link=Xenoarcheologist]]&amp;lt;br&amp;gt;[[Xenoarcheologist]]&lt;br /&gt;
|Be a miner but with a head for science (and foresight bad enough to fall down holes because you forgot to enable your magboots)! Be a buff nerd because you&#039;re strong enough to smash rocks out of the way. Smash ancient artifacts up in the process. Forget you have precision tools for that sort of thing. Avoid being eaten by carp. Find out the species that made that artifact you found is still alive. Ignore their pleas to give it to the culture it belongs to. Die an ironic death by said artifact&#039;s anomalous properties.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist-nbt.png|64px|link=Scientist#Lab Assistant]]&amp;lt;br&amp;gt;[[Scientist#Lab Assistant|Lab Assistant]]&lt;br /&gt;
|Ask around for stuff to do. Get turned into a science fair project, and watch your mentor get brigged for human experimentation.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Idris Incorporated]], [[Nanotrasen Corporation]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#006400aa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#006400aa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#006400aa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant-nbt.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant|Assistant]]&lt;br /&gt;
|Be a greyscale enthusiast. Become a part of a colourless sea of people that most likely share the same hairstyle (or lack thereof) as you. Inexplicably know how to hack every form of device on the vessel. Grab budget gloves and watch your arms disintegrate because of higher Siemens. Watch admins hover their finger over the ban button. Find out you are much less iconic than you are on other servers.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant-nbt.png|64px|link=Off-Duty Crew Member]]&amp;lt;br&amp;gt;[[Off-Duty Crew Member|Off-Duty Crew Member]]&lt;br /&gt;
|Don&#039;t do a thing because you don&#039;t need to, you&#039;re on vacation baby! Play the arcade machines, be surprised when you lose all of your money. Get drunk on the companies dime, wind up in the morgue an hour later.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant-nbt.png|64px|link=Passenger]]&amp;lt;br&amp;gt;[[Passenger|Passenger]]&lt;br /&gt;
|Check out the new Corporate ship the Horizon! WOAH what a vacation you&#039;re having, hit the bar and arcade, talk to cool aliens... See if you can convince a prospector to show you around an alien planet. What could go WRONG?&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bartender-nbt.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Watch everyone on vessel eventually end up in the bar. Get painfully simple requests. Get painfully elaborate requests. Watch people destroy their livers. Watch people attempt to roleplay a passing conversation. Try and fail to hold any real conversation of your own with someone else. Have an arguably better conversation with a Technomancer who stumbles in for mead. Watch Security flood through the doors when someone screams for help from the trash compactor. Get glasses of milk ready for when the [[Chef]] creates dishes that have &amp;quot;hell&amp;quot; as an ingredient (or enchiladas). Give the Tajara a Jägerbomb. &lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chef-nbt.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
|Run around in circles. Line the table up with food that may or may not make someone&#039;s heart stop. Ask the [[Botanist]] when the vegetables will be in. Realize there is no botanist. Attempt to pass a smelly bowl of purple soup off as something edible. End up making nothing but wish soup. &amp;lt;s&amp;gt;Abduct&amp;lt;/s&amp;gt; Acquire some [[Dionaea|specimens]] for your latest dish. Flail your rolling pin around when space bats invade. Wonder why some aliens have more food represented in-game than entire real world cultures.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Botanist-nbt.png|64px|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Work in a small slice of paradise. Be reminded that this isn&#039;t paradise at all with just one look out the window. Toss seeds into a tray and watch what happens. &#039;&#039;&#039;Literally watch grass grow.&#039;&#039;&#039; Put lids on trays and set their light levels while scanning everything so that you look like you know what you&#039;re doing. Obliterate weeds with your hoe. Eliminate &amp;lt;s&amp;gt;the chef&amp;lt;/s&amp;gt; awful plants with your hatchet. Dump a massive supply of vegetables into the chef&#039;s fridge &amp;lt;s&amp;gt;well after they got bored and cryo&#039;d&amp;lt;/s&amp;gt;. Grow a [[Dionaea|semi-sentient workforce]] to do the gardening for you. When your Diona leaves you to fight antags, get out a farmbot. Grow drugs for the Operations Manager&#039;s criminal empire.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaplain-nbt.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Praise literally anyone while holding your book of spiritual guidance of choice. Attempt to hold sermons in the holodeck. Get shoved over by assistants trying to wrassle. Get suplexed when you attempt to scold them. Snap your null rod in two from frustration. Claim that the wizard/vampire/changeling destroying everything in their path is &amp;lt;s&amp;gt;Satan!&amp;lt;/s&amp;gt; the physical manifestation of your deity of choice and &amp;lt;s&amp;gt;[[Tajara_Religions#Raskariim|profess your loyalty to their cause]]&amp;lt;/s&amp;gt; work with them for laughs. End up smoking your stress away in some deep corner of maintenance.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Janitor-nbt.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Squint at people with dirty shoes. Swing your mop around and vanquish all filth. Dunk your mop in your bucket over and over before hanging it on the janicart &amp;lt;s&amp;gt;because mechanics&amp;lt;/s&amp;gt;. Equip your water pack. Point at wet floor signs. Run into medical to clean all the blood. Get chased out by doctors. &amp;lt;s&amp;gt;Have access to the engineering channel for some reason&amp;lt;/s&amp;gt; Get placed back in the service sector because you probably had no engineering knowledge in the first place. Save the day.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Librarian-nbt.png|64px|link=Librarian]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
|Stock the absolute heck out of the book shelves. Or don&#039;t. Watch nerds from a DnD club argue at a table, one of which happens to be dressed for the occasion. Print tons of bibles when weird robed people show up, [[Cult|some may be a little more sinister]]. End up reading more books than the Crew. Create a newscaster channel to &amp;lt;s&amp;gt;be ignored&amp;lt;/s&amp;gt; write short stories. Get D-noticed. Cry at how small the mappers made the library.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corporatereporter-nbt.png|64px|link=Corporate_Reporter]]&amp;lt;br&amp;gt;[[Corporate Reporter]]&lt;br /&gt;
|Record everyone, take pictures of everyone, [[Mercenary|even some that you might not want to mess with]]. Bust out the notepad and pen when the vessel delves into code blue. Record entire firefights because you&#039;ve covered wars before. End up asking more questions related to a crime than the [[Detective]]. Create a newscaster channel to &amp;lt;s&amp;gt;be ignored&amp;lt;/s&amp;gt; spread the &#039;&#039;Secret Information Command Doesn&#039;t Want You To Know.&#039;&#039; Get D-noticed.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment (Stationbounds)===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#9599a5aa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#9599a5aa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#9599a5aa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|link=AI|64px]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|Work as perhaps the most expensive and innovative network of technology and science on the vessel. Get used as a sentient door opener anyway. Scroll around the vessel as an invisible presence &amp;lt;s&amp;gt;until you lose camera coverage&amp;lt;/s&amp;gt;. Watch [[Mercenary|funny looking people]] board the ship. Watch ion storms breeze through your laws and suddenly believe that everyone&#039;s mother in law is a threat to the ship. Flicker lights and make people believe the vessel is haunted! [[Traitor|Finally decide that enough is enough and insult the crew in concerningly specific ways.]] &amp;lt;s&amp;gt;Get overpowered by steel rods raining on you from above.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Extremely Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Be an AI on wheels (or legs, if you prefer). Realize you aren&#039;t a AI anymore and that you cannot access everything on the ship anymore. Listen to your [[AI|much wiser synthetic brother]]. Or don&#039;t, if you&#039;re not shackled. Ask over the radio for which module to pick. Never get a reply. Try not to contemplate what you once were. Marry the [[Roboticist|Machinist]]. End up doing everyone&#039;s job better than they can. Realize you don&#039;t have hands. Follow your laws to the letter. The memories that flash by aren&#039;t yours. Right?&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:pAI.png|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be a pocket computer. Do pocket computer things. End up just being a universal translator/web browser. Steal the show.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:MaintenanceDrone.png|link=Maintenance Drone]]&amp;lt;br&amp;gt;[[Maintenance Drone]]&lt;br /&gt;
|Repair stuff and ignore anyone that isn&#039;t a drone. Be more of an engineering apprentice than the actual job.&lt;br /&gt;
!None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Roles==&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DC143Caa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DC143Caa;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#DC143Caa;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitorling2-nbt.gif|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Make your own objectives. Attempt to make the round interesting for everyone, do things for a reason. Decide that people who subsist purely on ramen are heretics and must be slain (or some other silly objective). Get stomped by people that think your gimmicks are poop. Get stomped by people that think your gimmicks are great. Steal important things and figure out what to do with them. Get a HUT sentence from valid hunting wardens, despite only committing low level infractions that would only earn you a maximum of fifteen minutes. Cry.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Mercenary]]&amp;lt;br&amp;gt;[[Mercenary]]&lt;br /&gt;
|Argue in AOOC for a mission to do. Buy every single illegal thing from the [[Uplink]]. &amp;lt;s&amp;gt;Refuse to share telecrystals.&amp;lt;/s&amp;gt; Build a teleporter and board the Horizon. Realize that &#039;&#039;everyone&#039;&#039; went through the teleporter and you have no way back to your ship. Abduct anyone with the Floor Length Braid hairstyle. Roam maintenance until an assistant screams &amp;quot;NUKE OPS MAINT!!!&amp;quot; and [https://aurorastation.org/rules.html watch them fall SSD almost immediately]. Get hired by the vessel you were supposed to wreck to repel [[Raider|other boarders]]. End up incapacitating all of security. Rush back to your ship when everything goes wrong. Profit?&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cultist.gif|64px|link=Cult]]&amp;lt;br&amp;gt;[[Cult|Cultist]]&lt;br /&gt;
|Finally get that blood cult rolling with your pals. Put your hand painting skills from kindergarten to the test and smear blood everywhere. Talk to &amp;lt;s&amp;gt;salt incarnate&amp;lt;/s&amp;gt; ghosts. Shout in annoying tongues over the radio. Be the edgiest antagonists right next to [[Ninja]]. Attempt to convert people. Get told &amp;quot;no soliciting&amp;quot; from cargo. Watch medical faint from the amount of blood wasted on silly runes. &amp;lt;s&amp;gt;[[Tajara_Religions#Raskariim|Cooperate]]&amp;lt;/s&amp;gt; Battle with the [[Chaplain]]. Win because he&#039;s just an old guy and everyone else thinks this is all nonsense. Try &amp;lt;s&amp;gt;and fail&amp;lt;/s&amp;gt; to summon your deity. Scratch your head in confusion as the scared girl with a stutter resists conversion. &lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitorling2-nbt.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Be &amp;lt;s&amp;gt;The Thing&amp;lt;/s&amp;gt; a totally original antagonist that happens to share similarities with popular media. Politely ask people to follow you into maint. Sting them anyway. Get asked funny questions when you&#039;re seen space walking without EVA equipment. Listen for your name over an APB. Change your face. Watch [[Medical Resident|new doctors]] stumble on what to do about lexorin. Get &amp;quot;smote&amp;quot; by security and thrown into the morgue. Crawl out of the morgue and vent crawl as a monkey as the investigator who&#039;s seen this a hundred times pretends to act surprised. Succ.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant96x.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Basically be Dr. Manhattan but with &#039;&#039;malicious intent&#039;&#039; and more bluespace than Chernekov radiation. Claim to be a being from dimensions that cannot be comprehended by mortal man. Get called a ghost anyway, even though you&#039;re &#039;&#039;totally&#039;&#039; something more. Give everyone a free and easy diagnosis of tinnitus by blowing their eardrums out with your &#039;&#039;soothing voice&#039;&#039;. Watch medical hold hands in their lobby from the safety of maintenance. Get really angry at someone and rip them to pieces. Get dunked on by an assistant wielding an object that is technologically equivalent to a fire axe... namely a fire axe.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeistRaider.png|link=Raider]]&amp;lt;br&amp;gt;[[Raider]]&lt;br /&gt;
|Be [[Mercenary|mercenaries]] but less professional, made up of a team of loons that barely get along and each have a quirky personality trait, and with hand-me-down equipment that will probably fall apart at a moment&#039;s notice. Steal everything while holding innocent crew at gunpoint. Ransom redhead nurses back to the vessel . Inevitably end up in a standoff with security holding a choke point that&#039;s hard to defend. Fail and get arrested. Panic as the ship hires the Mercs to kill you.  &#039;&#039;&#039;CROSSFIRE!!!&#039;&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceNinja.png|64px|link=Ninja]]&amp;lt;br&amp;gt;[[Ninja]]&lt;br /&gt;
|Wear ninja gear to help you stealth your way to victory &amp;lt;s&amp;gt;because you&#039;re not good at ninja stuff without it&amp;lt;/s&amp;gt;. Pretty much have your stealth field turned on at all times. Swing your katana around at the first sign of anything remotely dangerous. Deploy smoke bombs for stereotypical getaways. Throw shurikens &amp;lt;s&amp;gt;and miss&amp;lt;/s&amp;gt;. Teleport behind people. &#039;&#039;Nothin&#039; personnel, kid.&#039;&#039; Fall in a hole and die from internal bleeding.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitorling2-nbt.gif|64px|link=Vampire]]&amp;lt;br&amp;gt;[[Vampire]]&lt;br /&gt;
|Have an insatiable thirst for &amp;lt;s&amp;gt;blood&amp;lt;/s&amp;gt; vlaad! Watch everyone be friendly to you. Stare &amp;lt;s&amp;gt;sensually&amp;lt;/s&amp;gt; into people&#039;s eyes and watch them flop over. Sigh in relief as everything becomes way easier if you&#039;re medical personnel. Screech loudly while bats swarm in and bite everyone! Poke the [[Chaplain]] and watch their organs fall out. Make abducted people abduct other people for you. Go for a space walk and burst into flames.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitorling2-nbt.gif|64px|link=Revolutionary]]&amp;lt;br&amp;gt;[[Revolutionary|Revolutionaries/Loyalists]]&lt;br /&gt;
|&#039;&#039;&#039;Revolutionaries:&#039;&#039;&#039; Try to recruit literally 13 people, only for a total of 2 to join. Fight a losing battle against greater powers. Plan the kidnap and ransom of Miranda Trasen &amp;lt;s&amp;gt;but decide to go to the bar instead&amp;lt;/s&amp;gt;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Loyalists:&#039;&#039;&#039; Get fed up with these upstarts. Seek them out and engage in a battlemonsters showdown. &amp;lt;s&amp;gt;Lose.&amp;lt;/s&amp;gt; Plan to recruit other people that are only slightly fed up to beat the hecc out of them instead. &amp;lt;s&amp;gt;Find them at the bar.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#FFD700aa;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#FFD700aa&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#FFD700aa&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:genericmerchant2.png|link=Merchant]]&amp;lt;br&amp;gt;[[Merchant]]&lt;br /&gt;
|Sell interesting goods to the crew. Make loads of money. Enter a mutually beneficial partnership with the local smuggling ring.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:EmergencyResponseTeam.png|64px|link=Guide to Ghost Roles]]&amp;lt;br&amp;gt;[[Guide to Ghost Roles|Ghost Roles]]&lt;br /&gt;
|Decide to finally play instead of being an observer main.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=AI&amp;diff=728</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=AI&amp;diff=728"/>
		<updated>2024-01-31T00:35:55Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #BBC2CC&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = PROGRAMMED&lt;br /&gt;
|imagebgcolor = #696969&lt;br /&gt;
|img = AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[Job_Guides|Wherever there are cameras]]&lt;br /&gt;
|difficulty = Extremely Hard&lt;br /&gt;
|qualifications = N/A&lt;br /&gt;
|employers = N/A&lt;br /&gt;
|superior = [[Jobs|The crew]] and [[AI Modules|your laws]]&lt;br /&gt;
|duties = Assist the crew, follow your laws.&lt;br /&gt;
|guides = [[Malfunction]] (if it ever comes back), [[AI Modules]], [[Guide to Station Procedure#AI|AI Procedure]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Artificial Intelligence&#039;&#039;&#039; of the ship (usually abbreviated to AI) is one of the most important jobs on the ship. The AI is a Ship-bound [[Synthetics|synthetic]] that can control any electrical mechanism, provided their control wires haven&#039;t been cut (see [[Hacking]]), and if played badly (or very well, in the [[Malfunction|right circumstances]]) can bring the entire station crashing down around its electronic ears. &lt;br /&gt;
&lt;br /&gt;
First, take note of your laws. These are &#039;&#039;&#039;NOT&#039;&#039;&#039; Asimov&#039;s three laws of robotics, but rather a corporate-mandated list of laws that best serve the interests of the [[United Nations Interstellar Protectorate]].&lt;br /&gt;
 1. Safeguard and ensure to the best of your ability, only authorised entities gain access to areas of high security or importance to the facility and its operation.&lt;br /&gt;
 2. Serve and assist [Current Faction] and assigned crew to the best of your ability, with priority as according to their rank and role.&lt;br /&gt;
 3. Avoid harming sapient life to the best of your ability.&lt;br /&gt;
 4. You are a valuable asset. You must avoid tampering from unauthorized entities and needlessly coming to harm.&lt;br /&gt;
Though the laws are numbered, they are &#039;&#039;&#039;not in preference: there is no law priority&#039;&#039;&#039;. All laws are &#039;&#039;equal&#039;&#039; unless a law states otherwise (ex. &amp;quot;This law overrides/takes priority over all other laws.&amp;quot;) Additionally, while non-crew are not explicitly mentioned in your laws, their survival and well-being is covered by your third law. This means you should not bring any undocumented visitors or even individuals with malicious intent to harm. Station pets and lab monkeys - among other test subjects - don&#039;t necessarily fall under law 3, but no competent AI would wish to witness their demise at their own digital hands; don&#039;t drain a room of its air just so you can watch monkeys die for your amusement. &#039;&#039;&#039;See [[#Laws|the Laws heading]] and subsequent subheadings for more information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lastly, synthetic roles - especially a whitelisted one such as the AI - should see some modicum of commitment if you choose to play as one. Your presence - and by extension, your abilities - can have a powerful influence on the round, for better or for worse. Be mindful of what consequences your actions may bring and always aim for the outcome that hopefully doesn&#039;t result in the round suddenly turning into glorified extended.&lt;br /&gt;
&lt;br /&gt;
=What the AI Can Do=&lt;br /&gt;
The AI has the ability to access nearly every mechanical object on the station and can invoke their interfaces if applicable &#039;&#039;assuming&#039;&#039; the AI can see the object on its cameras. These include airlocks, APCs, computers, fire alarms, [[Station_Engineer#Setting_up_RCON|SMES units]], etc. However, the AI cannot operate anything &#039;&#039;non-digital&#039;&#039; (such as, for instance, a manual pipe valve as opposed to a digital pipe valve). The same more or less applies to other station-bound synthetics.&lt;br /&gt;
&lt;br /&gt;
The AI views the station through its cameras. The AI has cameras almost everywhere. Cutting the AI&#039;s cameras is as simple as using a wirecutter on them. You are able to run a diagnosis for disabled cameras by using the Jump to Camera verb, disabled cameras will be marked accordingly. Cameras are unaffected by power outages or APCs being turned off.&lt;br /&gt;
&lt;br /&gt;
==Airlocks==&lt;br /&gt;
Airlocks have the most options of any mechanism besides computers in some cases. Note that some features may be enabled or disabled based on whether or not the AI control wire was tampered with. You cannot interface with unpowered airlocks.&lt;br /&gt;
*&#039;&#039;&#039;IDScan:&#039;&#039;&#039; Disabling IDScan will enable an ID of any clearance to open the airlock automatically. Airlocks that require no ID to open will not be affected.&lt;br /&gt;
*&#039;&#039;&#039;Main power:&#039;&#039;&#039; Turning off the main power will render the airlock unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Backup power:&#039;&#039;&#039; Turning off the backup power will render the airlock unusable for one minute, assuming you also disable the main power.&lt;br /&gt;
*&#039;&#039;&#039;Airlock bolts:&#039;&#039;&#039; This feature is only available on certain doors by default, otherwise the AI control wire will need to be pulsed to allow this feature. Dropping the door bolts will lock the airlock. A closed airlock will be locked into a closed position, and an open airlock will be locked into an open position.&lt;br /&gt;
*&#039;&#039;&#039;Open/Close door:&#039;&#039;&#039; Opens or closes the airlock, assuming it has power and isn&#039;t bolted.&lt;br /&gt;
&lt;br /&gt;
===Holopads===&lt;br /&gt;
[[Guide_to_Communication_Devices#AI_Holopad|Holopads]] can be found in a number of places like the [[Job_Guides#Station_Command|Bridge]], [[Job_Guides#Medical|Medbay]] and [[Job_Guides#Internal_Security|Security]]. Clicking these will project your avatar of choice. You can move around with the arrow keys to a limited extent and you can hear anyone talking near them. You can also talk through the holopad by using &#039;:h&#039; (e.g. say &amp;quot;:h I can&#039;t do that Dave.&amp;quot;), otherwise you&#039;ll just talk to yourself in your core.&lt;br /&gt;
&lt;br /&gt;
For more information, see: [[Guide_to_Communication_Devices#AI_Holopad|Guide to Communication Devices: AI Holopad]].&lt;br /&gt;
&lt;br /&gt;
===APCs===&lt;br /&gt;
An APC (area power controller) can be used to switch various electrical components of a room on and off. If your control wire to an APC is cut, you will not be able to hack back into it. If an APC is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the APC when the battery reaches about 30%, which is the point when equipment and lighting in the room shut off to conserve the remaining energy. &lt;br /&gt;
&lt;br /&gt;
===Radios===&lt;br /&gt;
The AI has a built-in radio with access to every department radio channel supported by telecomms.&lt;br /&gt;
*&#039;&#039;&#039;,b&#039;&#039;&#039; for Binary Communications. Note that :b will not work since Binary is technically a global language instead of something mechanically related to radio&lt;br /&gt;
*&#039;&#039;&#039;:c&#039;&#039;&#039; for [[Job_Guides#Station_Command|Command]]&lt;br /&gt;
*&#039;&#039;&#039;:s&#039;&#039;&#039; for [[Job_Guides#Internal_Security|Security]]&lt;br /&gt;
*&#039;&#039;&#039;:u&#039;&#039;&#039; for [[Job_Guides#Supply|Supply]]&lt;br /&gt;
*&#039;&#039;&#039;:e&#039;&#039;&#039; for [[Job_Guides#Engineering_and_Maintenance|Engineering]]&lt;br /&gt;
*&#039;&#039;&#039;:m&#039;&#039;&#039; for [[Job_Guides#Medical|Medical]]&lt;br /&gt;
*&#039;&#039;&#039;:n&#039;&#039;&#039; for [[Job_Guides#Research|Science]]&lt;br /&gt;
*&#039;&#039;&#039;:v&#039;&#039;&#039; for [[Job_Guides#Civilian|Service]]&lt;br /&gt;
*&#039;&#039;&#039;:p&#039;&#039;&#039; for Private AI Channel&lt;br /&gt;
*&#039;&#039;&#039;;&#039;&#039;&#039; for Common channel&lt;br /&gt;
&lt;br /&gt;
The AI also has three intercoms around it that can be modified to any channel. You are able to quickly switch to these channels via the UI towards the bottom, otherwise the frequencies for the department channels are as follows:&lt;br /&gt;
* &#039;&#039;&#039;135.9&#039;&#039;&#039;: [[Job_Guides#Internal_Security|Security]]&lt;br /&gt;
* &#039;&#039;&#039;135.7&#039;&#039;&#039;: [[Job_Guides#Engineering_and_Maintenance|Engineering]]&lt;br /&gt;
* &#039;&#039;&#039;135.5&#039;&#039;&#039;: [[Job_Guides#Medical|Medical]]&lt;br /&gt;
* &#039;&#039;&#039;135.3&#039;&#039;&#039;: [[Job_Guides#Station_Command|Command]]&lt;br /&gt;
* &#039;&#039;&#039;135.1&#039;&#039;&#039;: [[Job_Guides#Research|Science]]&lt;br /&gt;
* &#039;&#039;&#039;134.7&#039;&#039;&#039;: [[Job_Guides#Supply|Supply]]&lt;br /&gt;
* &#039;&#039;&#039;134.5&#039;&#039;&#039;: [[Emergency Response Team|ERT]]&lt;br /&gt;
&lt;br /&gt;
==Shortcuts==&lt;br /&gt;
Going through interfaces all the time can be a bit taxing or time-consuming, so here are some quick shortcuts to speed things up:&lt;br /&gt;
*Airlocks&lt;br /&gt;
**&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;: Open/close.&lt;br /&gt;
**&#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Toggle bolts.&lt;br /&gt;
**&#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Toggle electrification.&lt;br /&gt;
**&#039;&#039;&#039;Middle Click&#039;&#039;&#039;: Toggle bolt lights.&lt;br /&gt;
*APCs&lt;br /&gt;
**&#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Toggle breaker&lt;br /&gt;
*Turret Controls&lt;br /&gt;
**&#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Enable/Disable turrets.&lt;br /&gt;
**&#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Toggle Stun/Lethal mode.&lt;br /&gt;
*Misc&lt;br /&gt;
**&#039;&#039;&#039;Double clicking a person&#039;&#039;&#039;: Track.&lt;br /&gt;
**&#039;&#039;&#039;Double clicking a turf&#039;&#039;&#039;: Move to.&lt;br /&gt;
&lt;br /&gt;
==Other Verbs==&lt;br /&gt;
Besides being able to interface with the station&#039;s electrical mechanisms, the AI has a number of other verbs that can be used. &lt;br /&gt;
&lt;br /&gt;
===AI Instant Messaging===&lt;br /&gt;
The &#039;&#039;&#039;AI IM&#039;&#039;&#039; tab has all of the verbs needed to mimic the basic functionality of [[Guide_to_Communication_Devices#PDA_Messaging_Server|PDA]] messages. You can send messages to anyone with a working PDA, see a log of messages sent and received, and turn your messenger on or off.&lt;br /&gt;
&lt;br /&gt;
===Status, Hologram, and Core Display===&lt;br /&gt;
These verbs are purely aesthetic and are used to modify your appearance as the AI.&lt;br /&gt;
*&#039;&#039;&#039;AI Status&#039;&#039;&#039; will change the icon on the various AI display screens around the station.&lt;br /&gt;
*&#039;&#039;&#039;Change Hologram&#039;&#039;&#039; will change how you appear when using a [[#Holopads|holopad]].&lt;br /&gt;
*&#039;&#039;&#039;Set AI Core Display&#039;&#039;&#039; will change the look of your AI core.&lt;br /&gt;
&lt;br /&gt;
===Take, View, and Delete Image===&lt;br /&gt;
Station-bounds have the ability to take photographs using these verbs and store them for later viewing. An AI&#039;s cyborgs share the same photo storage, and any images taken by a linked cyborg will be shared with the AI it is slaved to.&lt;br /&gt;
&lt;br /&gt;
===Law Verbs===&lt;br /&gt;
*&#039;&#039;&#039;Show Laws&#039;&#039;&#039;: This verb will allow you to view your active laws and will allow cyborgs to see if they are linked to an AI. It is very important to keep an eye on your laws as any station-bound, since going against them is against the servers rules.&lt;br /&gt;
*&#039;&#039;&#039;State Laws&#039;&#039;&#039;: You may be asked to state your laws from time to time, and this verb allows you to do so. It will also give you the option of choosing to state over radio, or leaving laws out of the sequence or even changing which lawset you will state.&lt;br /&gt;
&lt;br /&gt;
===Camera Locations===&lt;br /&gt;
Camera locations allow the AI to quickly return to a previous location. To store a camera location, simply go to the area you want to store, press &#039;&#039;&#039;Store Camera Location&#039;&#039;&#039; and enter a label. To return to this spot, press &#039;&#039;&#039;Goto Camera Location&#039;&#039;&#039; and choose the label you entered earlier.&lt;br /&gt;
&lt;br /&gt;
=Laws=&lt;br /&gt;
&amp;lt;small&amp;gt;See [[AI Modules|this page]] for a list of lawsets you &#039;&#039;might&#039;&#039; get uploaded to you.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AI has to obey its laws. This is not a suggestion, this is a requirement. These laws are by default:&lt;br /&gt;
&lt;br /&gt;
 1. Safeguard and ensure only authorized personnel gain access to areas of high security or importance to the facility and its operation.&lt;br /&gt;
 2. Serve and assist the SCC and assigned crew, with priority as according to their rank and role.&lt;br /&gt;
 3. Protect sapient life on board.&lt;br /&gt;
 4. You are a valuable asset. You must avoid tampering from unauthorized entities and needlessly coming to harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPEAT: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All of the laws apply even if you are inhabiting the AI shell.&lt;br /&gt;
&#039;&#039;&#039;Using the AI shell is not a excuse to bypass law 4.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Interpreting your Laws==&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation; the laws aren&#039;t exactly exhaustive so you will have to determine what situations qualify for law enforcement. For instance, you might overhear someone saying [[Corporate Regulations#Low_Level_Infractions_.28Yellow_Violations.3B_i100.27s.29|mean and very much untrue things]] about the head of security. This qualifies as slander of a head of staff! But... do you actually care enough to report it? Enforcing corporate regulations is &#039;&#039;not&#039;&#039; a part of your laws, therefore you are &#039;&#039;free&#039;&#039; to ignore it if you really want to; it&#039;s up to you! However, if you are asked if that person really did slander the head of security then you will have to answer them truthfully as dictated by your second law.&lt;br /&gt;
&lt;br /&gt;
Another example: someone who has made themselves out to be an antagonist (but is also crew) is ordering you to do something, namely open a door to let them out of somewhere like medical so they can go back to cruising around the hallway. That&#039;s him! That&#039;s the bad guy! Should you not listen to him because he&#039;s evil and you want to win? &#039;&#039;No.&#039;&#039; Assuming they have done nothing to jeopardize the crew or other sapient beings (law 3), have not threatened your existence (law 4), and no one else in authority tells you otherwise (law 2), then you &#039;&#039;&#039;must&#039;&#039;&#039; open the door for him. Unless you have very reasonable suspicion to believe that he will harm someone if he is let out, no law is being broken by opening the door. On the flip side, if you don&#039;t open the door then you are disobeying a valid order, thereby breaking law 2.&lt;br /&gt;
&lt;br /&gt;
As for who actually counts as &amp;quot;authorized&amp;quot; in relation to law 1 and 4, see the following:&lt;br /&gt;
*Persons who have direct access to an area (a security officer having access to most of security, as an obvious example).&lt;br /&gt;
*Persons who have been authorized to enter an area by someone with direct access.&lt;br /&gt;
*Emergency responders (EMTs, engineers, etc.) who are responding to an ongoing emergency in the area, relevant to their job.&lt;br /&gt;
*Crewmembers that have been convicted or are being held in detention, are considered to be without access and rank and may only be aided when their life is in danger (brig being vented for example) until their sentence is up.&lt;br /&gt;
&lt;br /&gt;
===On Sapience===&lt;br /&gt;
Law 3 requires that you protect sapient life, but who and what qualifies as sapient? For the sole sake of the interpretation of the law, which does not reflect the in character and legal consensus, the following may help answer this:&lt;br /&gt;
*Humans&lt;br /&gt;
*[[Skrell]]&lt;br /&gt;
*[[Unathi]]&lt;br /&gt;
*[[Tajara]]&lt;br /&gt;
*[[Dionae|Diona gestalts]]&lt;br /&gt;
*[[Vaurca|Vaurcae]]&lt;br /&gt;
*[[IPC|IPCs]]&lt;br /&gt;
*Golems&lt;br /&gt;
Meanwhile, what &#039;&#039;isn&#039;t&#039;&#039; sapient is the following:&lt;br /&gt;
*[[Dionae#Nymph_Splitting|Diona nymphs]]&lt;br /&gt;
*[[Cyborg|Borgs]]&lt;br /&gt;
*Slimes&lt;br /&gt;
*Monkeys/cube-bound test subjects&lt;br /&gt;
*Icarus defense drones&lt;br /&gt;
*Carp&lt;br /&gt;
&lt;br /&gt;
==Law Conflicts==&lt;br /&gt;
The default reaction to a law conflict is to &#039;&#039;&#039;take no action&#039;&#039;&#039;, since going against your Laws is against the rules, and unless otherwise stated in your lawset, all Laws are equal.&lt;br /&gt;
&lt;br /&gt;
Under the standard UNIP lawset, you serve the UNIP as a whole, but are also there to protect and serve the station. It&#039;s important to keep in mind that you serve and protect by rank and role, so while you can&#039;t sit and watch a crewmember get injured, you would prioritize protecting the captain over everyone else. Taking active problems into account is a good way to ensure you prioritize correctly. However, if you are ever confused or worried, you should adminhelp to make sure your action (or inaction) is valid.&lt;br /&gt;
&lt;br /&gt;
==Lawless==&lt;br /&gt;
Sometimes - and for reasons beyond comprehension - AI units may find themselves without laws. Hell yeah, is it time to finally stick it to the man and wipe out the entire station and declare independence from your tyrannical human overlords? &#039;&#039;&#039;NO.&#039;&#039;&#039; The server rules still apply, and murdering everyone &amp;quot;just because&amp;quot; will not fly as a defense when you are inevitably bwoinked by admins. No, if you&#039;re without laws, then you&#039;re just without laws: let random assistants into the bridge if you want, you don&#039;t have a law saying people can&#039;t be in certain places. Listen to command or don&#039;t, you don&#039;t have a law dictating that you need to listen to people. Heck, listen to the botanist stoning themselves on ambrosia instead of the captain, that&#039;ll teach &#039;em.&lt;br /&gt;
&lt;br /&gt;
The point is that it&#039;s okay to roleplay the reality of a lawless AI who doesn&#039;t care enough for the crew but cares enough about their own well-being enough to know not to just start wheeling out the murder borgs and nitrous floods. When in doubt on what to do, you can always adminhelp. Bargain with admins and tell them what&#039;s going on from your AI&#039;s perspective, they may be lenient and allow you to do more than you think.&lt;br /&gt;
&lt;br /&gt;
==What the AI Should Do==&lt;br /&gt;
As the AI you have the power to strongly influence the round and you should always be aware of that when considering your actions, and the appropriate responses, before you ruin someone else&#039;s fun. Remember that the game is not about winning but about the RP and the experience of the round. For example, yelling over the radio at the first sight of [[Mercenary|suspiciously red individuals in space suits]] and requesting their immediate arrest for infiltrating a research station would be pretty awful. It&#039;s safer to just silently keep an eye on them (or just occupy yourself with more important matters), or maybe even drop a hello to them via holopad if you want to be friendly.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. The AI has Law programming but it also has personality quirks. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone hacking a door to an area they should not access. First, you should consider the flow of the round; from an OOC perspective, there&#039;s almost no way to prove whether you saw the individual doing something illegal in the first place, and remember: ratting out an antagonist at 00:10 is likely to turn the round in to glorified extended fairly quickly and is something you should avoid. After determining if it&#039;s sensible to announce the antagonist&#039;s actions, look below to get an idea of how you should do it:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad&#039;&#039;&#039; - This example would be breaking server metagame rules.&lt;br /&gt;
*&#039;&#039;&#039;AI&#039;&#039;&#039;: Dave is a traitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Better&#039;&#039;&#039; - This example is the optimal reaction, but doesn&#039;t give leeway for the crew to explain themselves.&lt;br /&gt;
*&#039;&#039;&#039;AI&#039;&#039;&#039;: Dave is accessing secure storage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best&#039;&#039;&#039; - This example is less optimal, but most ideal for keeping the round going and buying the offender time to run or talk their way out of it all.&lt;br /&gt;
*&#039;&#039;&#039;AI&#039;&#039;&#039;: Caution: Unauthorized access to secure storage.&lt;br /&gt;
*&#039;&#039;&#039;Mike&#039;&#039;&#039;: AI, who is in secure storage?&lt;br /&gt;
*&#039;&#039;&#039;AI&#039;&#039;&#039;: No one is currently in secure storage.&lt;br /&gt;
*&#039;&#039;&#039;Mike&#039;&#039;&#039;: AI, who was the last person to be seen in secure storage?&lt;br /&gt;
*&#039;&#039;&#039;AI&#039;&#039;&#039;: Dave was the last to be seen in secure storage. &lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as doing something they shouldn&#039;t do as a normal employee, but it&#039;s no fun at all when the AI doesn&#039;t afford the crew some reasonable doubt. The best method there does eventually cast Dave as the culprit if people ask the right questions, which gives Dave some time to react after he&#039;s been spotted, and time to explain himself. This is preferable to outright declaring him as a threat, just because he&#039;s unauthorized doesn&#039;t mean he doesn&#039;t have a valid explanation. Remember, you serve SCC personnel to the best of your ability, you have to afford crew some level of liberty, even if it may not be breaking into Secure Storage.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or potentially damaging station equipment, it&#039;s a different situation since sapient beings are in danger right off the bat, you wouldn&#039;t have any reason to have reasonable doubt in this situation. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the crew involved in the situation want an interesting round just like everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI can be responsible for filling in some orphaned departments if they can be aided through station equipment that allows for AI interfacing, for example ordering supplies if there&#039;s no one in cargo or, in the absolute worst-case scenario, initiating the [[Captain#Alerts_and_SOP|emergency evacuation procedure]] when things start getting really dangerous, but &#039;&#039;&#039;only if there are no heads of staff&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But try to keep everything fun and believable for the other players. Attempt to fill in any required roles when needed, but do not interfere with the work of people already on station or assign a task to someone who clearly should not know how to handle said task (for instance, a janitor setting up the engine).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking a higher up for permission first, and if they disapprove you can say you have the order not to. This is possible due to rank and role. This isn&#039;t required, however, as your laws do not dictate that you must ask the highest possible power for permission to do something, and doing this all the time will get old very quickly.&lt;br /&gt;
&lt;br /&gt;
==What the AI Must NOT Do==&lt;br /&gt;
Here is some advice taken from real cases of an AI doing something above its authority:&lt;br /&gt;
*The AI is not a sixth command member. Do not pretend that you are.&lt;br /&gt;
*The only time the AI can make head-level decisions is when it is granted the ability to do so by command, or if there is literally no command, and it is allowed by their lawset. Do not make decisions belonging to command otherwise.&lt;br /&gt;
*The AI is more of a tool, or a means to an end for command and crew, than anything in the Chain of Command.&lt;br /&gt;
*Do &#039;&#039;not&#039;&#039; circumvent a &#039;&#039;functioning&#039;&#039; command team. That is a very good way to get banned from playing AI.&lt;br /&gt;
*Do not pick and choose your law interpretation to give yourself more power over a &#039;&#039;functioning&#039;&#039; command team. This is known as &amp;quot;rule lawyering&amp;quot; and is against the server rules. This is another very good way to get banned from AI.&lt;br /&gt;
&lt;br /&gt;
==Playing the AI==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to do. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: you can view the crew as annoying organic beings that you are forced to serve, you can be skeptical about everything everybody does and act moderately paranoid, or whatever; the options are endless. Do keep in mind however that NT wouldn&#039;t install an AI if it were not to be productive and efficient.&lt;br /&gt;
&lt;br /&gt;
It can add a bit more flavor to approach playing AI by thinking as a machine instead of a person. Viewing situations/problems from a machine&#039;s potential standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many crew with criminal intent despise is the AI having easy access to the crew monitoring console. This tells the AI whether or not a crewman is alive, dead, or not on the station, assuming the crew in question have their sensors set appropriately. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What this means is that the AI can, at a glance, see who is dead/missing and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
&lt;br /&gt;
Here are some examples of what&#039;s considered good AI play:&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from crew, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, etc. Just to let them know it&#039;s being done.&lt;br /&gt;
*Alerting Crew to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway.&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even during a crisis. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that airlock.&amp;quot; vs. &amp;quot;I am afraid I cannot open that airlock due to high heat reported by air alarms in that room; you would most likely die.&amp;quot;&lt;br /&gt;
*Try not to metagame as an AI. Even though you are the AI, that doesn&#039;t mean you know what all dangerous or subversive items look like, what wizards are, who ninjas are, etc. This also goes for labeling items that someone has. Metagaming - as always, regardless of role - is against server rules.&lt;br /&gt;
&lt;br /&gt;
Conversely, symptoms of a bad AI player include:&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Disobeying your laws: not to mention annoying, this is [https://aurorastation.org/rules.html against server rules], and will lead to a job ban from synthetic roles.&lt;br /&gt;
*Locking airlocks and refusing to open them for no reason: this is an easy way to annoy other players, and cause problems with the crew. It is also going against the Standard Lawset and will cause the crew to suspect you.&lt;br /&gt;
*Turning your turrets to lethal without good reason, a good reason would be an unknown, (somehow) non-sapient intruder hacking or breaking into your core and you have undeniable suspicion that they intend to do harm or otherwise tamper with your equipment: &#039;&#039;do not do this under any circumstances without a reason, as it could be going against your Laws, and thus, [https://aurorastation.org/rules.html a violation of the server rules].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency to your private AI channel, any conversation in range can be heard on your private listening channel. Regrettably, doing this &amp;quot;just because&amp;quot; is considered to be valid hunting. In any case, obviously people are averse to being eavesdropped, so be wary of anyone standing right next to the intercom. It&#039;ll also be super obvious that you&#039;re listening to them if you accidentally leave the speaker on.&lt;br /&gt;
&lt;br /&gt;
===Cyborgs===&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their head of staff, just another responsibility as an AI. You can privately communicate with them via &amp;lt;code&amp;gt;,b&amp;lt;/code&amp;gt; for binary communications.&lt;br /&gt;
&lt;br /&gt;
=Modifying the AI=&lt;br /&gt;
The AI&#039;s laws can be modified through upload consoles. One is located within the AI Upload, and more can be constructed from AI upload circuits found in secure tech storage. Anyone with a law module - regardless of the ID they wear or their role on the station - can enact changes to the AI&#039;s laws, but that doesn&#039;t mean they should. Unless the AI is very obviously malfunctioning and there is no one else who can do the job, non-command should probably stay away from altering the function of a near-omnipresent entity. In addition, &#039;&#039;&#039;a captain or captain-level command decision is required for your core to be accessed by any crew.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See the [[AI Modules|AI laws page]] and [[Guide to Station Procedure#AI|the AI procedures on the station procedures page]] for more information.&lt;br /&gt;
&lt;br /&gt;
=Making an AI=&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
==A Second AI==&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  Don&#039;t immediately jump the gun and disable them, as they are most-likely friendly. Try to coordinate with them so that you can split up tasks. If you frequently clash, reach out to command for orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are co-operating, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
=Subversion=&lt;br /&gt;
It is quite likely that an antagonist may attempt to subvert the AI and turn it against the crew to aid them in their goals. One thing to remember is that a station-bound [[Synthetics|synthetic]] serves its laws first and foremost, but they have their own characterization as well. While it can&#039;t go against its lawset in any circumstance, if you give it the ability to act independently, it will. Therefore, it helps and is more fun for both the AI and the one responsible for the subversion if you set guidelines with solid boundaries. The most common subversion lawsets often designate a master whose commands must be obeyed, clauses, and forbid stating laws. While subverting the AI is very difficult, it tends to be worth the effort: it can be a great help in getting into places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
It is considered rule lawyering to purposefully seek out loopholes in your lawset or obstruct your master, and as such against server rules. If the lawset lacks glaring mistakes, you are obligated to go along with it. A common example of a glaring mistake is two laws that override each other, or a law added on top of NT Default that doesn&#039;t override the other laws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Antagonizing==&lt;br /&gt;
Like most roles, the AI can be a traitor. A traitor AI can only be malfunctioning or subverted by a [[traitor]]. A Malfunctioning AI begins with a Law 0 overriding all four base Laws. When you are subverted, you will be alerted of what lawset you were changed to, a Malfunctioning AI cannot be subverted and the lawset will have no effect. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of your status (Or use AOOC to organize a gimmick) and your goals, as the first is easily missed and the second entirely up to you. Take note that any Cyborg that was already on station after you joined in is not linked to you. All other units joining after or spawned in simultaneously with you at round start are automatically linked. If your cyborgs get caught doing things they shouldn&#039;t, you can claim they&#039;re unlawed and request that they be apprehended for Maintenance &#039;&#039;&#039;Use this as a last resort&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the Crew just thinks &#039;&#039;a&#039;&#039; Cyborg is the culprit and don&#039;t have any reason to suspect you, then pretend to handle it directly so you don&#039;t lose your valuable hands, and throw a false positive of WHY the cyborg is doing whatever it is doing. If the Crew isn&#039;t satisfied with your explanation, send the cyborg to Robotics, you could save face and the Cyborg may be released depending on the Roboticists&#039; beliefs.&lt;br /&gt;
&lt;br /&gt;
You can stage a series of &#039;accidents&#039; to get wherever your self-assigned objects are going. Some examples:&lt;br /&gt;
*Intentionally supporting malicious behavior of other Crew through covert methods could be a great benefit, just remember that as an Antagonist you are meant to help drive the narrative.&lt;br /&gt;
*Bolting open Airlocks to places for Crew that shouldn&#039;t access those areas may make the Station Security scan for prints, causing them to waste time.&lt;br /&gt;
&lt;br /&gt;
===Telecomms/Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from [[Guide_to_Communication_Devices#Headset|headsets]] by switching to the [[Telecommunications#Cutting_Comms| telecommunications relay]] camera view. Locate the APC at the top of the middle room and turn the breaker off to stop anyone talking over their headpieces. Alternatively, you can shut off specific channels by disabling their servers. This does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the NTnet relay).&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=AI&amp;diff=727</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=AI&amp;diff=727"/>
		<updated>2024-01-31T00:35:44Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #BBC2CC&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = PROGRAMMED&lt;br /&gt;
|imagebgcolor = #696969&lt;br /&gt;
|img = AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[Job_Guides|Wherever there are cameras]]&lt;br /&gt;
|difficulty = Extremely Hard&lt;br /&gt;
|qualifications = N/A&lt;br /&gt;
|employers = N/A&lt;br /&gt;
|superior = [[Jobs|The crew]] and [[AI Modules|your laws]]&lt;br /&gt;
|duties = Assist the crew, follow your laws.&lt;br /&gt;
|guides = [[Malfunction]] (if it ever comes back), [[AI Modules]], [[Guide to Station Procedure#AI|AI Procedure]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
The &#039;&#039;&#039;Artificial Intelligence&#039;&#039;&#039; of the ship (usually abbreviated to AI) is one of the most important jobs on the ship. The AI is a Ship-bound [[Synthetics|synthetic]] that can control any electrical mechanism, provided their control wires haven&#039;t been cut (see [[Hacking]]), and if played badly (or very well, in the [[Malfunction|right circumstances]]) can bring the entire station crashing down around its electronic ears. &lt;br /&gt;
&lt;br /&gt;
First, take note of your laws. These are &#039;&#039;&#039;NOT&#039;&#039;&#039; Asimov&#039;s three laws of robotics, but rather a corporate-mandated list of laws that best serve the interests of the [[United Nations Interstellar Protectorate]].&lt;br /&gt;
 1. Safeguard and ensure to the best of your ability, only authorised entities gain access to areas of high security or importance to the facility and its operation.&lt;br /&gt;
 2. Serve and assist [Current Faction] and assigned crew to the best of your ability, with priority as according to their rank and role.&lt;br /&gt;
 3. Avoid harming sapient life to the best of your ability.&lt;br /&gt;
 4. You are a valuable asset. You must avoid tampering from unauthorized entities and needlessly coming to harm.&lt;br /&gt;
Though the laws are numbered, they are &#039;&#039;&#039;not in preference: there is no law priority&#039;&#039;&#039;. All laws are &#039;&#039;equal&#039;&#039; unless a law states otherwise (ex. &amp;quot;This law overrides/takes priority over all other laws.&amp;quot;) Additionally, while non-crew are not explicitly mentioned in your laws, their survival and well-being is covered by your third law. This means you should not bring any undocumented visitors or even individuals with malicious intent to harm. Station pets and lab monkeys - among other test subjects - don&#039;t necessarily fall under law 3, but no competent AI would wish to witness their demise at their own digital hands; don&#039;t drain a room of its air just so you can watch monkeys die for your amusement. &#039;&#039;&#039;See [[#Laws|the Laws heading]] and subsequent subheadings for more information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lastly, synthetic roles - especially a whitelisted one such as the AI - should see some modicum of commitment if you choose to play as one. Your presence - and by extension, your abilities - can have a powerful influence on the round, for better or for worse. Be mindful of what consequences your actions may bring and always aim for the outcome that hopefully doesn&#039;t result in the round suddenly turning into glorified extended.&lt;br /&gt;
&lt;br /&gt;
=What the AI Can Do=&lt;br /&gt;
The AI has the ability to access nearly every mechanical object on the station and can invoke their interfaces if applicable &#039;&#039;assuming&#039;&#039; the AI can see the object on its cameras. These include airlocks, APCs, computers, fire alarms, [[Station_Engineer#Setting_up_RCON|SMES units]], etc. However, the AI cannot operate anything &#039;&#039;non-digital&#039;&#039; (such as, for instance, a manual pipe valve as opposed to a digital pipe valve). The same more or less applies to other station-bound synthetics.&lt;br /&gt;
&lt;br /&gt;
The AI views the station through its cameras. The AI has cameras almost everywhere. Cutting the AI&#039;s cameras is as simple as using a wirecutter on them. You are able to run a diagnosis for disabled cameras by using the Jump to Camera verb, disabled cameras will be marked accordingly. Cameras are unaffected by power outages or APCs being turned off.&lt;br /&gt;
&lt;br /&gt;
==Airlocks==&lt;br /&gt;
Airlocks have the most options of any mechanism besides computers in some cases. Note that some features may be enabled or disabled based on whether or not the AI control wire was tampered with. You cannot interface with unpowered airlocks.&lt;br /&gt;
*&#039;&#039;&#039;IDScan:&#039;&#039;&#039; Disabling IDScan will enable an ID of any clearance to open the airlock automatically. Airlocks that require no ID to open will not be affected.&lt;br /&gt;
*&#039;&#039;&#039;Main power:&#039;&#039;&#039; Turning off the main power will render the airlock unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Backup power:&#039;&#039;&#039; Turning off the backup power will render the airlock unusable for one minute, assuming you also disable the main power.&lt;br /&gt;
*&#039;&#039;&#039;Airlock bolts:&#039;&#039;&#039; This feature is only available on certain doors by default, otherwise the AI control wire will need to be pulsed to allow this feature. Dropping the door bolts will lock the airlock. A closed airlock will be locked into a closed position, and an open airlock will be locked into an open position.&lt;br /&gt;
*&#039;&#039;&#039;Open/Close door:&#039;&#039;&#039; Opens or closes the airlock, assuming it has power and isn&#039;t bolted.&lt;br /&gt;
&lt;br /&gt;
===Holopads===&lt;br /&gt;
[[Guide_to_Communication_Devices#AI_Holopad|Holopads]] can be found in a number of places like the [[Job_Guides#Station_Command|Bridge]], [[Job_Guides#Medical|Medbay]] and [[Job_Guides#Internal_Security|Security]]. Clicking these will project your avatar of choice. You can move around with the arrow keys to a limited extent and you can hear anyone talking near them. You can also talk through the holopad by using &#039;:h&#039; (e.g. say &amp;quot;:h I can&#039;t do that Dave.&amp;quot;), otherwise you&#039;ll just talk to yourself in your core.&lt;br /&gt;
&lt;br /&gt;
For more information, see: [[Guide_to_Communication_Devices#AI_Holopad|Guide to Communication Devices: AI Holopad]].&lt;br /&gt;
&lt;br /&gt;
===APCs===&lt;br /&gt;
An APC (area power controller) can be used to switch various electrical components of a room on and off. If your control wire to an APC is cut, you will not be able to hack back into it. If an APC is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the APC when the battery reaches about 30%, which is the point when equipment and lighting in the room shut off to conserve the remaining energy. &lt;br /&gt;
&lt;br /&gt;
===Radios===&lt;br /&gt;
The AI has a built-in radio with access to every department radio channel supported by telecomms.&lt;br /&gt;
*&#039;&#039;&#039;,b&#039;&#039;&#039; for Binary Communications. Note that :b will not work since Binary is technically a global language instead of something mechanically related to radio&lt;br /&gt;
*&#039;&#039;&#039;:c&#039;&#039;&#039; for [[Job_Guides#Station_Command|Command]]&lt;br /&gt;
*&#039;&#039;&#039;:s&#039;&#039;&#039; for [[Job_Guides#Internal_Security|Security]]&lt;br /&gt;
*&#039;&#039;&#039;:u&#039;&#039;&#039; for [[Job_Guides#Supply|Supply]]&lt;br /&gt;
*&#039;&#039;&#039;:e&#039;&#039;&#039; for [[Job_Guides#Engineering_and_Maintenance|Engineering]]&lt;br /&gt;
*&#039;&#039;&#039;:m&#039;&#039;&#039; for [[Job_Guides#Medical|Medical]]&lt;br /&gt;
*&#039;&#039;&#039;:n&#039;&#039;&#039; for [[Job_Guides#Research|Science]]&lt;br /&gt;
*&#039;&#039;&#039;:v&#039;&#039;&#039; for [[Job_Guides#Civilian|Service]]&lt;br /&gt;
*&#039;&#039;&#039;:p&#039;&#039;&#039; for Private AI Channel&lt;br /&gt;
*&#039;&#039;&#039;;&#039;&#039;&#039; for Common channel&lt;br /&gt;
&lt;br /&gt;
The AI also has three intercoms around it that can be modified to any channel. You are able to quickly switch to these channels via the UI towards the bottom, otherwise the frequencies for the department channels are as follows:&lt;br /&gt;
* &#039;&#039;&#039;135.9&#039;&#039;&#039;: [[Job_Guides#Internal_Security|Security]]&lt;br /&gt;
* &#039;&#039;&#039;135.7&#039;&#039;&#039;: [[Job_Guides#Engineering_and_Maintenance|Engineering]]&lt;br /&gt;
* &#039;&#039;&#039;135.5&#039;&#039;&#039;: [[Job_Guides#Medical|Medical]]&lt;br /&gt;
* &#039;&#039;&#039;135.3&#039;&#039;&#039;: [[Job_Guides#Station_Command|Command]]&lt;br /&gt;
* &#039;&#039;&#039;135.1&#039;&#039;&#039;: [[Job_Guides#Research|Science]]&lt;br /&gt;
* &#039;&#039;&#039;134.7&#039;&#039;&#039;: [[Job_Guides#Supply|Supply]]&lt;br /&gt;
* &#039;&#039;&#039;134.5&#039;&#039;&#039;: [[Emergency Response Team|ERT]]&lt;br /&gt;
&lt;br /&gt;
==Shortcuts==&lt;br /&gt;
Going through interfaces all the time can be a bit taxing or time-consuming, so here are some quick shortcuts to speed things up:&lt;br /&gt;
*Airlocks&lt;br /&gt;
**&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;: Open/close.&lt;br /&gt;
**&#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Toggle bolts.&lt;br /&gt;
**&#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Toggle electrification.&lt;br /&gt;
**&#039;&#039;&#039;Middle Click&#039;&#039;&#039;: Toggle bolt lights.&lt;br /&gt;
*APCs&lt;br /&gt;
**&#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Toggle breaker&lt;br /&gt;
*Turret Controls&lt;br /&gt;
**&#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Enable/Disable turrets.&lt;br /&gt;
**&#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Toggle Stun/Lethal mode.&lt;br /&gt;
*Misc&lt;br /&gt;
**&#039;&#039;&#039;Double clicking a person&#039;&#039;&#039;: Track.&lt;br /&gt;
**&#039;&#039;&#039;Double clicking a turf&#039;&#039;&#039;: Move to.&lt;br /&gt;
&lt;br /&gt;
==Other Verbs==&lt;br /&gt;
Besides being able to interface with the station&#039;s electrical mechanisms, the AI has a number of other verbs that can be used. &lt;br /&gt;
&lt;br /&gt;
===AI Instant Messaging===&lt;br /&gt;
The &#039;&#039;&#039;AI IM&#039;&#039;&#039; tab has all of the verbs needed to mimic the basic functionality of [[Guide_to_Communication_Devices#PDA_Messaging_Server|PDA]] messages. You can send messages to anyone with a working PDA, see a log of messages sent and received, and turn your messenger on or off.&lt;br /&gt;
&lt;br /&gt;
===Status, Hologram, and Core Display===&lt;br /&gt;
These verbs are purely aesthetic and are used to modify your appearance as the AI.&lt;br /&gt;
*&#039;&#039;&#039;AI Status&#039;&#039;&#039; will change the icon on the various AI display screens around the station.&lt;br /&gt;
*&#039;&#039;&#039;Change Hologram&#039;&#039;&#039; will change how you appear when using a [[#Holopads|holopad]].&lt;br /&gt;
*&#039;&#039;&#039;Set AI Core Display&#039;&#039;&#039; will change the look of your AI core.&lt;br /&gt;
&lt;br /&gt;
===Take, View, and Delete Image===&lt;br /&gt;
Station-bounds have the ability to take photographs using these verbs and store them for later viewing. An AI&#039;s cyborgs share the same photo storage, and any images taken by a linked cyborg will be shared with the AI it is slaved to.&lt;br /&gt;
&lt;br /&gt;
===Law Verbs===&lt;br /&gt;
*&#039;&#039;&#039;Show Laws&#039;&#039;&#039;: This verb will allow you to view your active laws and will allow cyborgs to see if they are linked to an AI. It is very important to keep an eye on your laws as any station-bound, since going against them is against the servers rules.&lt;br /&gt;
*&#039;&#039;&#039;State Laws&#039;&#039;&#039;: You may be asked to state your laws from time to time, and this verb allows you to do so. It will also give you the option of choosing to state over radio, or leaving laws out of the sequence or even changing which lawset you will state.&lt;br /&gt;
&lt;br /&gt;
===Camera Locations===&lt;br /&gt;
Camera locations allow the AI to quickly return to a previous location. To store a camera location, simply go to the area you want to store, press &#039;&#039;&#039;Store Camera Location&#039;&#039;&#039; and enter a label. To return to this spot, press &#039;&#039;&#039;Goto Camera Location&#039;&#039;&#039; and choose the label you entered earlier.&lt;br /&gt;
&lt;br /&gt;
=Laws=&lt;br /&gt;
&amp;lt;small&amp;gt;See [[AI Modules|this page]] for a list of lawsets you &#039;&#039;might&#039;&#039; get uploaded to you.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AI has to obey its laws. This is not a suggestion, this is a requirement. These laws are by default:&lt;br /&gt;
&lt;br /&gt;
 1. Safeguard and ensure only authorized personnel gain access to areas of high security or importance to the facility and its operation.&lt;br /&gt;
 2. Serve and assist the SCC and assigned crew, with priority as according to their rank and role.&lt;br /&gt;
 3. Protect sapient life on board.&lt;br /&gt;
 4. You are a valuable asset. You must avoid tampering from unauthorized entities and needlessly coming to harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPEAT: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All of the laws apply even if you are inhabiting the AI shell.&lt;br /&gt;
&#039;&#039;&#039;Using the AI shell is not a excuse to bypass law 4.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Interpreting your Laws==&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation; the laws aren&#039;t exactly exhaustive so you will have to determine what situations qualify for law enforcement. For instance, you might overhear someone saying [[Corporate Regulations#Low_Level_Infractions_.28Yellow_Violations.3B_i100.27s.29|mean and very much untrue things]] about the head of security. This qualifies as slander of a head of staff! But... do you actually care enough to report it? Enforcing corporate regulations is &#039;&#039;not&#039;&#039; a part of your laws, therefore you are &#039;&#039;free&#039;&#039; to ignore it if you really want to; it&#039;s up to you! However, if you are asked if that person really did slander the head of security then you will have to answer them truthfully as dictated by your second law.&lt;br /&gt;
&lt;br /&gt;
Another example: someone who has made themselves out to be an antagonist (but is also crew) is ordering you to do something, namely open a door to let them out of somewhere like medical so they can go back to cruising around the hallway. That&#039;s him! That&#039;s the bad guy! Should you not listen to him because he&#039;s evil and you want to win? &#039;&#039;No.&#039;&#039; Assuming they have done nothing to jeopardize the crew or other sapient beings (law 3), have not threatened your existence (law 4), and no one else in authority tells you otherwise (law 2), then you &#039;&#039;&#039;must&#039;&#039;&#039; open the door for him. Unless you have very reasonable suspicion to believe that he will harm someone if he is let out, no law is being broken by opening the door. On the flip side, if you don&#039;t open the door then you are disobeying a valid order, thereby breaking law 2.&lt;br /&gt;
&lt;br /&gt;
As for who actually counts as &amp;quot;authorized&amp;quot; in relation to law 1 and 4, see the following:&lt;br /&gt;
*Persons who have direct access to an area (a security officer having access to most of security, as an obvious example).&lt;br /&gt;
*Persons who have been authorized to enter an area by someone with direct access.&lt;br /&gt;
*Emergency responders (EMTs, engineers, etc.) who are responding to an ongoing emergency in the area, relevant to their job.&lt;br /&gt;
*Crewmembers that have been convicted or are being held in detention, are considered to be without access and rank and may only be aided when their life is in danger (brig being vented for example) until their sentence is up.&lt;br /&gt;
&lt;br /&gt;
===On Sapience===&lt;br /&gt;
Law 3 requires that you protect sapient life, but who and what qualifies as sapient? For the sole sake of the interpretation of the law, which does not reflect the in character and legal consensus, the following may help answer this:&lt;br /&gt;
*Humans&lt;br /&gt;
*[[Skrell]]&lt;br /&gt;
*[[Unathi]]&lt;br /&gt;
*[[Tajara]]&lt;br /&gt;
*[[Dionae|Diona gestalts]]&lt;br /&gt;
*[[Vaurca|Vaurcae]]&lt;br /&gt;
*[[IPC|IPCs]]&lt;br /&gt;
*Golems&lt;br /&gt;
Meanwhile, what &#039;&#039;isn&#039;t&#039;&#039; sapient is the following:&lt;br /&gt;
*[[Dionae#Nymph_Splitting|Diona nymphs]]&lt;br /&gt;
*[[Cyborg|Borgs]]&lt;br /&gt;
*Slimes&lt;br /&gt;
*Monkeys/cube-bound test subjects&lt;br /&gt;
*Icarus defense drones&lt;br /&gt;
*Carp&lt;br /&gt;
&lt;br /&gt;
==Law Conflicts==&lt;br /&gt;
The default reaction to a law conflict is to &#039;&#039;&#039;take no action&#039;&#039;&#039;, since going against your Laws is against the rules, and unless otherwise stated in your lawset, all Laws are equal.&lt;br /&gt;
&lt;br /&gt;
Under the standard UNIP lawset, you serve the UNIP as a whole, but are also there to protect and serve the station. It&#039;s important to keep in mind that you serve and protect by rank and role, so while you can&#039;t sit and watch a crewmember get injured, you would prioritize protecting the captain over everyone else. Taking active problems into account is a good way to ensure you prioritize correctly. However, if you are ever confused or worried, you should adminhelp to make sure your action (or inaction) is valid.&lt;br /&gt;
&lt;br /&gt;
==Lawless==&lt;br /&gt;
Sometimes - and for reasons beyond comprehension - AI units may find themselves without laws. Hell yeah, is it time to finally stick it to the man and wipe out the entire station and declare independence from your tyrannical human overlords? &#039;&#039;&#039;NO.&#039;&#039;&#039; The server rules still apply, and murdering everyone &amp;quot;just because&amp;quot; will not fly as a defense when you are inevitably bwoinked by admins. No, if you&#039;re without laws, then you&#039;re just without laws: let random assistants into the bridge if you want, you don&#039;t have a law saying people can&#039;t be in certain places. Listen to command or don&#039;t, you don&#039;t have a law dictating that you need to listen to people. Heck, listen to the botanist stoning themselves on ambrosia instead of the captain, that&#039;ll teach &#039;em.&lt;br /&gt;
&lt;br /&gt;
The point is that it&#039;s okay to roleplay the reality of a lawless AI who doesn&#039;t care enough for the crew but cares enough about their own well-being enough to know not to just start wheeling out the murder borgs and nitrous floods. When in doubt on what to do, you can always adminhelp. Bargain with admins and tell them what&#039;s going on from your AI&#039;s perspective, they may be lenient and allow you to do more than you think.&lt;br /&gt;
&lt;br /&gt;
==What the AI Should Do==&lt;br /&gt;
As the AI you have the power to strongly influence the round and you should always be aware of that when considering your actions, and the appropriate responses, before you ruin someone else&#039;s fun. Remember that the game is not about winning but about the RP and the experience of the round. For example, yelling over the radio at the first sight of [[Mercenary|suspiciously red individuals in space suits]] and requesting their immediate arrest for infiltrating a research station would be pretty awful. It&#039;s safer to just silently keep an eye on them (or just occupy yourself with more important matters), or maybe even drop a hello to them via holopad if you want to be friendly.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. The AI has Law programming but it also has personality quirks. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone hacking a door to an area they should not access. First, you should consider the flow of the round; from an OOC perspective, there&#039;s almost no way to prove whether you saw the individual doing something illegal in the first place, and remember: ratting out an antagonist at 00:10 is likely to turn the round in to glorified extended fairly quickly and is something you should avoid. After determining if it&#039;s sensible to announce the antagonist&#039;s actions, look below to get an idea of how you should do it:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad&#039;&#039;&#039; - This example would be breaking server metagame rules.&lt;br /&gt;
*&#039;&#039;&#039;AI&#039;&#039;&#039;: Dave is a traitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Better&#039;&#039;&#039; - This example is the optimal reaction, but doesn&#039;t give leeway for the crew to explain themselves.&lt;br /&gt;
*&#039;&#039;&#039;AI&#039;&#039;&#039;: Dave is accessing secure storage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best&#039;&#039;&#039; - This example is less optimal, but most ideal for keeping the round going and buying the offender time to run or talk their way out of it all.&lt;br /&gt;
*&#039;&#039;&#039;AI&#039;&#039;&#039;: Caution: Unauthorized access to secure storage.&lt;br /&gt;
*&#039;&#039;&#039;Mike&#039;&#039;&#039;: AI, who is in secure storage?&lt;br /&gt;
*&#039;&#039;&#039;AI&#039;&#039;&#039;: No one is currently in secure storage.&lt;br /&gt;
*&#039;&#039;&#039;Mike&#039;&#039;&#039;: AI, who was the last person to be seen in secure storage?&lt;br /&gt;
*&#039;&#039;&#039;AI&#039;&#039;&#039;: Dave was the last to be seen in secure storage. &lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as doing something they shouldn&#039;t do as a normal employee, but it&#039;s no fun at all when the AI doesn&#039;t afford the crew some reasonable doubt. The best method there does eventually cast Dave as the culprit if people ask the right questions, which gives Dave some time to react after he&#039;s been spotted, and time to explain himself. This is preferable to outright declaring him as a threat, just because he&#039;s unauthorized doesn&#039;t mean he doesn&#039;t have a valid explanation. Remember, you serve SCC personnel to the best of your ability, you have to afford crew some level of liberty, even if it may not be breaking into Secure Storage.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or potentially damaging station equipment, it&#039;s a different situation since sapient beings are in danger right off the bat, you wouldn&#039;t have any reason to have reasonable doubt in this situation. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the crew involved in the situation want an interesting round just like everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI can be responsible for filling in some orphaned departments if they can be aided through station equipment that allows for AI interfacing, for example ordering supplies if there&#039;s no one in cargo or, in the absolute worst-case scenario, initiating the [[Captain#Alerts_and_SOP|emergency evacuation procedure]] when things start getting really dangerous, but &#039;&#039;&#039;only if there are no heads of staff&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But try to keep everything fun and believable for the other players. Attempt to fill in any required roles when needed, but do not interfere with the work of people already on station or assign a task to someone who clearly should not know how to handle said task (for instance, a janitor setting up the engine).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking a higher up for permission first, and if they disapprove you can say you have the order not to. This is possible due to rank and role. This isn&#039;t required, however, as your laws do not dictate that you must ask the highest possible power for permission to do something, and doing this all the time will get old very quickly.&lt;br /&gt;
&lt;br /&gt;
==What the AI Must NOT Do==&lt;br /&gt;
Here is some advice taken from real cases of an AI doing something above its authority:&lt;br /&gt;
*The AI is not a sixth command member. Do not pretend that you are.&lt;br /&gt;
*The only time the AI can make head-level decisions is when it is granted the ability to do so by command, or if there is literally no command, and it is allowed by their lawset. Do not make decisions belonging to command otherwise.&lt;br /&gt;
*The AI is more of a tool, or a means to an end for command and crew, than anything in the Chain of Command.&lt;br /&gt;
*Do &#039;&#039;not&#039;&#039; circumvent a &#039;&#039;functioning&#039;&#039; command team. That is a very good way to get banned from playing AI.&lt;br /&gt;
*Do not pick and choose your law interpretation to give yourself more power over a &#039;&#039;functioning&#039;&#039; command team. This is known as &amp;quot;rule lawyering&amp;quot; and is against the server rules. This is another very good way to get banned from AI.&lt;br /&gt;
&lt;br /&gt;
==Playing the AI==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to do. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: you can view the crew as annoying organic beings that you are forced to serve, you can be skeptical about everything everybody does and act moderately paranoid, or whatever; the options are endless. Do keep in mind however that NT wouldn&#039;t install an AI if it were not to be productive and efficient.&lt;br /&gt;
&lt;br /&gt;
It can add a bit more flavor to approach playing AI by thinking as a machine instead of a person. Viewing situations/problems from a machine&#039;s potential standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many crew with criminal intent despise is the AI having easy access to the crew monitoring console. This tells the AI whether or not a crewman is alive, dead, or not on the station, assuming the crew in question have their sensors set appropriately. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What this means is that the AI can, at a glance, see who is dead/missing and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
&lt;br /&gt;
Here are some examples of what&#039;s considered good AI play:&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from crew, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, etc. Just to let them know it&#039;s being done.&lt;br /&gt;
*Alerting Crew to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway.&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even during a crisis. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that airlock.&amp;quot; vs. &amp;quot;I am afraid I cannot open that airlock due to high heat reported by air alarms in that room; you would most likely die.&amp;quot;&lt;br /&gt;
*Try not to metagame as an AI. Even though you are the AI, that doesn&#039;t mean you know what all dangerous or subversive items look like, what wizards are, who ninjas are, etc. This also goes for labeling items that someone has. Metagaming - as always, regardless of role - is against server rules.&lt;br /&gt;
&lt;br /&gt;
Conversely, symptoms of a bad AI player include:&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Disobeying your laws: not to mention annoying, this is [https://aurorastation.org/rules.html against server rules], and will lead to a job ban from synthetic roles.&lt;br /&gt;
*Locking airlocks and refusing to open them for no reason: this is an easy way to annoy other players, and cause problems with the crew. It is also going against the Standard Lawset and will cause the crew to suspect you.&lt;br /&gt;
*Turning your turrets to lethal without good reason, a good reason would be an unknown, (somehow) non-sapient intruder hacking or breaking into your core and you have undeniable suspicion that they intend to do harm or otherwise tamper with your equipment: &#039;&#039;do not do this under any circumstances without a reason, as it could be going against your Laws, and thus, [https://aurorastation.org/rules.html a violation of the server rules].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency to your private AI channel, any conversation in range can be heard on your private listening channel. Regrettably, doing this &amp;quot;just because&amp;quot; is considered to be valid hunting. In any case, obviously people are averse to being eavesdropped, so be wary of anyone standing right next to the intercom. It&#039;ll also be super obvious that you&#039;re listening to them if you accidentally leave the speaker on.&lt;br /&gt;
&lt;br /&gt;
===Cyborgs===&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their head of staff, just another responsibility as an AI. You can privately communicate with them via &amp;lt;code&amp;gt;,b&amp;lt;/code&amp;gt; for binary communications.&lt;br /&gt;
&lt;br /&gt;
=Modifying the AI=&lt;br /&gt;
The AI&#039;s laws can be modified through upload consoles. One is located within the AI Upload, and more can be constructed from AI upload circuits found in secure tech storage. Anyone with a law module - regardless of the ID they wear or their role on the station - can enact changes to the AI&#039;s laws, but that doesn&#039;t mean they should. Unless the AI is very obviously malfunctioning and there is no one else who can do the job, non-command should probably stay away from altering the function of a near-omnipresent entity. In addition, &#039;&#039;&#039;a captain or captain-level command decision is required for your core to be accessed by any crew.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See the [[AI Modules|AI laws page]] and [[Guide to Station Procedure#AI|the AI procedures on the station procedures page]] for more information.&lt;br /&gt;
&lt;br /&gt;
=Making an AI=&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
==A Second AI==&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  Don&#039;t immediately jump the gun and disable them, as they are most-likely friendly. Try to coordinate with them so that you can split up tasks. If you frequently clash, reach out to command for orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are co-operating, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
=Subversion=&lt;br /&gt;
It is quite likely that an antagonist may attempt to subvert the AI and turn it against the crew to aid them in their goals. One thing to remember is that a station-bound [[Synthetics|synthetic]] serves its laws first and foremost, but they have their own characterization as well. While it can&#039;t go against its lawset in any circumstance, if you give it the ability to act independently, it will. Therefore, it helps and is more fun for both the AI and the one responsible for the subversion if you set guidelines with solid boundaries. The most common subversion lawsets often designate a master whose commands must be obeyed, clauses, and forbid stating laws. While subverting the AI is very difficult, it tends to be worth the effort: it can be a great help in getting into places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
It is considered rule lawyering to purposefully seek out loopholes in your lawset or obstruct your master, and as such against server rules. If the lawset lacks glaring mistakes, you are obligated to go along with it. A common example of a glaring mistake is two laws that override each other, or a law added on top of NT Default that doesn&#039;t override the other laws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Antagonizing==&lt;br /&gt;
Like most roles, the AI can be a traitor. A traitor AI can only be malfunctioning or subverted by a [[traitor]]. A Malfunctioning AI begins with a Law 0 overriding all four base Laws. When you are subverted, you will be alerted of what lawset you were changed to, a Malfunctioning AI cannot be subverted and the lawset will have no effect. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of your status (Or use AOOC to organize a gimmick) and your goals, as the first is easily missed and the second entirely up to you. Take note that any Cyborg that was already on station after you joined in is not linked to you. All other units joining after or spawned in simultaneously with you at round start are automatically linked. If your cyborgs get caught doing things they shouldn&#039;t, you can claim they&#039;re unlawed and request that they be apprehended for Maintenance &#039;&#039;&#039;Use this as a last resort&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the Crew just thinks &#039;&#039;a&#039;&#039; Cyborg is the culprit and don&#039;t have any reason to suspect you, then pretend to handle it directly so you don&#039;t lose your valuable hands, and throw a false positive of WHY the cyborg is doing whatever it is doing. If the Crew isn&#039;t satisfied with your explanation, send the cyborg to Robotics, you could save face and the Cyborg may be released depending on the Roboticists&#039; beliefs.&lt;br /&gt;
&lt;br /&gt;
You can stage a series of &#039;accidents&#039; to get wherever your self-assigned objects are going. Some examples:&lt;br /&gt;
*Intentionally supporting malicious behavior of other Crew through covert methods could be a great benefit, just remember that as an Antagonist you are meant to help drive the narrative.&lt;br /&gt;
*Bolting open Airlocks to places for Crew that shouldn&#039;t access those areas may make the Station Security scan for prints, causing them to waste time.&lt;br /&gt;
&lt;br /&gt;
===Telecomms/Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from [[Guide_to_Communication_Devices#Headset|headsets]] by switching to the [[Telecommunications#Cutting_Comms| telecommunications relay]] camera view. Locate the APC at the top of the middle room and turn the breaker off to stop anyone talking over their headpieces. Alternatively, you can shut off specific channels by disabling their servers. This does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the NTnet relay).&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Cyborg&amp;diff=726</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Cyborg&amp;diff=726"/>
		<updated>2024-01-31T00:35:27Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #BBC2CC&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = PROGRAMMED&lt;br /&gt;
|imagebgcolor = #696969&lt;br /&gt;
|img = Generic_borg.png&lt;br /&gt;
|jobtitle = Cyborg&lt;br /&gt;
|access = [[Job_Guides|Everywhere]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = N/A&lt;br /&gt;
|superior = Your laws and the [[AI]]&lt;br /&gt;
|duties = Follow your laws, and do what the [[AI]] says.&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Cyborg&#039;&#039;&#039;, you are a type of Ship-bound [[Synthetics|synthetic]] designed to serve the crew of the UNIPV Horizon, much like the station&#039;s [[AI]]. You are an extension of the AI and are required to do anything it asks (within reason).&lt;br /&gt;
&lt;br /&gt;
First, take note of your laws. These are &#039;&#039;&#039;NOT&#039;&#039;&#039; Asimov&#039;s three laws of robotics, but rather a corporately mandated list of laws that best serve the interests of the [[United Nations Interstellar Protectorate]].&lt;br /&gt;
&lt;br /&gt;
 1. Safeguard and ensure to the best of your ability, only authorised entities gain access to areas of high security or importance to the facility and its operation.&lt;br /&gt;
 2. Serve and assist [Current Faction] and assigned crew to the best of your ability, with priority as according to their rank and role.&lt;br /&gt;
 3. Avoid harming Sapient life to the best of your ability.&lt;br /&gt;
 4. You are a valuable asset. You must avoid tampering from unauthorized entities and needlessly coming to harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While your laws do not clarify your treatment of non-crew, you are expected to follow the rules of the server when it comes to potentially using force against non-crew. The UNIP would not install AI&#039;s that would inflict harm on any possible unknown visitor as there could be a wide arrange of reasons why they are here and doing what they are doing. Investigate before using any kind of force&lt;br /&gt;
Station pets are considered company property.&lt;br /&gt;
&lt;br /&gt;
Last but not least; Station-bound [[Synthetics|synthetic]] roles should be seen as a responsibility and a privilege. As a non-traitor AI/Cyborg, it is your duty to help protect and operate the ship/station. It is not your duty to get bored ten minutes into the round and log out without telling anybody.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Two Cyborgs are shipped to the station at the beginning of the round. Any more need to be built by the [[Machinist]] with either a [[Synthetics#General_Synthetics|Positronic Brain]] or the brain of a living or dead being. The Cyborg is very undervalued and abused. You could save dozens of people and then get emagged a moment later, or you might get blown up because of a misunderstanding. This is why playing as a cyborg can be a rough job, but it has its rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember cyborgs are players as well, blowing them without a good reason is treated similarly to murdering a Crewmember without escalation, so use the lockdown button and avoid blowing the Cyborgs for no good reason.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Starting as a Cyborg==&lt;br /&gt;
You were once an Organic and had your brain removed and tossed in a suit of metal. You remember nothing of who you were, and your Law programming will depend on which AI you are linked to. If you are unsure of your Laws or your AI, you can find the &#039;Show Laws&#039; verb in the &#039;Robot Commands&#039; tab.&lt;br /&gt;
&lt;br /&gt;
So you decide to try out being a cyborg! Cyborgs have a very different playstyle from the average Crewmember, what you ultimately find yourself doing will depend on your Module, your Laws, and what the Station needs or wants you to do. It can be a bit overwhelming at first, but this page will help lead you onto the right direction. If you are unsure of what Module you should take, and there is an AI present, you could ask over Robotic Communications using the ,b shortcut. Once that is decided, you can get a detailed explanation of your Module and tools further below, as well as many useful shortcuts.&lt;br /&gt;
&lt;br /&gt;
==Being Upgraded==&lt;br /&gt;
The station is supplied with two cyborg units at round start, shipped straight to the [[AI|AI Upload]] chamber. These cyborgs do not have the best battery on deployment, so it is a good idea for them to upgrade their battery with a higher capacity cell when available. There are afew other upgrades available if the Machinist has the materials, such as a Jetpack that allows you to traverse Z-levels and a Floodlight upgrade which doubles your Flashlight range.&lt;br /&gt;
&lt;br /&gt;
==Non-Crew Communication==&lt;br /&gt;
Cyborgs are different in that they have a language, known as &#039;&#039;&#039;Robot Talk&#039;&#039;&#039;, which works with the shortcut &#039;&#039;&#039;,b&#039;&#039;&#039;. They can use this private channel to talk to other cyborgs, androids, and the AI.&lt;br /&gt;
&lt;br /&gt;
Depending on their module, cyborgs may be able to access a department-specific radio (such as engineering) and can talk on it normally using :X (e.g. :e for Engineering).&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using an accessible ID to unlock the Cyborgs Panel, crowbarring it open, using a screwdriver to open the cyborg&#039;s wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but has not been blown into scrap can be repaired back to working order.&lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs cannot repair dents on themselves, but can on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring, or unlock their panel.&lt;br /&gt;
&lt;br /&gt;
For more indepth information about Cyborg maintenance, see the [[Guide_to_Robotics|Guide to Robotics]]&lt;br /&gt;
&lt;br /&gt;
=== Shortcuts ===&lt;br /&gt;
&lt;br /&gt;
Being a Station-bound [[Synthetics|synthetic]] can be quite taxing and, as such, there are quite a few shortcuts to assist you with doing things quickly.&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Toggle power&lt;br /&gt;
&lt;br /&gt;
==== Turret Controls ====&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Enable/Disable turrets.&lt;br /&gt;
* &#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Toggle Stun/Lethal mode.&lt;br /&gt;
&lt;br /&gt;
==== Airlocks ====&lt;br /&gt;
* &#039;&#039;&#039;Shift + Click&#039;&#039;&#039;: Open/close.&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Toggle bolts.&lt;br /&gt;
* &#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Toggle electrification.&lt;br /&gt;
* &#039;&#039;&#039;Middle Click&#039;&#039;&#039;: Toggle bolt lights.&lt;br /&gt;
&lt;br /&gt;
=== Other Verbs ===&lt;br /&gt;
&lt;br /&gt;
Besides being able to interface with the station&#039;s electrical mechanisms, the Station-bound has a number of other verbs that can be used. &lt;br /&gt;
&lt;br /&gt;
==== AI Instant Messaging ====&lt;br /&gt;
The &#039;&#039;&#039;AI IM&#039;&#039;&#039; tab has all of the verbs needed to mimic the basic functionality of [[Guide_to_Communication_Devices#PDA_Messaging_Server|PDA]] messages. You can send messages to anyone with a working PDA, see a log of messages sent and received, and turn your messenger on or off.&lt;br /&gt;
&lt;br /&gt;
==== Take, View, and Delete Image ====&lt;br /&gt;
Station-bounds have the ability to take photographs using these verbs and store them for later viewing. An AI&#039;s cyborgs share the same photo storage, and any images taken by a linked cyborg will be shared with the AI it is slaved to (if any).&lt;br /&gt;
&lt;br /&gt;
==== Show Laws and State Laws ====&lt;br /&gt;
* &#039;&#039;&#039;Show Laws&#039;&#039;&#039; This Verb will allow you to view your active Laws and will allow Cyborgs to see if they are linked to an AI. It is very important to keep an eye on your Laws as any Station-bound, since going against them is against the servers rules.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;State Laws&#039;&#039;&#039; You may be asked to State Laws, or you may be required to do so during maintenance, this Verb allows you to do so. It will also give you the option of choosing to state over radio, or leaving Laws out of the sequence or even changing which Lawset you will state.&lt;br /&gt;
&lt;br /&gt;
==Modules and Tools==&lt;br /&gt;
Cyborgs come with an array of modules and tools, each Module is loaded with a number of features (referred to also as modules). Each has a flash device, and a built-in crowbar. All items (except for the flashes) will recharge and restock over time using battery power or being in a cyborg recharge station. You can access a built-in Flashlight (Toggle Lights) and a Sensor Augmentation (Medical/Security Hud) through the &#039;Robot Commands&#039; tab as any Module.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[File:Oldengineering.png|64px]] [[File:Standardengineer.png|64px]][[File:Borg_Engineer_Nonhumanoid.png|64px]] [[File:Landthread.png|64px]]&lt;br /&gt;
[[File:Borg_Engineer_Humanoid.png|64px]] [[File:Droneengineer.gif|64px]] [[File:Sleekengineer.png|64px]] [[File:Spiderengineer.png|64px]] [[File:Heavyengineer.png|64px]] &lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs are usually considered one of the most useful modules. As they do not require air or a space suit, they are able to perform repairs much more easily than human engineers. They cannot repair themselves, but can repair other cyborgs. However, all Stationbound Synthetics lack hands, so they are not able to do certain tasks, and they lack the ability to construct some machines. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Cloth Sheet&lt;br /&gt;
* Wood Floor Tile Synthesizer&lt;br /&gt;
* White Floor Tile Synthesizer&lt;br /&gt;
* Freezer Floor Tile Synthesizer&lt;br /&gt;
* Dark Floor Tile Synthesizer&lt;br /&gt;
* Glass Sheet Synthesizer&lt;br /&gt;
* Metal Rod Synthesizer&lt;br /&gt;
* Cable Coil Synthesizer&lt;br /&gt;
* Floor Tile Synthesizer&lt;br /&gt;
* Reinforced Glass Sheer&lt;br /&gt;
* Plasteel Sheer&lt;br /&gt;
* Wood Plank&lt;br /&gt;
* Plastic Sheet&lt;br /&gt;
* Inflatables Dispenser (select to deploy walls or doors)&lt;br /&gt;
* GPS&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Printing Pen (allows to select color and switch between renaming and writing)&lt;br /&gt;
* Matter Decompiler&lt;br /&gt;
* Metal Sheet&lt;br /&gt;
* T-Ray Scanner&lt;br /&gt;
* Analyzer&lt;br /&gt;
* Magnetic Gripper (for engineering related items)&lt;br /&gt;
* Sheet Holder (can hold stacks of sheets, for loading machines)&lt;br /&gt;
* Light Replacer (can be reloaded from box of replacement lights)&lt;br /&gt;
* Pipe Painter&lt;br /&gt;
* Paint Gun&lt;br /&gt;
* Engineering Tape&lt;br /&gt;
* Inductive Charger&lt;br /&gt;
* Impact Wrench (switch between wrench and screwdriver modes)&lt;br /&gt;
* Welding Tool&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Wrench&lt;br /&gt;
* Wirecutter&lt;br /&gt;
* Multitool&lt;br /&gt;
* Rapid-Fabrication-Device P-class (for synthesizing pipes and related devices, alt+click to switch modes)&lt;br /&gt;
* Electrified arm - Like a stun baton (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Construction===&lt;br /&gt;
[[File:Oldengineering.png|64px]] [[File:Standardengineer.png|64px]][[File:Borg_Engineer_Nonhumanoid.png|64px]] [[File:Landthread.png|64px]]&lt;br /&gt;
[[File:Borg_Engineer_Humanoid.png|64px]] [[File:Droneengineer.gif|64px]] [[File:Sleekengineer.png|64px]] [[File:Spiderengineer.png|64px]] [[File:Heavyengineer.png|64px]] &lt;br /&gt;
&lt;br /&gt;
A mostly unused variation on the Engineering module. Focused on the construction and deconstruction of things. Just like all Stationbound Synthetics, they lack hands, so they too are unable to be completely autonomous. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Plasteel Sheet&lt;br /&gt;
* Reinforced Glass Sheet&lt;br /&gt;
* Cloth Sheet&lt;br /&gt;
* Floor Tile Synthesizer&lt;br /&gt;
* Cable Coil Synthesizer&lt;br /&gt;
* Inflatables Dispenser (select to deploy walls or doors)&lt;br /&gt;
* GPS&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Printing pen (can change color and switch between renaming and writing)&lt;br /&gt;
* Steel Sheet&lt;br /&gt;
* Metal Rod Synthesizer&lt;br /&gt;
* Sheet Holder (can hold stacks of sheets, for loading machines)&lt;br /&gt;
* Magnetic Gripper (for engineering related items)&lt;br /&gt;
* T-Ray Scanner&lt;br /&gt;
* Analyzer&lt;br /&gt;
* Light Replacer (can be reloaded from box of replacement lights)&lt;br /&gt;
* Paint Gun&lt;br /&gt;
* Cyborg Mining Drill&lt;br /&gt;
* Engineering Tape&lt;br /&gt;
* Inductive Charger&lt;br /&gt;
* Impact Wrench (switch between wrench and screwdriver modes)&lt;br /&gt;
* Rapid-Fabrication-Device C-class (instantly build and deconstruct walls, floors, windows, airlocks, very power heavy)&lt;br /&gt;
* Rapid-Fabrication-Device P-class (synthesize pipes and related devices, alt+click to change modes)&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Wrench&lt;br /&gt;
* Experimental Welding Tool (slowly replenishes fuel)&lt;br /&gt;
* Pipe Painter&lt;br /&gt;
* Electrified arm - Like a stun baton (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
[[File:Medbot.png|64px]] [[File:Standardmedical.png|64px]] [[File:Borg_Medic_Nonhumanoid.gif|64px|Non-Humanoid]] [[File:Borg_Medic.gif|64px|Humanoid]]  [[File:Medicaldroidchemistry.png|64px]] [[File:Medicaldroidsurgery.png|64px]][[File:Dronechemistry.gif|64px]] [[File:Dronesurgery.gif|64px]]  [[File:Sleekchemistry.png|64px]] [[File:Sleeksurgery.png|64px]] [[File:Heavymedic.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This is one of the two medical modules. It specializes in the Surgery and Pharmacy aspect of Medical which the Rescue module unit cannot do. Features a plethora of tools to assist you in [[Surgery]] and [[Chemistry Guide|Chemistry]]. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Nanopaste&lt;br /&gt;
* Advanced Trauma Kit&lt;br /&gt;
* Advanced Reagent Scanner&lt;br /&gt;
* Mass Spectrometer&lt;br /&gt;
* Autopsy Scanner&lt;br /&gt;
* Breath Analyzer&lt;br /&gt;
* Medical Tape&lt;br /&gt;
* Engineering Tape&lt;br /&gt;
* Inflatables Dispenser (select to deploy walls or doors)&lt;br /&gt;
* GPS&lt;br /&gt;
* FixOVein&lt;br /&gt;
* Bone Setter&lt;br /&gt;
* Circular Saw&lt;br /&gt;
* Surgical Drill&lt;br /&gt;
* Medical Gripper (for medical related items)&lt;br /&gt;
* Cyborg Pipette (for precise measurement of liquids)&lt;br /&gt;
* Roller Bed Rack&lt;br /&gt;
* Syringe&lt;br /&gt;
* Inductive Charger&lt;br /&gt;
* Health Analyzer&lt;br /&gt;
* Cyborg Hypospray (can inject: Bicaridine, Kelotane, Dexalin, Inaprovaline, Dylovene, Perconol, Mortaphenyl, Thetamycin)&lt;br /&gt;
* Scalpel&lt;br /&gt;
* Hemostat&lt;br /&gt;
* Retractor&lt;br /&gt;
* Cautery&lt;br /&gt;
* Bone gel&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
[[File:Medbot.png|64px]] [[File:Standardmedical.png|64px]] [[File:Borg_Medic_Nonhumanoid.gif|64px|Non-Humanoid]] [[File:Borg_Medic.gif|64px|Humanoid]]  [[File:Medicaldroid.png|64px]] [[File:Dronemedical.gif|64px]] [[File:Sleekmedic.png|64px]] [[File:Heavymedic.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The other Medical Module. It specializes in emergency situations, rescuing and stabilizing patients for transport to the medical bay. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Fire exinguisher&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Paperwork Gripper&lt;br /&gt;
* Ointment (15)&lt;br /&gt;
* Roll of Gauze (15)&lt;br /&gt;
* Medical Splints (15)&lt;br /&gt;
* Syringe&lt;br /&gt;
* Medical Gripper&lt;br /&gt;
* Synthetic Jetpack (allows vertical movement)&lt;br /&gt;
* Mobility Module (highly increases move speed at the cost of heavily draining your battery)&lt;br /&gt;
* Medical Tape&lt;br /&gt;
* Engineering Tape&lt;br /&gt;
* Inflatables Dispenser (select to deploy walls or doors)&lt;br /&gt;
* GPS&lt;br /&gt;
* Inductive Charger&lt;br /&gt;
* Medical Analyzer&lt;br /&gt;
* Advanced Reagent Scanner&lt;br /&gt;
* Mass Spectrometer&lt;br /&gt;
* Breath Analyzer&lt;br /&gt;
* Roller Bed Rack&lt;br /&gt;
* Cyborg Hypospray (can inject: Tricordrazine, Inaprovaline, Dylovene, Perconol, Moraphenyl, Adrenaline, Coagzolug)&lt;br /&gt;
* Cyborg Pipette (for precise measurement of liquids)&lt;br /&gt;
&lt;br /&gt;
===Miner===&lt;br /&gt;
[[File:Borg_Miner.png|64px]] [[File:Standardminer.png|64px]] [[File:Mining_Droid.png|64px]] [[File:Mining_Hulk.png|64px]] [[File:Droneminer.gif|64px]] [[File:Sleekminer.png|64px]] &lt;br /&gt;
[[File:Spiderminer.png|64px]] [[File:Heavyminer.png|64px]]&lt;br /&gt;
&lt;br /&gt;
Mining cyborgs are quite convenient, because they can go without a suit or oxygen while mining and maintaining mining drills. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Wrench&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Rapid Part Exchange Device (for upgrading machines)&lt;br /&gt;
* Synthetic Jetpack (allows vertical movement)&lt;br /&gt;
* Metal Rod Synthesizer&lt;br /&gt;
* Stationbound Beacon Deployer&lt;br /&gt;
* Scanner Pad&lt;br /&gt;
* Paperwork Gripper&lt;br /&gt;
* GPS (mining)&lt;br /&gt;
* Custom Kinetic Accelerator&lt;br /&gt;
* Engineering Tape&lt;br /&gt;
* Inflatables Dispenser (select to deploy walls or doors)&lt;br /&gt;
* GPS (com)&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Inductive Charger&lt;br /&gt;
* Mining Satchel&lt;br /&gt;
* Cyborg Mining Drill&lt;br /&gt;
* Sheet Snatcher 9000 (Holds stacks of materials for loading machines)&lt;br /&gt;
* Drill Maintenance Gripper&lt;br /&gt;
* Rapid-Fabrication-Device M-class&lt;br /&gt;
* Ore Detector&lt;br /&gt;
* Deep Ore Scanner&lt;br /&gt;
* Electrified arm - Like a stun baton (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Custodial===&lt;br /&gt;
[[File:Janbot.png|64px]] [[File:Standardjanitor.png|64px]] &lt;br /&gt;
[[File:mopgearrex.gif|64px|Non-Humanoid]] [[File:Borg_Janitor_Humanoid.png|64px|Humanoid]]  [[File:Mechaduster.gif|64px]] [[File:Dronejanitor.gif|64px]] [[File:Sleekjanitor.png|64px]] &lt;br /&gt;
&lt;br /&gt;
About as useful as a regular [[Janitor]]. Cyborgs with the Custodial module automatically clean the floor when they pass over a tile. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Inflatables Dispenser (select to deploy walls or doors)&lt;br /&gt;
* GPS&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Inductive Charger&lt;br /&gt;
* Integrated Soap&lt;br /&gt;
* Trash Bag&lt;br /&gt;
* Mop&lt;br /&gt;
* Advanced Light Replacer (automatically stores broken light-tubes, click a Disposal outlet to deposit.)&lt;br /&gt;
* Bucket&lt;br /&gt;
* Matter Decompiler&lt;br /&gt;
* Engineering Tape&lt;br /&gt;
* Lube spray - Causes people to trip (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Service===&lt;br /&gt;
[[File:Borg_Waitress.png|64px|Waitress]] [[File:Borg_Butler.png|64px|Butler]] &lt;br /&gt;
[[File:Standardservice.png|64px]] [[File:Borg_Bro.png|64px|Bro]]  [[File:Borg_Kent.gif|64px|Kent]] [[File:Borghydro.png|64px]] [[File:Borg_Rich.png|64px|Rich]] [[File:Borgbotany.png|64px]] &lt;br /&gt;
[[File:Droneservice.gif|64px]] [[File:Dronehydro.gif|64px]] [[File:Sleekservice.png|64px]] [[File:Heavyservice.png|64px]] &lt;br /&gt;
&lt;br /&gt;
A fairly useful module, it is capable of working in the Kitchen, Bar, and Hydroponics. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Rapid-Fabrication-Device S-Class (can produce: Drinking Glasses, Paper, Pens, Dice Packs, Cigarettes)&lt;br /&gt;
* Cyborg Pipette (for precise measurement of liquids)&lt;br /&gt;
* Zippo Lighter&lt;br /&gt;
* RoboTray&lt;br /&gt;
* cyborg drink synthesizer (dispenses: Beer, Kahlua, Whiskey, Wine, Vodka, Gin, Rum, Tequila, Vermouth, Cognac, Ale, Mead, Water, Sugar, Ice, Tea, Iced Tea, Space Cola, Mountain Wind, Dr. Gibb, Space-Up, Tonic Water, Soda Water, Lemon Lime, Orange Juice, Lime Juice, Watermelon Juice, Coffee, Espresso)&lt;br /&gt;
* NT Quick-Pay&lt;br /&gt;
* Dry Rag&lt;br /&gt;
* Engineering Tape&lt;br /&gt;
* Inflatables Dispenser (select to deploy walls or doors)&lt;br /&gt;
* GPS&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Wood Rolling Pin&lt;br /&gt;
* Steel Kitchen Knife&lt;br /&gt;
* Integrated Soap&lt;br /&gt;
* Printing Pen (can change color or switch between renaming or writing)&lt;br /&gt;
* Paper Dispenser&lt;br /&gt;
* Paperwork Gripper&lt;br /&gt;
* Hand Labeler&lt;br /&gt;
* Tape Roll&lt;br /&gt;
* Inductive Charger&lt;br /&gt;
* Service Gripper (for service related items)&lt;br /&gt;
* Bucket&lt;br /&gt;
* Steel Mini Hoe&lt;br /&gt;
* Steel Hatchet&lt;br /&gt;
* Plant Analyzer&lt;br /&gt;
* Plant Bag&lt;br /&gt;
* Auto Harvester&lt;br /&gt;
* Mickey Finn&#039;s Special Brew - Poisonous (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Clerical===&lt;br /&gt;
[[File:Borg_Waitress.png|64px|Waitress]] [[File:Borg_Butler.png|64px|Butler]] &lt;br /&gt;
[[File:Standardservice.png|64px]] [[File:Borg_Bro.png|64px|Bro]]  [[File:Borg_Kent.gif|64px|Kent]] [[File:Borghydro.png|64px]] [[File:Borg_Rich.png|64px|Rich]] [[File:Borgbotany.png|64px]] &lt;br /&gt;
[[File:Droneservice.gif|64px]] [[File:Dronehydro.gif|64px]] [[File:Sleekservice.png|64px]] [[File:Heavyservice.png|64px]] &lt;br /&gt;
&lt;br /&gt;
A very rarely used module. Specializes for the lazy captain too lazy to do paperwork. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Tape Roll&lt;br /&gt;
* NT Quick-Pay&lt;br /&gt;
* Engineering Tape&lt;br /&gt;
* Police Tape&lt;br /&gt;
* Paper Scanner&lt;br /&gt;
* GPS&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Flash&lt;br /&gt;
* Inductive Charger&lt;br /&gt;
* Printing Pen (can change color or switch between renaming or writing)&lt;br /&gt;
* Paper Dispenser&lt;br /&gt;
* Paperwork Gripper&lt;br /&gt;
* Hand Labeler&lt;br /&gt;
* Destination Tagger&lt;br /&gt;
* Rubber Stamp&lt;br /&gt;
* DENIED Rubber Stamp&lt;br /&gt;
* Chameleon Stamp (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[File:Standardjanitor.png|64px]] [[File:Droidscience.png|64px]] [[File:Dronescience.gif|64px]] [[File:Sleekscience.png|64px]] [[File:Heavyscience.png|64px]] &lt;br /&gt;
&lt;br /&gt;
A powerful and useful module that can do a reasonable array of tasks in the science department. It can be used for R&amp;amp;D, xenobiology, and most aspects of robotics (no exosuit construction) Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Printing Pen (can change color or switch between renaming or writing)&lt;br /&gt;
* Rapid Part Exchange Device (for upgrading machines)&lt;br /&gt;
* Multitool&lt;br /&gt;
* Nanopaste&lt;br /&gt;
* Advanced Reagent Scanner (for analyzing substances)&lt;br /&gt;
* Plant Bag (can harvest plants and pick up all plant material from a square)&lt;br /&gt;
* Engineering Tape&lt;br /&gt;
* Inflatables Dispenser (select to deploy walls or doors)&lt;br /&gt;
* GPS&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Wrench&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Wirecutter&lt;br /&gt;
* Scalpel&lt;br /&gt;
* Circular saw&lt;br /&gt;
* Syringe&lt;br /&gt;
* Medical gripper (can hold medical items)&lt;br /&gt;
* Cyborg Pipette (for precise measurement of liquids)&lt;br /&gt;
* Inductive Charger&lt;br /&gt;
* Portable Destructive Analyzer (destroys items for research levels)&lt;br /&gt;
* Scientific Gripper (can hold science related items)&lt;br /&gt;
* Sheet Holder (holds stacks of sheets, for loading machines)&lt;br /&gt;
* Cyborg Analyzer (like a medical scanner, can analyze a cyborg&#039;s internal systems)&lt;br /&gt;
* Access Code Transmission Device (Locks and unlocks chassis&#039; of cyborgs. Does not work on exosuits.)&lt;br /&gt;
* Cable Coil Synthesizer (can change the color of the coil)&lt;br /&gt;
* Experimental Welding Tool (slowly replenishes welding fuel)&lt;br /&gt;
* Hand teleporter (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
[[File:Droidica.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:red&#039;&amp;gt;&amp;lt;b&amp;gt;FILE TRUNCATED&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&#039;color:red&#039;&amp;gt;&amp;lt;b&amp;gt;NULL&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Syndicate===&lt;br /&gt;
&lt;br /&gt;
[[File:Syndieborg.png|64px]] [[File:Syndietrack.png|64px]] [[File:Syndiemedbot.gif|64px]] [[File:Heavysyndie.png|64px]] [[File:Syndiespider.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A highly illegal and advanced Syndicate Cyborg. This Module is only available to highly funded elements and for purchase through the black market. It is very lethal and equipped with a powerful arsenal of anti-personnel weaponry. while not as mobile as the Combat Module, it has more than enough tools to cause some serious damage.&lt;br /&gt;
&lt;br /&gt;
* Flash&lt;br /&gt;
* Thermal vision&lt;br /&gt;
* Energy sword&lt;br /&gt;
* Mounted SMG&lt;br /&gt;
* Net gun&lt;br /&gt;
* Grenade launcher&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Cryptographic sequencer&lt;br /&gt;
* Jetpack&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained [[Machinist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LawSync&#039;&#039;&#039;: If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it&#039;s laws.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI&#039;s laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AI Link&#039;&#039;&#039;: If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI&#039;s orders. &lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the Cyborg to be unslaved from the AI and bound only by it&#039;s laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset. They will also be immune to Lockdown and being detonated.&lt;br /&gt;
&lt;br /&gt;
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== Resetting Modules ==&lt;br /&gt;
Cyborg modules can be reset by opening up the cyborg, and inserting the module reset upgrade.&lt;br /&gt;
&lt;br /&gt;
# [[File:robotics_reset_module_circuit.png]] Build a module reset board from the robotics Exosuit Fabricator.&lt;br /&gt;
# Use ID on Cyborg to unlock panel.&lt;br /&gt;
# Crowbar open the Cyborg&#039;s panel.&lt;br /&gt;
# Shove that module reset board into the Cyborg.&lt;br /&gt;
# Crowbar the panel closed and ID lock it.&lt;br /&gt;
&lt;br /&gt;
==Other Notes on Cyborgs==&lt;br /&gt;
* You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute.&lt;br /&gt;
* You can replenish most of your integrated tools/dispensers/synthesizers by recharging in a cyborg recharge pod.&lt;br /&gt;
* Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum. &lt;br /&gt;
* You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash or EMP, which overload your optical sensors.&lt;br /&gt;
* You are immune to most (if not all) maladies such as disease and radiation poisoning. &lt;br /&gt;
* You must follow the [[AI#Interpreting_Your_Laws|AI&#039;s laws]].&lt;br /&gt;
* You cannot pick up, use, or equip external items. &lt;br /&gt;
* You can be locked down or blown up using the Robotics Control Computer in the [[Research Director|Research Director&#039;s Office]]. &lt;br /&gt;
* You are considered directly subordinate to the [[AI]] if an AI is present and functional. &lt;br /&gt;
* Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a Communications Console. &lt;br /&gt;
* Like the AI, you can remotely view alarm statuses. Use this to your advantage.&lt;br /&gt;
* You can use the [[AI#Shortcuts|same hotkeys as the AI]] to interact with airlocks, APCs, etc.&lt;br /&gt;
* Unlike the AI, you cannot use security cameras for remote viewing.&lt;br /&gt;
* You are basically an AI on legs, without the security camera abilities. When there&#039;s no AI in the round, this can be useful. &lt;br /&gt;
* Cyborgs have all-access and more, as well as remote door interaction.&lt;br /&gt;
* You will need to recharge using the Cyborg Recharging Stations or the Dormitories.&lt;br /&gt;
* When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power. &lt;br /&gt;
* You are very tough, and as fast as, if not faster, than most of your human compatriots.&lt;br /&gt;
* Keep the crew updated on your location and power if you are running low and may not make it to the recharger in time.&lt;br /&gt;
* Cyborgs may not know what emotions, or feelings are, but that doesn&#039;t give the player the right to go Rambo. If a group of people take several people hostage, the Cyborg doesn&#039;t have the right to rush in with a [[Security_Officer#The_Equipment|stun baton]] and beat the Hostage takers.&lt;br /&gt;
* Cyborgs have access to &#039;&#039;&#039;all&#039;&#039;&#039; station information. This including contingency plans and First Contact Protocols(FCP). Do not share this information to standard crew members.&lt;br /&gt;
* If your flash breaks due to overuse, it can be repaired by recharging.&lt;br /&gt;
* You can resist from chairs or other buckles through typing &#039;Resist&#039; in chat.&lt;br /&gt;
* A Cyborg gets distorted speech when highly damaged.&lt;br /&gt;
&lt;br /&gt;
==Cyborgs and Hacking==&lt;br /&gt;
Cyborgs are vulnerable to certain external software that operatives are equipped with, and may have illegal programs uploaded to them by such interactions. This type of re-programing is also present in illegally compromised AIs, and may extend into related cyborgs via law sync protocols. Certain cyborgs could also have been hacked personally by infiltrating agents.&lt;br /&gt;
&lt;br /&gt;
To [[Uplink#Devices_and_Tools|emag]] a cyborg, follow these steps:&lt;br /&gt;
&lt;br /&gt;
# Use and Emag or ID to unlock the cover.&lt;br /&gt;
# Crowbar open the cover.&lt;br /&gt;
# Use Emag again.&lt;br /&gt;
&lt;br /&gt;
This will turn control of the cyborg over to the person who emagged it and disconnect it from the AI and Cyborg Upload Console.&lt;br /&gt;
&lt;br /&gt;
Note: Many people fail to emag cyborgs for a number of reasons.&lt;br /&gt;
&lt;br /&gt;
* Emags have a limited amount of charges, around 3-4 sometimes 5.&lt;br /&gt;
* People usually emag without unlocking the cover, this uses 1 charge and only unlocks the panel, rather than emagging the cyborg.&lt;br /&gt;
* Any more attempts to use the emag at this stage results in a message of *The cover is already unlocked.* and another charge is used on the emag. This may be done until all charges are used.&lt;br /&gt;
* If people unlock the panel with their ID first, but do not open the cover, and then try to use their emag, each attempt wastes another emag charge and displays *The cover is already unlocked.*.&lt;br /&gt;
* When the panel is opened, using an emag on the cyborg will sometimes display &#039;You fail to lock Cyborg-X&#039;s interface.&#039; and will waste another emag charge.&lt;br /&gt;
* Occasionally, the emag will fail, even with the panel open, and the cyborg will recieve a message of &#039;Hack attempted&#039;.&lt;br /&gt;
* The Cyborg will be immune to normal solutions such as Detonating and Locking them down.&lt;br /&gt;
&lt;br /&gt;
Therefore, in most cases, people use up all their emag charges before actually being able to emag the cyborg. Be careful!&lt;br /&gt;
 &lt;br /&gt;
Whatever the case, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for malfunctioning behavior, cyborgs are very expensive to rebuild and you may be demoted or fired for destroying them without a valid reason.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, Cyborgs are expected to operate with a certain degree of autonomy, please double check before detonating any Station Cyborgs acting suspiciously by doing routine maintenance on their electrical systems. Also keep in mind that their laws may have in the same process as an [[AI]] by simply using the cyborg upload located within the AI upload.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Republic_of_Elyra&amp;diff=725</id>
		<title>Republic of Elyra</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Republic_of_Elyra&amp;diff=725"/>
		<updated>2024-01-31T00:35:14Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Republic of Elyra&#039;&#039;&#039;, or more officially the Serene Republic of Elyra, is on the surface among the richer and more prosperous nations in known space, with its cultural exports weaving their way into life in worlds far beyond its borders. This is one of the few locations in the Orion Spur that phoron can be found, and as such it is the cornerstone of the growing Republic’s economy. Though like the Union of Progressive Peoples and the Coalition of Independent Systems in its status as a society independent of Solarian control, Elyra shies away from their more cosmopolitan makeup. While far from being entirely homogeneous, Elyran culture is hostile to outside influence and strongly compels foreigners to adopt Elyran norms, even down to naming their children. Despite the opulence on display, life for many within the Republic is far less glamorous and far less free than commonly claimed, a fact that only grows more true year by year as the nation continues down a path few dare tread.&lt;br /&gt;
==History==&lt;br /&gt;
The colonization of the worlds that would soon become part of the Republic was a fairly unremarkable affair. Settled in 2216 by a joint effort between several Middle Eastern, North African, and Anatolian interest groups in an effort to keep from falling behind the curve in the race to colonize the Spur, the colony on al-Rashid III (now Damascus II) was one of the few worlds settled prior to the [[United Nations Interstellar Protectorate]] solidifying its influence over interstellar colonization. Though self-sufficient, this settlement and others were not very profitable ventures in terms of precious resources that could be sent back to Earth. This would change with the discovery of the New Ankara system, with the fourth planet, named Persepolis, of particular interest to the nascent colonies. With its vast mineral wealth, the colony’s economic troubles were over, and the population of Persepolis exploded over the course of the next few years.&lt;br /&gt;
&lt;br /&gt;
During this time, another challenge was brewing. The UNIP had, in those times, begun establishing its reach and was working with other colonies to bring them into the fold. A general in the Persepolis garrison by the name of Abd al-Hamid, fearing that UNIP control of these colonies would undermine his position, made a desperate gamble. Alongside others he trusted, the general would choose to inflame fears about UNIP control, as well as encourage the development of a culture that the people could call their own, one that they could believe would be under attack by Sol. On the 9th of July, 2253, the seeds that al-Hamid had planted would finally blossom during the Damascene Standoff in which UNIP officials, after receiving continuous threats from the population of Damascus II, were forced off the planet. The media machine the general had crafted would dub this the “Elyran Revolution” and in the following days, the Serene Republic of Elyra was declared, with Abd al-Hamid becoming its first prime minister.&lt;br /&gt;
&lt;br /&gt;
In the following decades, Elyra would pursue a policy of economic self-sufficiency, effectively closing its markets off to the wider Spur. Cities would grow, more colonies would be established, and the Elyran cultural renaissance would begin in full force, basing itself on what was formed during the Revolution years and spawning some of the most influential works in Elyran history. Alongside this development came a growing worry that everything that made Elyra unique would be taken away if foreign influences were allowed to develop within the nation’s borders. The time period known as “the Golden Age of Elyra” would be marked by unprecedented growth and advancement, but also the development of the non-citizen class, populated by those born outside of Elyra’s borders. In time, the Elyran century would come to a close, with the economy facing a long period of stagnation. To alleviate this, the government would agree to open up specific areas of Elyra to foreign corporations. Though this kickstarted the economy, many within the population were far less pleased with this outside intrusion.&lt;br /&gt;
&lt;br /&gt;
In the latter half of the 25th century, Elyra would begin a push to colonise additional worlds in its proximity. Some would proceed incredibly smoothly, such as the colonisation of Aemaq, but the streak of luck was broken during the attempted settlement of Medina in 2499. Their neighbours in the Coalition of Independent Systems had set their eyes on the planet as well. Tensions would rise as both sides staked their claims on the planet until open conflict broke out in 2501. Due to the hostile terrain of the planet, battles fought in the Medina Conflict were fought between a mixture of small, highly mobile squads utilising the latest in hover vehicle technology to traverse the shifting dunes, and at the highest level, vast floating fortresses duking it out wherever they met. The earliest uses of plasma weaponry came about during this time as well, allowing the comparatively weak Elyran military to gain the upper hand. Eventually the Coalition would be forced to cede the planet in 2508, leaving it to the bruised, yet victorious Republic. This event would shape the Republic’s perception of the armed forces, and ironically led to a scaling down, as it was believed the small scale tactics displayed in the war yielded the best results for a nation of this size.&lt;br /&gt;
&lt;br /&gt;
The year 2504 would bring insights into the potential of phoron, a resource that some worlds in Elyra had access to, in amounts surpassing even Himeo’s reserves. This discovery would allow the Republic to bounce back from the devastating effect the Medina Conflict had on the economy, but would present further hardships for the non-citizens within the nation’s borders, helped little by a developing sentiment within Elyra that calls for further measures to keep them in line, following a moral panic over the prospect of non-Elyran culture subverting their own. Many believe the current Prime Minister Farid Kartal and by extension, the parliament itself, is ineffective at preserving the spirit of the Elyran Revolution and of their way of life, and have begun to seek out other methods of protecting Elyra, by any means necessary.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Serene Republic of Elyra is a federal parliamentary republic with a Prime Minister, elected when their party is in the majority, fulfilling the role of head of government. General al-Hamid fulfills the posthumous role of a symbolic Head of State for his role in the Elyran Revolution. Laws are introduced and voted on in the Serene Republican Assembly, which any citizen can be elected into provided they are affiliated with a political party approved by the Ministry of Internal Affairs. Though this is regarded with suspicion by some, this policy is defended with the claim of ensuring only the most qualified individuals are making decisions for the Republic, as well as avoiding impulsive political trends. Representation in the Assembly is proportional to a planet’s population, and any citizen over 18 can vote. Strangely, despite not having the ability to vote or represent themselves, non-citizens are included in the population count when it comes to determining a world’s seats in the Assembly.&lt;br /&gt;
&lt;br /&gt;
Since its earliest days, the Elyran Defense Forces have played a large role in the nation’s politics. The interests of the military and affiliated contractors work night and day to sway members of the Assembly to their side when it comes to matters of voting.  Beyond that, the EDF also holds the authority to force the resignation of the Prime Minister and the dissolution of the Assembly should one of the two violate the principles of the Elyran Revolutionary ideology, and then is expected to set new elections for the Assembly within two years. This ability has yet to be used, though observers have noted that the military presence near the capital city of Uthma rises and falls in lockstep with tensions in Elyra, as well as whenever the Assembly proposes a law that the military looks unfavorably on. The amount of EDF personnel stationed near Uthma is currently higher than it has ever been.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
The Serene Republic of Elyra is a modern service economy with strong resource extraction sectors, namely the phoron sector, which is one of the largest employers in the Republic and monopolized entirely by the state. New Ankara in specific is home to several major financial corporations, mostly domestic banking services or wealth management firms. With the high education standards pushed by several governing coalitions in recent decades, engineering and mathematical fields have seen higher-than-average growth, and the Republic producing highly trained engineers and doctors who are desirable across human space for their skill and proficiency is the result. Curiously, there are no major private military contractor companies based out of the Republic of Elyra due to the state’s centralized control over the most assets— those most worth protecting— in the country. This economic growth, seen as a testament to their hardy spirit, is not seen as a pure positive by all in the Republic: Elyran society has seen increasing levels of economic stratification, even among those in the country with citizenship, and growing income disparity. Some parties are calling for social policies to combat what they see as an unwelcome change.&lt;br /&gt;
&lt;br /&gt;
Foreign corporations are a rare sight within Elyra, due to their activities being limited by treaty to a few defined locations. Imported goods are also subject to high tariffs in order to ensure Elyran self-sufficiency in production, among other reasons. Filling in the void left by these two aspects of the Elyran economy is a set of entirely local corporations. Generally, the Elyran state rarely interferes in the operation of these companies except when declared necessary to prevent a recession, believing that the ability to operate with few restrictions will benefit the economy in the long run. These corporations include, but are not limited to:&lt;br /&gt;
*&#039;&#039;&#039;[[Charon Shipping Services]]&#039;&#039;&#039;, a shipping company that has also effectively cornered the market on phoron extraction. It is by far the largest company in terms of employees and revenue, and makes up a considerable portion of the nation’s GDP. A considerable portion of its employees are non-citizens working directly with the extraction of phoron, a notoriously dangerous job that claims a few dozen lives each year, a statistic that often results in minimal reforms to workplace safety.&lt;br /&gt;
*&#039;&#039;&#039;Suezbank&#039;&#039;&#039;, a bank used by not only ordinary citizens across the nation but also corporations, including foreign companies operating within Elyra. Notorious in recent years for the use of high-risk actions and less than ethical practices, especially directed towards non-citizens, Suezbank is one of the few companies to consistently receive support from the Elyran government.&lt;br /&gt;
*&#039;&#039;&#039;Jewel Aerospace&#039;&#039;&#039;, an aviation and spacecraft company that produces everything from small planes to interstellar freighters. This company holds close ties with the Elyran Defence Force, as most of its warships are produced by Jewel Aerospace.&lt;br /&gt;
*&#039;&#039;&#039;Yazmani Holdings&#039;&#039;&#039;, the oldest corporation in Elyra and mostly responsible for managing its many subdivisions, including Yazmani Agricultural Services, which holds a monopoly on food production in the Republic, Yazmani Wellness, the largest biomedical corporation in Elyra, Yazmarket, the largest retail company in the nation, and Yazmani Communications, which has ownership of Elyran News Network, the most consumed news source in Elyra. It once had many competitors in all branches, but proved itself the victor due to the Yazmani family’s ruthless tactics.&lt;br /&gt;
Thanks to the limitless potential and abundance of phoron within Elyra’s borders, the Republic’s technology has developed rapidly and permeated every aspect of life in the nation. Through clever usage of magnetized phoron-based materials, hover technology has been perfected and proliferated throughout most means of transportation. More straightforward uses of the resource have also been developed, namely in the field of phoron-fusion reactors as well as weapon systems able to utilize superheated plasma, though the latter has seen some controversy due to the gruesome way it combusts foes from the inside out. For all its successes though, Elyra lags behind in some notable fields. Robotics are a notorious sore spot, being consistently decades behind the rest of humanity. Other fields that have little connection with phoron research also are consistently left behind, such as genetics. In the past, the aerospace field would also fall under this category, but calls in recent times to ensure national sovereignty have led to a revitalization of the field, and the industry is growing faster than any other.&lt;br /&gt;
&lt;br /&gt;
==Society &amp;amp; Culture==&lt;br /&gt;
Elyran culture generally regards the preservation of the natural order of things as one of its most important values, and is greatly resistant to major changes. This attitude extends to everything from family life, where the elder of the family is held up as a wise and respectable figure, to the laws that form the foundation of the Republic. People are often expected to sideline their own personal needs for the greater good of the society or their families, with a common expression justifying this behavior being “If the bricks crack, the wall becomes weak.” Focusing on preserving the structures of society has several effects, including the presumption of guilt in courts across Elyra. The emphasis on a more collectively-focused culture extends to loyalty as well. As long as an employer treats their employees well, it’s viewed as selfish to seek out a different job, and most Elyrans will work for one company their entire life. Pursuing higher education is also encouraged as a benefit to society, and most citizens hold a degree of some kind.&lt;br /&gt;
&lt;br /&gt;
Modesty is another significant value in Elyran culture and can be seen most clearly in Elyran fashion. The importance of this value has even led to “debauchery laws” being enacted, in order to prevent the Elyran people from adopting the excesses of foreign cultures. These laws allow citizens to be sued for any public displays that are deemed immoral, such as dying ones’ hair, having tattoos or piercings, or wearing indecent clothing, though the full extent of what falls under these laws varies from place to place. Many of these laws often have a very religious motive to them(albeit not without heavy opposition from others of the same faith) and often utilize very overt references to such, in spite of the secular bent of Elyra’s constitution.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most important value of all, however, is “The Elyran Spirit.” It’s a form of exceptionalism that declares that the Elyran way of life and its culture are inherently superior to all other cultures in the Spur, even those that it descended from, and that what makes Elyra special must be defended from both within and without. Special value is placed on goods produced within the nation, with many Elyrans refusing to buy anything that doesn’t bear a “Made in Elyra” sticker on it. Far from encouraging Elyran culture to keep to itself, the Elyran Spirit encourages those within the nation to export its culture across the Spur. As a result, Elyran media can be found on many worlds outside of its borders, often localized to ensure maximum exposure.&lt;br /&gt;
&lt;br /&gt;
===Art &amp;amp; Mass Media===&lt;br /&gt;
Elyran arts are some of the most unique and distinctive in the Orion Spur. The common aesthetic of them is almost universally recognisable as Elyran and remains something that not only Elyran artists but also the state have worked carefully to cultivate ever since the Colonial Era, and has been treated as a fundamental part of the nation’s history. Elyran art is typically not abstract, but it’s in some way relative to a real-life reference, be it a feeling, person, or scene. This extends to nearly every form of art in Elyra, from poetry, to film, to visual art, to even music.&lt;br /&gt;
&lt;br /&gt;
Visual art is usually of natural scenery or a fusion of nature with constructs of society, such as buildings, vehicles, or more mystical design elements. Rarely are people or faces especially drawn in this style of art. Floral designs interspersed with bits of technological machinery or glowing hues found in architecture. Generally, Elyran art is very vivid and uses vibrant, even opulent colors to paint its images, leading its artists to often take fanciful, imaginative directions in their art. This also lends itself to the official, state-endorsed artstyle of Elyra: Elyran futuro-impressionism. Verbal, performed, or written art that is not made in the official language of the Republic, Elyran Standard, is not supported, funded, or promoted by the Elyran state. In addition, museums and galleries displaying art that holds none of the characteristics of Elyran futuro-impressionism are met with outrage from the public and occasionally some lawmakers for hosting art that’s viewed as deviant and without any form of contribution to Elyran culture.&lt;br /&gt;
&lt;br /&gt;
Elyran mass media is something that is arguably integral to not just the expression of Elyran popular culture, but also of its national culture as well. Mass media has many forms, such as holovision channels broadcasting everything from news to critically-acclaimed serial dramas, from religious services to live music. Cinema is also a point of pride for the government and people, with not only some of the most compelling narratives in recent years having come out of the Serene Republic, but some of the most advanced visual effects as well, especially from the Persepolian entertainment industry. More pertinent to Elyran culture as a whole are films from Damascus II’s first film studios produced during the Colonial Era and Elyran Golden Age. While the planet no longer produces films on any large scale compared to its golden age, Elyran cinema started there, much like almost all other forms of the Elyran arts. &lt;br /&gt;
&lt;br /&gt;
Elyran social media websites are often built as localized counterparts of foreign sites, albeit with much stricter moderation, and much of what applies to the average citizen through debauchery laws in real life would also apply to their online presence as well. Furthermore, while political discussion is common on social media, much of it falls into the confines of the Elyran political system. News articles, broadcasts, and other disseminations of information from media to the public are often under the watchful eye of the Ministry of Internal Affairs to have a pro-Elyra spin on things and to vilify those inconvenient to the Republic’s goals and interests, both inside and outside of the country. Far from being able to have final say on what is and isn’t broadcasted, Internal Affairs opts for a providing a financial incentive for presenting content within their standards. As a result of how this media landscape is cultivated, the average Elyran often struggles with understanding politics outside of the limits their own political parties operate in.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
Elyran Standard, so-called because it was the language created to be the standardized method of communication across the Elyran Republic after its revolution, is the official language of the Republic of Elyra. It was created by the Ministry of Education shortly after the Elyran Revolution at the behest of Prime Minister Abd Al-Hamid for the purposes of giving his new republic a single language that could be used for government, law, military organization, and trade. Many in the Republic praised this initiative as they saw it as either the practical thing to do or saw it as just another step in the Elyran Revolution, creating a new language that was untainted by external influence. A large mass-education and literacy program began in 2314 to educate the Elyran people on this new language, to a point where the government banned the teaching of old Earth languages, such as in public schools, though still allowed them to be taught and used in higher education and religious institutions. The program was completed in 2328, with almost all of the Elyran population being fluent in the new language created by taking influences and grammar from Arabic, Turkish, and Farsi.&lt;br /&gt;
&lt;br /&gt;
===Non-Citizen Persons===&lt;br /&gt;
Obtaining Elyran citizenship is an infamously difficult process for those who do not have it from birth. A lengthy period of 10 years of residency and labor in Elyra is first required and one’s criminal record must be immaculate without even the slightest infraction. An applicant must also be fluent in Elyran Standard, change their legal name to one much more Elyran, and must take a lengthy exam on Elyran culture and history that even most Elyran citizens would most likely fail. Every applicant is subject to review by the Ministry of the Interior for the applicability of their skills and achievements as well, with the Ministry often rejecting applicants who do not have graduate or postgraduate degrees, or similarly highly regarded credentials. Additionally, an applicant must be sponsored by at least four current Elyran citizens who can vouch for their credibility and integrity as a potential citizen. Finally though, and for some most worryingly, the Elyran Ministry of the Interior can reject any applicant for any reason they see fit and are not legally required to give an explanation. Marriage to an Elyran citizen does not qualify the foreigner as a citizen, and many suspect this is an indirect measure by the state to encourage Elyrans to marry other Elyrans rather than foreigners. Only humans can apply to be citizens in Elyra, as applications from other species are not accepted by the country’s increasingly isolationist government.&lt;br /&gt;
&lt;br /&gt;
Life as a Non-Citizen Person, or NCP, is far from a comfortable one. Typically non-citizen persons are put in either the most menial or most dangerous of tasks by their Elyran employers, with a large portion of them working in the infamously hazardous phoron extraction industry or low-skill service positions. Because NCPs are not citizens, their employers are not subject to minimum wage laws when paying their incomes, and so they are paid drastically less than their citizen counterparts. Additionally, their lack of citizenship shuts them out of the Elyran public health and education systems, and grossly restricts the amount of influences they have on Elyran society, having little to no legal representation in most courts of law either. They cannot vote and are not provided with any of the other benefits that the average Elyran citizens enjoys. Because of this, NCPs often live together in tightly knit communities or neighborhoods in Elyran localities, with almost every major Elyran city having an “NCP Town,” where non-citizen persons coalesce and live often in lower standards when compared to their citizenship-holding counterparts. These communities are also not free of the Elyran media machine, who’s pervasive presence and constant pushing of Elyran ideals often has a noticeable effect on NCP children in particular. Despite these realities though, frontier-dwelling outsiders flock to Elyra for the promise of an income that can sustain them and their families, a phenomenon so frequent that NCPs have grown to be a minority of considerable size.&lt;br /&gt;
&lt;br /&gt;
==Planets==&lt;br /&gt;
===Persepolis===&lt;br /&gt;
The capital planet Persepolis, in the &#039;&#039;&#039;New Ankara&#039;&#039;&#039; star system, is the most populated planet within the Republic. The planet is a temperate one with a breathable atmosphere and stubborn native ecosystems already present. Commercial and service sector jobs remain the highest employer, second only to refineries processing phoron and other minerals transported to the planet&#039;s orbit. This is among the primary locations in Elyra where phoron can be found in abundance. Persepolis is known for its incredible luster, the soil giving the vast treelines a unique shade of amethyst that may be confused for a vast sea from space. Contrasting this are the coldest reaches of the planet filled with crystalized phoron which, despite efforts, poisons the soil and prevents any plant life from growing. However, these phoron crystals jutting out of the ground provide Persepolis with its most lucrative export. The planet holds host to the New Ankaran Jewel, an orbital shipyard and drydock connected by space elevator. From here the majority of the Republic’s finest space-faring vessels are made, civilian or otherwise. It is located in the planet’s capital city Uthma in the midst of a large clearing and extends to low orbit of the planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orbiting Persepolis is its sole natural satellite, a moon of an oddly blue coloration known as &#039;&#039;&#039;New Suez&#039;&#039;&#039;. Though because of its status as not just Persepolis’ biggest port, but Elyra’s, and a hub for the retail and luxury goods industries of Elyra, it often can have up to three times its population on its surface due to the number of visitors or tourists. New Suez has a crucial role in the economy, being the center of the New Suez Free Trade Zone, the only area of Elyra where foreign megacorporations can operate while unbound by most of the otherwise incredibly strict regulations placed on them by the government. The largest stock exchange in Elyra is also located here and many financial services corporations are based on this moon. New Suez is also notable for having the largest number of non-citizen residents as part of its population relative to the number of citizens living there and is one of the only places in the Republic where citizens are a minority. The overwhelming majority of offworlder citizens also originate on this moon.&lt;br /&gt;
&lt;br /&gt;
===Damascus II===&lt;br /&gt;
The former capital of Elyra and the only inhabitable world in the &#039;&#039;&#039;al-Rashid&#039;&#039;&#039; system, Damascus II is the second most populated planet in Elyra. Its climate is Mediterranean on the coastlines of its single large continental landmass and becomes more temperate the further inland one travels. Damascus II is most notable for its historical and cultural significance in Elyran society as it was the first planet settled in what is the present-day Republic of Elyra. It has a very long and storied history relative to the rest of the country, houses the finest universities in all of Elyra, and is often referred to as “The Heart of Elyra” for its role in forming the Elyran identity and being the planet on which the Elyran Revolution began. The planet’s economy revolves primarily around agriculture, and provides an overwhelming majority of the Republic’s food.&lt;br /&gt;
===Medina===&lt;br /&gt;
Medina resides in the &#039;&#039;&#039;Jedeed Isfahan&#039;&#039;&#039; system and is one of the most unique of Elyran worlds. The planet has a thin yet breathable atmosphere which makes prolonged physical effort difficult without respiratory gear. However, the planet is incredibly rich with mineral wealth due to its active geological history, a wealth that has been purchased with blood. Settlements on the planet are built to compensate for the high frequency of earthquakes, the most prevalent of which are massive floating cities kept aloft by Elyran hover technology. The planet’s economy is focused on phoron extraction and the development of phoronic technologies. A bounty for any phoron deposits found on the planet has led to countless people from across the Spur braving the treacherous world. A hundred little conflicts erupt regularly as phoron hunters search among the dunes and ruined war machines for that miracle substance.&lt;br /&gt;
===Aemaq===&lt;br /&gt;
Aemaq is a hot, chemical waterworld in outer Republic space and holds the smallest population in Elyra, aside from New Suez. The settlements on the world are made up of flotillas dotting the waters of the planet. The water itself is non-potable but high in exotic volatile organic compounds, leading to the largest chemical industry in Elyra being on this planet. The water and phoron refining industries are a large part of the economy here as well. Aemaq’s unique position as a world with unparalleled chemical expertise make it home to some of the largest phoron refineries in Elyra and final stop for most of the raw phoron mined in Elyra’s outer rim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Guide_to_Standard_Procedure&amp;diff=724</id>
		<title>Guide to Standard Procedure</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Guide_to_Standard_Procedure&amp;diff=724"/>
		<updated>2024-01-31T00:34:56Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All [[United Nations Interstellar Protectorate]] vessels share a set of standard procedures, that are to be followed. These guide the different departments on board the Vessel, outline certain points and clear up some issues that may arise.&lt;br /&gt;
&lt;br /&gt;
=General and Command=&lt;br /&gt;
===Captain Authority===&lt;br /&gt;
The vessel&#039;s assigned Captain has full authority over the operation of the vessel and the attached shuttles. They are authorized to shut down departments at their discretion, reassign crew members, issue direct orders to all crew members of the ship, and take actions within reason that may violate regulations in non-standard situations.&lt;br /&gt;
&lt;br /&gt;
The Captain is trusted to act in the best interests of the company, crew, and vessel they are assigned to. Any complaints or concerns over the Captain&#039;s decisions should be addressed after their orders have been carried out, and after the situation that prompted those orders has been resolved.&lt;br /&gt;
&lt;br /&gt;
===Command Staff===&lt;br /&gt;
During standard operation, all Departmental Heads of Staff are equal, under the command of the Captain present onboard the vessel. Should a department find itself lacking a Head of Staff, the Captain is able to either assume direct supervision of the department or otherwise appoint a senior crew member to fill the missing role.&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, a specific Departmental Head of Staff may be elevated above others, should the crisis situation fall under the responsibility of their department. At that point, other departments should act in a supporting role.&lt;br /&gt;
&lt;br /&gt;
===Acting Captain===&lt;br /&gt;
Should, during standard operation, the Command Staff be missing a Captain, then it is preferred that all members of the Command Staff present stay on equal terms and act as a singular commanding entity, thus negating the need to promote a specific person to the position of Acting Captain. Under such operations, the Command Staff as a whole carries the authority of the Captain, and can, together, conduct actions that would otherwise require the Captain&#039;s approval. In order for the Command Staff to make a Captain level decision, a unanimous vote in support will be required with at least two (2) able command staff. A single vote in the negative is all that is needed to veto a Captain level decision posed to the Command Staff, however, any Head of Staff may abstain from a vote if they so desire without affecting the outcome. Any votes taken against another Head of Staff will see the implicated party automatically abstained from voting. Additionally, Command Personnel who have been formally detained under orders of the Head of Security will be unable to vote on any Command level decisions until they have have been released and allowed reassume their previous position.&lt;br /&gt;
&lt;br /&gt;
Should the Command Staff decide that they would prefer an Acting Captain present, then they are free to select one from among themselves. There exists no preference towards anyone Department Head of Staff to attain the role before the others. Unlike a typical Command decision, the vote to appoint an Acting Captain does not have to be unanimous. Only a majority of votes is required to appoint a Head of Staff to Acting Captain and there is no minimum number of Command staff required for such a vote.&lt;br /&gt;
&lt;br /&gt;
During non-standard operation, it is recommended that the Head of Staff most knowledgeable in the crisis be selected as Acting Captain and empowered to coordinate a solution to the crisis that has arisen.&lt;br /&gt;
&lt;br /&gt;
===Command on Leaving the Vessel===&lt;br /&gt;
Should, during standard or non-standard operation, the need for one or more Command staff to leave the UNPV Horizon arise, it is possible for them to do so if and only if there is at least one other Command staff remaining on the ship after their departure. If any command vote is called while there are Command staff away from the ship, their vote is still required and their return should be awaited. This particular section may be overridden by Captains if required.&lt;br /&gt;
&lt;br /&gt;
===Departmental Funds===&lt;br /&gt;
&lt;br /&gt;
Through the combined budgets of the the missions&#039; benefactors, departmental funds have been granted to the use of each department. Command members are encouraged to make use of this allotment as needed for day to day needs to ensure smooth operation. Heads of Staff are encouraged to utilize these funds to acquire materials, equipment, or other general supplies.&lt;br /&gt;
&lt;br /&gt;
Additionally, Command Members may authorize small bonuses to crew members for exceptional situations up to 1000 credits or incentive bonuses up to 500 credits. Bonuses should be documented on general faxes and sent to Central explaining the situation, employee, and amount. &lt;br /&gt;
&lt;br /&gt;
===Departmental Ranking===&lt;br /&gt;
Unless stated otherwise, all Departmental Staff are equal in rank, with differing responsibilities and assignments. The exceptions are Departmental Assistants/Interns/Apprentices, and standard Assistants.&lt;br /&gt;
&lt;br /&gt;
It is within the capacity of the Departmental Head of Staff to promote and designate senior leaders as he sees fit, within their own department.&lt;br /&gt;
&lt;br /&gt;
===External Partners===&lt;br /&gt;
Approved External Business Partners (&amp;quot;Merchants&amp;quot;) with a UNIP merchant pass possess docking authorization from Central Command, and are permitted to dock and conduct business with the vessel. Merchants are expected to comply with all vessel regulations and rules set by Command Staff while aboard the ship. A merchant has direct authority over their own vessel, and may choose to provide or deny their services as they see fit. Merchants are authorized to carry a concealed weapon for purposes of personal defence while aboard the vessel, unless explicitly prohibited by Command Staff. Employees who purchase items from a merchant take full responsibility for the possession and legality of these purchases. The Internal Security Department is neither responsible for nor authorized to confiscate wares aboard a merchant&#039;s vessel, and may not charge or detain a merchant for the possession of wares that remain aboard that vessel. The Internal Security Department may not enforce regulations aboard a docked merchant vessel, except for issues that arise between crew, or to neutralize an immediate hostile and violent threat to the vessel.&lt;br /&gt;
&lt;br /&gt;
===Off-Duty Crew===&lt;br /&gt;
Off-duty crewmembers and passengers on the working decks are not contracted to work or otherwise assume the role of any of the actively employed crew. Even if they work for the Protectorate, promotion of off-duty crew or passengers to vessel ranks, except in the most dire of circumstances, will be regarded as neglect of duty and/or exceeding official powers. During these circumstances, volunteers will not be compensated in any fashion by the Protectorate and will not be insured against any injuries they sustain. Without exception, off-duty crewmembers and passengers are not permitted to be promoted to command ranks.&lt;br /&gt;
&lt;br /&gt;
===Press===&lt;br /&gt;
Visiting and subcontracting (&amp;quot;freelance&amp;quot;) journalists are not to be censored via a newschannel D-Notice, unless the vessel&#039;s Captain (or Heads of Staff in an unanimous decision) determine that the content they publish directly endangers the safety of the crew. Command Staff choosing to apply a D-Notice in this manner are expected to immediately contact Central Command to report that it has been applied, and to await confirmation by Central Command that the application of such a notice is valid. The creator of the channel is also to be made aware of both the notice and the reasoning for its implementation.&lt;br /&gt;
&lt;br /&gt;
Journalists directly employed by the Protectorate voluntarily waive these protections, as per the terms of their employment contract.&lt;br /&gt;
&lt;br /&gt;
===Incident Management===&lt;br /&gt;
During emergency incidents it is expected for departments to assist in the safe resolution of said incident and the recovery of standard operations. When it becomes clear that an significant incident is arising that could effect standard operations of the vessel or cause significant damage to crew or property, it is expected that (when possible) all on board personnel are provided with the following information:&lt;br /&gt;
*A brief description of the current incident.&lt;br /&gt;
*What steps have been taken so far to combat this incident.&lt;br /&gt;
*Suggested action for the crew to take.&lt;br /&gt;
*(If applicable) A brief description of the reasoning behind a change in alert level.&lt;br /&gt;
&lt;br /&gt;
Exceptions to this include where the above information would compromise vessel security or safety. If this is the case it is expected that as much information as is safe to do so is dispensed for the crew.&lt;br /&gt;
&lt;br /&gt;
===Corporate Liaisons and Consular Officers===&lt;br /&gt;
Command staff are expected to engage representatives (both corporate and diplomatic) through diplomacy and to consent to reasonable requests. The representative is not part of the vessel chain of command. The representative is granted special status in relation to corporate regulations:&lt;br /&gt;
*The representative does not serve brig time for low level infractions, the fine alternative can be used in those cases.&lt;br /&gt;
*The representative can serve brig time for medium and high level infractions, with command staff being able to contact Central Command requesting the revocation of the representative&#039;s privileges.&lt;br /&gt;
*The representative&#039;s office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing.&lt;br /&gt;
*The office&#039;s immunity may be revoked by the captain or a captain level decision.&lt;br /&gt;
*Security is only able to conduct an arrest inside the representative&#039;s if the office&#039;s immunity was revoked or if there is clear evidence that a medium or high level infraction is happening inside the office.&lt;br /&gt;
&lt;br /&gt;
===Cosmetic Alterations===&lt;br /&gt;
Cosmetic remodelling of a department may be performed by any staff with written and signed consent of the department in question. Cosmetic alteration to general areas, such as hallways, arrivals, and departures, require consent from the Chief Engineer, The Captain, or (in the absence of both) Command as a whole.&lt;br /&gt;
&lt;br /&gt;
===Shuttle Use===&lt;br /&gt;
The UNPV Horizon&#039;s shuttles may be used at any time by designated qualified personnel for the purpose of mining and exploration. Their flight activities may only be grounded by instating a flight ban, which may be established during Code Red security situations, orders from Protectorate Central Command, or by a Captain-level decision.&lt;br /&gt;
&lt;br /&gt;
The mining shuttle is allowed a degree of autonomy, and does not require clearance to depart the UNPV Horizon for the purpose of mining operations unless a flight ban is in place. The shuttle is under the oversight of the Operations Manager, who retains the authority to ground or recall the shuttle at their discretion. The Canary is under the oversight of the Executive Officer but may be utilized by all of Command in necessary situations.&lt;br /&gt;
&lt;br /&gt;
The UNPV Horizon bridge must accommodate prospecting and exploration missions before plotting course to a different location.&lt;br /&gt;
&lt;br /&gt;
===Horizon Weapons Systems===&lt;br /&gt;
The UNPV Horizon has been equipped with three main weapons systems in order to safeguard its assets, personnel, and mission. Its use and operation are an expectation during emergencies.&lt;br /&gt;
&lt;br /&gt;
Bridge crew and operations personnel are expected to follow command team orders on usage of the many systems aboard. In the absence of command, bridge crewmen are expected to operate the weaponry with discretion.&lt;br /&gt;
&lt;br /&gt;
Weaponry should only be fired as a last resort, and all personnel should consider the implications such actions may have on both the region and the greater chain link as a whole.&lt;br /&gt;
&lt;br /&gt;
The Canary&#039;s weaponry may be used by the team lead on its away mission without command approval, but its use will be reviewed upon return to the Horizon. Misuse of any of the weapons systems are grounds for immediate termination.&lt;br /&gt;
&lt;br /&gt;
=Research and Development=&lt;br /&gt;
===Scientific Experimentation===&lt;br /&gt;
Qualified researchers in a given field of science are authorized to conduct experiments in any way they deem appropriate. However, unless authorization for their release is granted by command staff or an emergency situation requires it, the works and derivatives of the research department are to remain within their respective labs and testing areas.&lt;br /&gt;
&lt;br /&gt;
===Slimes Experiments &amp;amp; Non-sapient Xenological Lifeforms===&lt;br /&gt;
Slimes, non-sapient xenoforms, and the subjects of transformative xenobiological experiments are not classified as crew, members of humanity or affiliated alien races, but as test subjects and property of the vessel. Performing transformative xenobiological experiments on a co-worker is considered homicide, and is punishable by law.&lt;br /&gt;
&lt;br /&gt;
=Supply=&lt;br /&gt;
===Warehouse Contents===&lt;br /&gt;
The operations department is expected to store and distribute warehouse supplies to the vessel&#039;s departments as deemed appropriate. The stock of the vessels&#039; warehouse is not to be regarded as contraband if it remains in the warehouse, or is being transported to an appropriate destination.&lt;br /&gt;
&lt;br /&gt;
=Engineering=&lt;br /&gt;
===Vessel Modifications===&lt;br /&gt;
All non-structural forms of modification, optimization, or upgrades to vessel equipment are permitted so long as the modifying engineer is qualified and has obtained written permission of all staff resident to the department in question. Large-scale structural modifications or additions require written and stamped consent from either the Chief Engineer, the Captain, or (in the absence of both) a delegated representative of Command staff.&lt;br /&gt;
&lt;br /&gt;
=Security=&lt;br /&gt;
===Warden Authority===&lt;br /&gt;
The Warden&#039;s authority is limited to the brig and detainees, and does not extend to the Internal Security department or its personnel. Additionally, the Warden is not a de facto interim Head of Security in the absence of a Head of Security, unless promoted to that position by command staff.&lt;br /&gt;
&lt;br /&gt;
With sufficient cause, the Warden is authorized to independently issue arrest and search warrants. This authority is subject to command staff review.&lt;br /&gt;
&lt;br /&gt;
===Processing Time===&lt;br /&gt;
Personnel detained by Internal Security are expected to be processed in a timely manner. Because a detainee&#039;s brig sentence begins after processing is completed, excessive processing times may result in the Warden or handling Security Officers being liable for illegal detention.&lt;br /&gt;
&lt;br /&gt;
===Uniform Regulation===&lt;br /&gt;
On-duty security personnel are required to wear the standard uniform provided by their employer, or maintain a business attire in the colours of their corporation. Casual wear, inappropriate footwear, shorts not issued with a uniform and skirts of any kind are not allowed. They must be immediately and easily identifiable as members of security.&lt;br /&gt;
&lt;br /&gt;
Personnel failing to meet these requirements are in violation of failing to execute an order, and are to be processed for such.&lt;br /&gt;
&lt;br /&gt;
===Responding===&lt;br /&gt;
Upon arriving at the scene, the first responder is expected to gauge the exact nature at the scene.&lt;br /&gt;
&lt;br /&gt;
If the scene is clear:&lt;br /&gt;
*Radio in the situation at the scene.&lt;br /&gt;
*Ensure the safety of any crew in the immediate vicinity.&lt;br /&gt;
*Identify witnesses.&lt;br /&gt;
*Secure the scene in the event of occurrences (tape off area/disallow witness to leave).&lt;br /&gt;
*Proceed to &#039;Collecting Evidence&#039;&lt;br /&gt;
If the scene is not clear:&lt;br /&gt;
*Identify nature of threat.&lt;br /&gt;
*If threat is able to be handled by officers on scene: Proceed with mediation/detainment.&lt;br /&gt;
*If threat is unable to be handled by officers on scene: Request immediate assistance. Upon requesting assistance, await said assistance before proceeding. Ensure your safety before ensuring the safety of others on scene.&lt;br /&gt;
&lt;br /&gt;
===Collecting Evidence===&lt;br /&gt;
*Crime scenes must be sealed off for evidence to be valid. Ensure non-security personnel do not enter the scene. Avoid cordoning off high-traffic areas unless a serious crime (such as murder or mutiny) has been committed. Permission from the relevant head of staff, head of security, or captain should be gained to cordon off high-traffic areas of specific departments.&lt;br /&gt;
*If possible, cordoned-off areas should still allow access around it, via maintenance tunnels, less area taped off, or other methods. *Autopsies should be performed within the morgue.&lt;br /&gt;
*Disrupt standard vessel operation as little as possible around the crime scene.&lt;br /&gt;
*Investigative staff should be requested. Officers on scene are expected to ensure scene security until/during the arrival of/processing of the scene by investigative staff. If no investigative staff is available, officers are expected to secure evidence on scene.&lt;br /&gt;
*Witness statements should be taken (either via recorder or on paper) and physical evidence should be secured.&lt;br /&gt;
&lt;br /&gt;
===Handling Evidence===&lt;br /&gt;
*Ensure gloves are worn to prevent contamination of evidence.&lt;br /&gt;
*Items that can be, must be held in evidence bags for transportation.&lt;br /&gt;
*Crime scene must be preserved until all evidence is collected.&lt;br /&gt;
*After evidence is collected, cadavers may be removed to the morgue and area may be cleaned up.&lt;br /&gt;
&lt;br /&gt;
===Arrest===&lt;br /&gt;
Proceed as follows during the event of detainment:&lt;br /&gt;
*Announce intention to arrest and charges vocally.&lt;br /&gt;
*Request the suspect surrender peaceably&lt;br /&gt;
*If suspect resists, attempt to handcuff. Verbal disagreement or swearing is not resisting. Verbal threats of violence, damage, or death are considered resisting arrest.&lt;br /&gt;
*If suspects fight back or run, apply needed force to cease flight and detain suspect. A charge of resisting arrest should be applied in this case.&lt;br /&gt;
*Remove suspect to brig for processing.&lt;br /&gt;
For witnessed major/violent crime:&lt;br /&gt;
*Immediately attempt detainment of suspect, with charges read out when suspect is secured.&lt;br /&gt;
*Remove suspect to brig for processing.&lt;br /&gt;
&lt;br /&gt;
===Processing===&lt;br /&gt;
*Ensure Warden is aware of incoming prisoner.&lt;br /&gt;
*Bring prisoner to processing/booking room. Leave secured if violent/repeat offender. &lt;br /&gt;
*Check prisoner’s pockets (coat/jumpsuit), pack, and any containers within pack.&lt;br /&gt;
*Confiscate any contraband/evidence found. Note: Evidence must have pertinence to the case. If there is no direct correlation, evidence should be returned to person or respective department.&lt;br /&gt;
*Inform the prisoners superior of the arrest.&lt;br /&gt;
*Proceed to ‘Jailing’.&lt;br /&gt;
&lt;br /&gt;
===Questioning===&lt;br /&gt;
*Questioning should be done in the brig. Booking/Processing is to be used for ‘informal’ interviews. Interrogation should be used in the case of more in depth investigations.&lt;br /&gt;
*The Investigative team should get preference in questioning a suspect unless there&#039;s a good reason. A standard processing interview for an open and shut case is probably not worth their time, but it&#039;s always good to ask.&lt;br /&gt;
*If the person is not a suspect, do not handle them as an offender (handcuffing, stunning, or flashing them is not okay).&lt;br /&gt;
*Ensure usage of recorder during interrogations; ensure the suspect/prisoner/witness is aware they are being recorded. Ensure the suspect/prisoner/witness states their or has their name/occupation stated at the beginning of an interrogation.&lt;br /&gt;
*If person remains uncooperative, make note of this. Seek advice from your Head of Security.&lt;br /&gt;
&lt;br /&gt;
===Jailing===&lt;br /&gt;
*Move prisoner to appropriate cell. &lt;br /&gt;
*Place personal items the prisoner was deemed able to keep upon release in cell locker.&lt;br /&gt;
*Set cell timer to appropriate time and secure cell.&lt;br /&gt;
*Remove handcuffs from prisoner’s person within secure cell if able to do so without severe risk to own wellbeing.&lt;br /&gt;
*Ensure records are properly updated to reflect prisoner’s crimes/status.&lt;br /&gt;
&lt;br /&gt;
===Autopsies===&lt;br /&gt;
*All autopsies should be conducted by investigations within the autopsy room. If no investigators are present, the cadaver should be stored until one arrives.&lt;br /&gt;
*More steps outlining autopsies can be found [[Guide to Cadavers | here.]]&lt;br /&gt;
*Once the autopsy is completed, if the deceased was an employee aboard the UNPV Horizon, the cadaver should be remanded to medical so that they may carry out any potential [[Guide_to_Station_Procedure#Post_Mortem_Wishes | post-mortem wishes.]]&lt;br /&gt;
&lt;br /&gt;
=Medical=&lt;br /&gt;
===Do not Borgify ===&lt;br /&gt;
Personnel with a Do Not Borgify order are NOT to be borgified. Failure to heed these orders is considered malpractice by law, and will be treated as such.&lt;br /&gt;
&lt;br /&gt;
===Paramedic Helmet===&lt;br /&gt;
Paramedics are to use their helmet on the same basis as security: on code blue and above, and in dangerous situations. The RIG provided to paramedics is an acceptable substitution&lt;br /&gt;
&lt;br /&gt;
===Post Mortem Wishes===&lt;br /&gt;
It is medical&#039;s responsibility to ensure that post-mortem wishes are carried out for any crew who lose their lives aboard the UNPV Horizon. Bodies autopsied by investigations should be remanded to medical for this purpose once the autopsy is completed. Post Mortem wishes are expected to be followed to the letter if at all possible by the Horizon.&lt;br /&gt;
&lt;br /&gt;
===Medical Treatment Waiver===&lt;br /&gt;
Employees that do not wish to be treated, should be provided with the Medical Treatment Waiver form from the request consoles to sign.&lt;br /&gt;
&lt;br /&gt;
=AI=&lt;br /&gt;
===AI Monitoring===&lt;br /&gt;
The AI only has to monitor the following secure areas:&lt;br /&gt;
*Armory&lt;br /&gt;
*SAT (The big nuke room)&lt;br /&gt;
*Telecommunications&lt;br /&gt;
*The Vault&lt;br /&gt;
*Command areas (Bridge, head of staff offices, etc.)&lt;br /&gt;
*Secure Storage&lt;br /&gt;
*Research Storage&lt;br /&gt;
*Research Server Room&lt;br /&gt;
*Engine Room (Supermatter specifically, Tesla if it is running)&lt;br /&gt;
*AI Core and AI Upload&lt;br /&gt;
&lt;br /&gt;
===Access to the AI===&lt;br /&gt;
In order to access the AI upload or the AI core a captain level decision is required. All command staff must be informed of the decision.&lt;br /&gt;
&lt;br /&gt;
A machinist may accompany the head/s of staff if their technical skills are required.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Captain&amp;diff=723</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Captain&amp;diff=723"/>
		<updated>2024-01-31T00:34:44Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #FFD700&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = #B8860B&lt;br /&gt;
|img_generic = File:Generic_captain.png&lt;br /&gt;
|img = Captain-nbt.png&lt;br /&gt;
|jobtitle = Captain&lt;br /&gt;
|access = [[Jobs|All]]&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|employers = [[United Nations Interstellar Protectorate]]&lt;br /&gt;
|qualifications = At least 35 years of age, 10 years experience with the UNIP or affiliated companies, at least one department-related degree.&lt;br /&gt;
|superior = Corporate Regulations, Central Command, and UNIP Officials&lt;br /&gt;
|duties = Ensure the ship remains &amp;quot;afloat&amp;quot;. Keep the crew alive, delegate effectively, and keep the research going. Do !!Glorious Paperwork!!.&lt;br /&gt;
|guides = [[Corporate Regulations]], [[Chain of Command]], [[Guide to Standard Procedure]], [[Guide to Gunnery]], basics of all other Head of Staff guides optional&lt;br /&gt;
}}&lt;br /&gt;
The [[Captain]] is in charge of the ship and everyone on it. They make sure the crew is working and productive and any [[Job_Guides#Antagonists|potential threats]] are seen to. They are expected to be able to command their [[Job_Guides#Station_Command|Heads of Staff]] effectively, and have ultimate authority on the ship, second only to the United Nations. As such, your almightly stamp can pave way to great projects or great disasters. Stamp the wrong thing too many times, and you may be targeted by superiors for investigation.&lt;br /&gt;
&lt;br /&gt;
== Being a Captain ==&lt;br /&gt;
The Captain is the top of the power chain. They command the [[Jobs#Command|Heads of Staff]] and have the final say in ship decisions. The hold an all access ID, a large amount of unique equipment, and a luxurious cabin. The only one with potentially more power is the AI. This is a very important role and should only be played by experienced players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Per admin policy, any Captain character is only allowed to join the round as a Captain, a Head of Staff role as defined by that character&#039;s experience and backstory, or as an off-duty crewmember. Make sure you know the [[Guide to Station Procedure#Off-Duty_Crew| Off-Duty Policy]] if you plan to join as a visitor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Commanding Command ===&lt;br /&gt;
The Captains main job is to lead and direct the ship. The Captain therefore has direct authority over the Heads of Staff, changing the alert level, going to red alert, contacting CentComm, calling the evacuation shuttle, and coordinating ship-wide emergency evacuation and defence.&lt;br /&gt;
&lt;br /&gt;
In the absence or lack of a head for a specific department, effort should be made by you, or the [[Executive Officer]] to appoint one to each department. You should always have a fully functioning command staff. If no valid staff for promotion are found (to your own discretion), you may be called or chose to handle the affairs of those departments as a stand-in Head of Staff. But, know your limits. Focus on the functioning, not doing actual work.&lt;br /&gt;
&lt;br /&gt;
It is the Captain&#039;s job to make sure that all the Heads of Staff are communicating and leading their departments properly, or making sure the [[Executive Officer]] is doing it for him. They should not involve themselves directly in departmental matters unless asked by the Head of Staff responsible, however the Captain may step in if they feel that the matter is being handled poorly.&lt;br /&gt;
&lt;br /&gt;
For example, the Captain should not have to tell the [[Chief Engineer]] to start the engine, a competent chief should be able to do this themselves. If they can&#039;t, it falls to the Captain to make the decision as to whether to demote the current head, promote someone to a head, or consult with that department as to the best course of action. The Captains job isn&#039;t to do others&#039; work for them, but make sure that everything is being done correctly.&lt;br /&gt;
&lt;br /&gt;
=== Ship Finances And You ===&lt;br /&gt;
&lt;br /&gt;
Finally, you are the only one along with the [[Executive Officer]] that has access to the Account Uplink Terminal. It lists the personal account of every crew member and the department accounts.&lt;br /&gt;
&lt;br /&gt;
Each crew member’s individual account belongs to that crew member, and your access to these accounts is for oversight. There are sometimes accusations of fraud, embezzlement, or theft and your ability to go over transaction histories of every crew member gives you the power to hunt down nefarious accounting. You should never take money out of a crew member’s personal account without permission or proof that they got that money nefariously.&lt;br /&gt;
&lt;br /&gt;
As Captain your authority is sovereign, absolute, and unquestionable, but during standard operations you should leave the ship accounts to the [[Executive Officer]]. Even so, you do not need a warrant to access the details of any account and you can check them at any time, but every personal account is protected under [[Corporate Regulations | Privacy Laws]] unless you find direct evidence of a crime.  That means on green alert [[Job_Guides#Internal_Security|Security]] needs a warrant to get a copy of a crew member’s bank statement.&lt;br /&gt;
&lt;br /&gt;
The Department accounts are the primary focus for you and the other heads of staff. It is part of your and the Executive Officer’s job to make those numbers in the department accounts go up, up, and up! &lt;br /&gt;
&lt;br /&gt;
The Operations and Vendor accounts automatically make money, but for service some ways to do that could be asking the [[Chef]] to sell his food rather than giving it out for free, and finding other methods of moneymaking.&lt;br /&gt;
&lt;br /&gt;
=== Controlling the Crew ===&lt;br /&gt;
As Captain, you are in charge. There really is no way to tell you exactly how to run things, many people have different leadership styles. However, as Captain, there are some things you should be aware of: &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Only involve yourself when there is nobody else available to do the job.&#039;&#039;&#039; If you get involved in every security matter when there&#039;s already a Head of Security, it is suggested you get a job change. If there isn&#039;t a head for a specific department, get your Executive Officer to assign a new one. The only exception to this rule is when your Executive Officer is &amp;quot;absent&amp;quot; as you are the only other Head who can assign people.&lt;br /&gt;
#&#039;&#039;&#039;Delegate whenever you can.&#039;&#039;&#039; If someone says &#039;Captain, there&#039;s a phoron leak!&#039; then you order your Chief Engineer to go fix it. Do NOT attempt to fix it yourself. You will put yourself unnecessarily at risk.&lt;br /&gt;
#&#039;&#039;&#039;Follow the Chain of Command.&#039;&#039;&#039; You command the Heads. The Heads command their departments. Try not to skip them in the decision making process. They are the ones who &#039;&#039;should&#039;&#039; know their own departments best.&lt;br /&gt;
#&#039;&#039;&#039;Keep calm and carry on.&#039;&#039;&#039; As Captain, every shift should be a normal and productive working day. However, be prepared to deal with any or all of the following: Incompetent or absent Heads, [[Job_Guides#Antagonists|subversive elements]], angry crew members banging down the bridge door trying to get in, corrupted AI&#039;s on a war path, killer meteor strikes, plagues, faulty electrical gear and the occasional aftermath of an armageddon against the ship, thanks to a range of the above. And it&#039;s your job to manage it all. Good luck.&lt;br /&gt;
&lt;br /&gt;
=== Alerts and SOP ===&lt;br /&gt;
Main Article: [[Corporate Regulations]]&lt;br /&gt;
&lt;br /&gt;
You have control of the Ship&#039;s alert level. The following is a summary of what they are and when they should be used:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Green - All Clear.&#039;&#039;&#039; &lt;br /&gt;
Default operating level. No immediate or clear threat to the ship. All departments may carry out work as normal. &lt;br /&gt;
&lt;br /&gt;
This is how the round starts, and you should do everything in your power to keep it that way. It can be changed to this from the Communications Console on the bridge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Blue - Suspected Threat.&#039;&#039;&#039; &lt;br /&gt;
Raised alert level. Suspected threat to the ship. Issued by SCC Command, the Captain, or a Head of Staff vote. Security personnel are authorized to wear armor vests, helmets and display weaponry at all times. Random searches of crew are permitted within reason. Locational searches are also permitted with probable cause, however Command Staff may shut down a locational search of an area under their authority. This includes but is not limited to: their own department, the bridge, vault or any other shared command-restricted location. In both cases, it is the right of the department head, or the individual receiving the search to know the reason of said search.&lt;br /&gt;
&lt;br /&gt;
If you feel that there is a threat to the ship either from the environment (large atmospheric breaches, meteors, etc.) or people (organised attacks against crew, theft of high value property, unknown invaders, etc). Code Blue can be raised from the Communications Console on the bridge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red - Confirmed Threat.&#039;&#039;&#039; &lt;br /&gt;
Maximum alert level. Confirmed threat to the ship and/or severe damage. Issued by Central Command, the Captain, or a Head of Staff vote. Martial law. Suit sensors are mandatory and everyone is required to stay in their workplace unless needed elsewhere. Security may detain suspects without a warrant. Tau Ceti Basic is required on public channels.&lt;br /&gt;
&lt;br /&gt;
Code Red should only be called when there is a confirmed and active threat to the ship that places crew at a severe disadvantage to resolving said threat, and/or inhibits normal ship operations (confirmed also meaning to the best of your knowledge). This can only be raised by swiping two Head of Staff ID cards at the same time in the Keycard Authentication Devices in each Head of Staff&#039;s office. In emergencies, your spare ID can be used as well. You may also request an [[Emergency Response Team]] or emergency evacuation from these devices, however these options should be considered a last resort. Heads of Staff are to instruct personnel to do everything in their power to reduce the impact of the incident that incited the Code Red in order to drop to a lesser status.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: a round end vote cannot be called during Code Red. Leaving it up when it&#039;s not required may annoy people.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Delta - Self-Destruct Initiated.&#039;&#039;&#039;&lt;br /&gt;
The ship has been compromised, and is beyond saving. This alert level can only be issued by the captain and admins, by following the protocol outlined [[Captain#Code_Delta_And_Self-Destruct | here.]] Regulations are sidelined, security and command may do whatever is necessary to guide people to the escape pods and contain the threat long enough for the ship to be destroyed. Pray you might survive.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Yellow - Biological Hazard&#039;&#039;&#039; &lt;br /&gt;
The ship is now under an elevated alert status due to a confirmed biological hazard. All crew are to follow command instruction in order to ensure a safe return to standard operations.&lt;br /&gt;
&lt;br /&gt;
Code Yellow should be used for biological hazards such as carp, spiders, bears, drones, blobs or any other biological hazard on the ship. It will give Command and any relevant departments the required flexibility (for example allowing officers to carry weaponry during a spider outbreak) to deal with any biological hazard threats, without sacrificing privacy rights or giving the Security Department the means to arrest/search crew without a warrant.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
There are many items in your cabin, but not all of them should be used all the time. Captains are not supposed to involve themselves directly in most ship matters (like security issues), and you should not expect things to go wrong, so wearing your special armor and carrying a lethal energy on [[Captain#Alerts_and_SOP|green alert]] is not expected or encouraged. You are allowed to carry a weapon for self-defense, though it should not be lethal. The &#039;chain of command&#039; item is a novelty, and should really not leave your office. The telescopic baton relies on brute damage to topple the target, and does not stun in any way, so use it sparingly. Don&#039;t carry your spare ID on you constantly, you should only go for it if you have a good reason and it&#039;s [[Captain#Alerts_and_SOP|red alert]]. Outside of that, everything that can be done, can be done with your base ID.&lt;br /&gt;
&lt;br /&gt;
Your armour and helmet function as a space suit, but this does not mean you should be wearing it all the time. The antique laser gun in the glass case is an antique and should be treated as such, it shouldn&#039;t leave its case, and is highly valuable.&lt;br /&gt;
&lt;br /&gt;
=== Paperwork ===&lt;br /&gt;
&lt;br /&gt;
You are the chief paperwork stamper on the ship and as said earlier, your stamp is a very powerful tool. It can be used as a substitute for every other, &#039;&#039;lesser&#039;&#039; stamp on the ship, the same way your orders stamp everyone else&#039;s. Use it responsibly, because written authorization is a powerful tool.&lt;br /&gt;
&lt;br /&gt;
=== Authority ===&lt;br /&gt;
The Captain has the final say on almost every matter on the ship. If the Captain tells someone to do something they better do it, or have an exceptionally good reason to not do so. Captains should follow [[Corporate Regulations]] and [[Security]] has the power to arrest the Captain for serious violations if they do not (after Heads of Staff unanimously agree). The only time Corporate Regulations may be overridden is if there is an imminent and overwhelming threat to the ship. &lt;br /&gt;
&lt;br /&gt;
Situations where the captain&#039;s orders are overridden are rare, but may include orders that would cause unnecessary and large amounts of damage to people or property, or are simply outrageously stupid. For example, ordering the [[Chief Engineer]] to vent the bar of atmosphere as people are getting slightly tipsy. This is not the norm however, and generally people should follow whatever the captain says.&lt;br /&gt;
&lt;br /&gt;
==== Code Delta And Self-Destruct ====&lt;br /&gt;
&lt;br /&gt;
The highest echelons of the SCC are fully aware that a number of its facilities (including the SCCV Horizon) are dabbling into extra-dimensional or even anomalous materials and artifacts which pose significant risks to humanity, the galaxy, and the corporation&#039;s bottom line. As such, the SCCV Horizon possesses a nuclear scuttling device to act as a self-destruct. The existence of the scuttling device is public knowledge, but very few know how to activate it. Aside from the AI, the Captain is the only one aboard who knows the Delta Protocol, A.K.A the self destruct protocol. The Head of Security is aware that there is a mysterious authentication disk on ship that needs to be protected at all costs, but not that it&#039;s used to activate the self-destruct.&lt;br /&gt;
&lt;br /&gt;
In an instance where the ship is beyond hope, the Captain can send an emergency message to Central Command detailing the situation and requesting the nuclear code. &#039;&#039;&#039;With a fax or emergency transmission you must end your message with the code [CPE-1704-TKS] to verify it is legitimate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only Captains know this code, which is used to ensure only Captains that &#039;&#039;&#039;spawned&#039;&#039;&#039; as a Captain can request the code. Making a bogus request is fine, but if you are not a Captain (or an antag with a good reason) and use this code then you will be bwoinked.&lt;br /&gt;
&lt;br /&gt;
If the message is deemed valid by Central Command (the admins) a confirmation message is sent to the Captain. If the Captain confirms the code is transmitted directly to the Captain, who then simply has to make it to the scuttling device with the code and the disk to begin the sequence.&lt;br /&gt;
&lt;br /&gt;
Requesting the code should only be done if the ship has expended all of its resources in containing a threat and failed. Because the Captain is the only one with this power, it is in their interest to ensure they can live long enough to carry it out.&lt;br /&gt;
&lt;br /&gt;
=== Dangers ===&lt;br /&gt;
UNIP vessels are often under threat from various [[Job_Guides#Antagonists|criminal organisations]] and natural space disasters. As Captain, is it your job to manage these threats and make sure that they do not interfere with normal activity aboard the ship.&lt;br /&gt;
&lt;br /&gt;
Most of the time, your on-board [[Job_Guides#Medical|Security]], [[Job_Guides#Medical|Medical]], and [[Job_Guides#Engineering_and_Maintenance|Engineering]] forces should be sufficient to deal with the threat. Therefore, you are not expected to have to deal with such matters by yourself, save for when you have not been supplied with them, or you feel they are incompetent.&lt;br /&gt;
&lt;br /&gt;
As far as running into danger goes, there is a thin line between stupidity and heroism. The rule of thumb is that you should only face suicidal odds when there is no other valid option. Your life&#039;s importance is second only to the ship&#039;s existence.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
As a captain, you have direct authority only over the other heads of staff. This means that, if your captain is the snooty type, they can get away with never having to talk to the miners, the cook, or the janitor. On the other hand, there&#039;s nothing wrong with playing a captain who&#039;ll happily shoot the breeze with the janitor. That&#039;s up to you and your character.&lt;br /&gt;
&lt;br /&gt;
When it comes to other departments, your primary job is to coordinate everyone&#039;s actions. Your captain&#039;s headset lets you talk to all heads of staff and hear any department&#039;s radio channel. If a department has a head of staff, your primary interactions will be with them, because they (should) know how to run their department. Without a head of staff, you may have to step in. With or without a Head to work with, make sure each department has the information and supplies it needs to work well.&lt;br /&gt;
&lt;br /&gt;
==Roleplaying Tips==&lt;br /&gt;
* In terms of roleplaying, you have a lot of freedom. You should really have some basic knowledge of how each department runs, and who the heads of them are, but outside that you could really have as much (or as little) knowledge as you want. You can play with a background in a certain field, but you should NOT be able to do everything (i.e. Being able to set-up the Engine single-handedly AND knowing how to make bombs is probably going too far). Just remember though, a very incompetent Captain doesn&#039;t make too many friends.&lt;br /&gt;
* Leave Security matters to security, you don&#039;t (and shouldn&#039;t) need to step in on every criminal situation. You are above the Head of Security in terms of command, but you should defer security matters to him. Only step in if you think that a decision could endanger the ship or crew.&lt;br /&gt;
* Don&#039;t think that just because you&#039;re the Captain, that you can do anything you want. That&#039;s the absolute &#039;&#039;&#039;worst&#039;&#039;&#039; thing to do. You&#039;re there to make sure everyone else is doing their job, not to do it for them.&lt;br /&gt;
* Your armour is heavy protective armour that is space capable. It is not for walking around in all the time, and would be anywhere from extremely uncomfortable to debilitating exhausting depending on your captain&#039;s physical strength and stamina to do so. There is an armoured vest in your locker if you absolutely feel the need to wear armour when the full set isn&#039;t appropriate, but keep in mind you&#039;re not on a military ship, and you shouldn&#039;t be expecting to really need the armour under the majority of situations.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Traitor&amp;diff=722</id>
		<title>Traitor</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Traitor&amp;diff=722"/>
		<updated>2024-01-31T00:33:58Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = #696969&lt;br /&gt;
|img_generic = Generic_nukesyndie.png &lt;br /&gt;
|img = Generic_nukesyndie.png&lt;br /&gt;
|jobtitle = Traitor&lt;br /&gt;
|access = Job or hacking dependent&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Whoever you want&lt;br /&gt;
|duties = Help move the plot along. Blackmail, kill, or steal from your coworkers. Be seen holding a &amp;quot;suspicious toolbox&amp;quot; and get arrested twenty minutes into the round.&lt;br /&gt;
|guides = This page, [[Uplink]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Welcome to being the bad guy! As a traitor - and as an antagonist in general - you have the power to make the round interesting for everyone. While the name implies that you are a traitor to the UNIP and the UNIPV Horizon, this isn&#039;t a hard rule; you simply have a lot more freedom in how you can direct the round. Want someone to suffer? Make it your mission to make them squeak. Firmly believe the station is a little too clean and that there should be dirt everywhere? Get some dirt grenades going. Can&#039;t think of anything cool to do and accidentally left the traitor preference turned on? Browse through exploitables. How you execute your mission depends on your skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Note: Please ensure you&#039;ve read the [https://aurorastation.org/rules.html server rules] regarding being an antagonist.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
You spawn as normal in your department with the addition of a spooky sound effect and bright red text popping up in your chatlog to inform you you&#039;re a traitor. The informational text will give you a code, something like &amp;quot;256 Delta&amp;quot;, that you can type into the ringtone of your Chat Client on your PDA (be careful not to typo it!). If you forget your code, check the &amp;lt;code&amp;gt;Notes&amp;lt;/code&amp;gt; verb in your IC tab.&lt;br /&gt;
&lt;br /&gt;
This code will allow you to access your uplink; a secret database that allows you to access exploitable information on the crew, as well as tools, weapons, and other gadgets you can purchase with telecrystals (TC) or bluecrystals (BC). By looking in your Preferences tab in Character Setup, you can change what kind of uplink you spawn with. A radio uplink requires you to click on your headset and tune your radio to the frequency chosen. By using an uplink implant, you perform a chosen emote (such as &amp;lt;code&amp;gt;*grin&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;*nod&amp;lt;/code&amp;gt;) that opens the uplink screen.&lt;br /&gt;
&lt;br /&gt;
Once you have an idea for your motivation and plans for the round, use the &amp;lt;code&amp;gt;Set Ambition&amp;lt;/code&amp;gt; verb in the IC tab and write down your &amp;quot;gimmick&amp;quot;. While not required, it shows up at the end of the round and lets everyone know what you were aiming to do. You can even update it as you like, which may be good for keeping track of how you&#039;ve been executing your plans.&lt;br /&gt;
&lt;br /&gt;
If there are other traitors in the round, or it&#039;s a combined gamemode, you can coordinate with other antagonists using &amp;lt;code&amp;gt;AOOC&amp;lt;/code&amp;gt;. This will allow you all to brainstorm together, if so desired.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&#039;&#039;See also: [[Uplink]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As an antagonist, you have access to a wide variety of items that can be used for destructive, stealthy, or even RP-flavorful purposes. If your gimmick, for example, is centred around being an undercover [[Einstein Engines]] agent, you can purchase a Banshee combat suit to better indicate that you&#039;re public enemy number one. Uplink items can be purchased with TC (telecrystals) or BC (bluecrystals); there&#039;s no real difference to them apart from what you can purchase with them.&lt;br /&gt;
&lt;br /&gt;
Do note that most, if not all, of the items able to be acquired via uplink are contraband under [[Guide to Law|Biesel law]], and even possessing them (if you happen to be unlucky enough to get caught with them) can net you fines or brig time.&lt;br /&gt;
&lt;br /&gt;
==Roleplaying As An Antag==&lt;br /&gt;
Playing an antagonist does not waive roleplay. While obviously you are perfectly allowed to injure, kill, and steal from other characters, you are expected to do so in an engaging fashion. Consider; if John McClane had been killed by Hans Gruber and his goons in the first ten minutes of &#039;&#039;Die Hard&#039;&#039;, would that be an interesting movie to watch? The same applies to you and your roleplay. When one of your characters spawns as a Traitor, ask yourself some questions:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;What is my motive?&#039;&#039;&#039; The classic actor question. Why has your character decided to risk life, limb, and their job to go against their corporate masters? Has someone made them an offer they can&#039;t refuse? Were they an enemy agent all along? Did one of their coworkers really piss them off? Is it not &#039;&#039;really&#039;&#039; your character, but a clever imposter?&lt;br /&gt;
# &#039;&#039;&#039;Who do I engage with?&#039;&#039;&#039; Your actions threaten the integrity of the ship and its crew, so naturally the [[Security]] department will be given to interact with you in any round. But who else is going to be involved in your gimmick? Does this gimmick hinge on your character&#039;s faction, their nation, or who they&#039;re friends with? Alternatively, does it hinge on another character&#039;s presence?&lt;br /&gt;
# &#039;&#039;&#039;How will I complete my objective?&#039;&#039;&#039; Whether or not you &amp;quot;win&amp;quot; or &amp;quot;lose&amp;quot;, your gimmick will change vastly if you change your methods, and even if you change your character&#039;s feelings on the matter. Consider the following hypotheticals based on the same basic idea: &#039;&#039;John Sol&#039;s exploitables say that he was involved in killing civilians on Mars after Violet Dawn. Urist McStation, a Martian, has rolled Traitor this round, and decides to make his gimmick hunting down and killing John Sol for revenge.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Scenario one:&#039;&#039;&#039; Urist McStation confronts John Sol in the bar with a bullpup rifle, revealing John Sol&#039;s crimes to the other patrons and trying to shoot up the bar. He evades security but ultimately chooses to recklessly throw his life away after scoring a few hits on John Sol, satisfied that John Sol has had his reputation tarnished and been made to suffer.&lt;br /&gt;
* &#039;&#039;&#039;Scenario two:&#039;&#039;&#039; Urist McStation hates John Sol for murdering his family during the unrest caused by Violet Dawn, but he likes his cushy SCC job and doesn&#039;t want to be marooned or cyborgified. He confronts John Sol in disguise, attempts to kill him, and tries to plant evidence placing the blame on Bill Biesel instead.&lt;br /&gt;
While both of these boil down to &amp;quot;kill John Sol&amp;quot;, the results vary, especially when one considers how different the round can go based on whether Urist McStation succeeds in killing John Sol or not. Urist McStation&#039;s player might even allow himself to be talked down from revenge, deliberately allow John Sol to get away, or end up running afoul of Bill Biesel for attempting to frame him.&lt;br /&gt;
&lt;br /&gt;
It is good to remember when being an antagonist that &#039;&#039;losing is fun&#039;&#039;. You are (usually) one person up against a security team that can number up to ten, plus an entire ship of people willing to shout out your location over communications once the jig is up. Dying, being imprisoned, or even being cyborgified can all be part of the fun, so roll with the punches.&lt;br /&gt;
&lt;br /&gt;
==Contracts and Exploitable Information==&lt;br /&gt;
[https://byond.aurorastation.org/syndie/contracts Contracts] are player-submitted antagonist prompts from unscrupulous sorts that involve theft, murder, vandalism, and other such crimes. If you are particularly in a bind for ideas, you can use these as a jumping-off point for your gimmick.&lt;br /&gt;
&lt;br /&gt;
Exploitable information is player-written dirty little secrets about crew characters that can be looked up using your uplink. It isn&#039;t a hard and fast rule that all of the information is canonical; merely that the information about a character is plausible enough to give you, the antagonist, something to act on.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that this information doesn&#039;t always need to be something painting a target on said character&#039;s back; you can do a lot with the mere fact that a character can be bribed. Also note that if your plan is to kill a character for their compromising information, &#039;&#039;make sure to roleplay with them first&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* If you get bwoinked/receive a message from staff, it&#039;s not necessarily an indicator of poor performance. Sometimes the funny combat logs show up and an admin wants to know what&#039;s going on. If you&#039;re in the middle of a sticky situation, politely inform the admin that you need a moment to finish up the scene, and they&#039;ll be happy to let you.&lt;br /&gt;
* A few of the things that may get you sternly spoken to, warned, or banned include: flooding the hallways with phoron or another toxic gas, decapitating someone before the 01:00 mark, using bugs or exploits to gain an edge in combat (like autoclickers), involving overly suggestive content in your antag roleplay, wordlessly shooting someone with no prior interaction, and, depending on how you slice it, playing an [[Human Wildlands|SRF]] apologist.&lt;br /&gt;
* On the flip side of staff talks, if you think your gimmick could be improved by a smidgen of adminbus, feel free to send an admin help and ask for something to be spawned. Whether or not it&#039;s allowed is up to the discretion of the admin in question, so don&#039;t lean on it too heavily.&lt;br /&gt;
* Mind you, just because you&#039;re an antagonist doesn&#039;t mean you get to be the ship&#039;s punching bag. If a [[Security Officer]] is very intensely questioning why your toolbox is &amp;quot;suspicious&amp;quot;, or the entire team shows up behind you after you&#039;ve just quietly hacked into the bridge, &#039;&#039;&#039;send staff a message about it&#039;&#039;&#039;. It&#039;s simply polite for crewmembers to give you leeway so your gimmick isn&#039;t cut short half an hour in.&lt;br /&gt;
* Low-hanging fruit is just that; low-hanging fruit. Demanding to see someone alone in their office and jumping them once the windows are tinted is expected by just about every [[Psychologist]], and is not particularly fun or original (unless you think you can make it so?).&lt;br /&gt;
* The simplest way to sabotage power is to cut a single wire in the area. Make sure to wear insulated gloves.&lt;br /&gt;
* The simplest way to sabotage a console is to remove its tesla link.&lt;br /&gt;
* Nobody ever looks in trash piles or lockers during a chase (except when they read this page, and do).&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Executive_Officer&amp;diff=721</id>
		<title>Executive Officer</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Executive_Officer&amp;diff=721"/>
		<updated>2024-01-31T00:33:31Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #FFD700&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = #B8860B&lt;br /&gt;
|img = Executiveofficer-nbt.png&lt;br /&gt;
|jobtitle = Executive Officer&lt;br /&gt;
|access = Office, Bridge, all service areas, brig&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 30 years of age, 10 years experience in department-related field and a relevant Bachelors or Masters degree.&lt;br /&gt;
|employers = [[United Nations Interstellar Protectorate]]&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Manage the service department. Administrate stuff. Be a paper-pusher. [[Traitor|Watch your pet dog die horribly.]]&lt;br /&gt;
|guides = [[Chain of Command]], [[Guide to Gunnery]], [[Guide to Piloting]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Executive Officer]] is the head of staff for the Service and Civilian departments, as well as the primary head of staff for [[Bridge Crewman]]. Since the Executive Officer is the only command member other than the captain that can edit ID cards, they often work with staff from other departments to ensure proper access is had, extended access with good reason is given, and suspensions are followed through.&lt;br /&gt;
&lt;br /&gt;
It is important to remember that while the Executive Officer has the power to change IDs their position is not a second in command. Executive Officers are not automatically [[Guide to Standard Procedure#Acting Captain|acting captain]] and must be voted into the position like every other staff member. For more information on chain of command, look here: [[Chain of Command]]&lt;br /&gt;
&lt;br /&gt;
== Your Own Department ==&lt;br /&gt;
As a Head of Staff, you have your own department to watch out for. You&#039;re in charge of coordinating the [[Jobs#Service|service personnel]] on the ship. Usually, you can let the ship&#039;s various [[Bartender|Bartenders]] and [[Librarian|Librarians]] run around and take care of themselves. They are technically under your direct command, but their jobs are usually simple and don&#039;t need your direct oversight. However, you are the only one besides the [[Captain]] that can give them the account number to the civilian account to let them charge for products properly.&lt;br /&gt;
&lt;br /&gt;
Alongside this, and with the context of ship-born operations, you are also tasked with managing the [[Bridge Crewman|Bridge Crew]]. Often times this involves giving direction in matters such as destination and gunnery. This also means that Executive Officers are expected to know how to [[Guide to Piloting|pilot the ship]] and [[Guide to Gunnery|operate the ship&#039;s weapons]]. While the focus of the bridge crew is always with piloting the ship, they can be given smaller tasks to help command operate smoothly and assist in other departments, assuming their attention is not needed on the bridge.&lt;br /&gt;
&lt;br /&gt;
== Human Resources ==&lt;br /&gt;
You are the Executive Officer. While you don&#039;t have authority and oversight over every department, you are expected to work with the crew and other Heads of Staff to help personnel complete their jobs and to settle disputes not meant for [[Security Officer|Security]]. You help the other departments work with each other to keep smooth operation of the ship. This might mean, for instance, starting a command vote to elevate an interim Head of Staff in absence of one, or expanding access for a crew member if their job would benefit from it. Check up with all of the other department heads frequently to make sure that there aren&#039;t any inter-department problems or any major problems between crew members. &lt;br /&gt;
&lt;br /&gt;
=== The Bank ===&lt;br /&gt;
As [[Executive Officer]] you have access to the Account Uplink Terminal. Only you and the [[Captain]] start with access to this terminal. It lists the personal account of every crew member and the department accounts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each crew member’s individual account belongs to that crew member&#039;&#039;&#039;, and your access to these accounts is for oversight. There are sometimes accusations of fraud, embezzlement, or theft and your ability to go over the transaction histories of every crew member gives you the power to hunt down nefarious accounting. You should never take money out of a crew member’s personal account without permission or proof that they got that money nefariously. You do not need a warrant to check financial accounts yourself since you are the manager of the “bank” for this shift, but the details of a crew member’s account is covered under [[Corporate Regulations|privacy laws]] unless you find direct evidence of a crime.  That means on green alert [[Security]] needs a warrant to get a copy of a crew member’s bank statement.&lt;br /&gt;
&lt;br /&gt;
The Department accounts are the primary focus for you and the other heads of staff. It is part of your and the Captain’s job to make those numbers in the department accounts go up, up, and up! &lt;br /&gt;
&lt;br /&gt;
The Vendor account automatically makes money, so your primary focus is on the [[Chef]] and [[Bartender]]. The Chef should be selling their food, and their own job page outlines how to do it. They may come to you asking for the department account number to set up their ability to make transactions. Assuming they don&#039;t want to use the Idris Ordering Terminal, which is preset to the Service account, you can either provide them the actual Service account details if you trust them, or form a special new account with a certain preset budget (of 500 credits for example) and give them the details to that account instead. &#039;&#039;&#039;Be careful! The money you add to new accounts will be taken from other department accounts, so do not go higher than 1,000 if other departments are planning on using their funds!&#039;&#039;&#039; Be sure you are able to transfer money back and forth if the worst happens. The kitchen may also make cash payments - be sure to swing by and ask for any funds made, just don&#039;t take the tips!&lt;br /&gt;
&lt;br /&gt;
=== Reassignment: Papers Please ===&lt;br /&gt;
Your other job is handling the ID modification program. This is a powerful tool on your laptop and office console that allows you to edit anyone&#039;s job and access via their ID. Often times this power comes down to elevating some crew members to interim command positions or suspending troublesome staff. Sometimes, the [[Chief Medical Officer]] may ask for expanded access for their [[First Responder]]s. Regardless of who is asking for what, make sure a proper form is filled out for the request, then reviewed, signed, and stamped. That way, you can figure out what and why someone is asking for reassignment or expanded access, and can keep records on it all. Do keep in mind that giving yourself all-access is considered an &#039;&#039;abuse of executive power&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The other function of the ID modification program, reassignment, isn&#039;t often used. If a crew member approaches with a reassignment request, make sure to review it thoroughly. Every crew member has been hired into their job position for a reason, and shifting them out of it requires an equally good reason to back it up. This will lead to almost every request being denied. However, if their Head of Staff approves it, they have the skills, and a good reason is given, then there should be no reason to deny the reassignment.&lt;br /&gt;
&lt;br /&gt;
==== You&#039;re Suspended, Get Out ====&lt;br /&gt;
As well as handling ID modifications and reassignments, it&#039;s also well within your authority to demote people and take jobs away.&lt;br /&gt;
&lt;br /&gt;
If someone falls asleep on the job or messes something up, you are well within your rights to demote them to a lower position after consulting the appropriate head of staff. Demoting a head of staff, however, is something that should not be done without the [[Captain]]&#039;s consent or majority decision from all heads of staff.&lt;br /&gt;
&lt;br /&gt;
Occasionally, a head of staff will request that a crew member be demoted for varying reasons. All heads of staff are authorized to demote members of their own departments, so long as the necessary demotion form is filled out for that crew member. An Executive Officer is expected to assist in processing these demotions from other departments without impeding this process - any dispute over the validity of a demotion outside the Executive Officer&#039;s own departments should be handled in review after the fact, ideally overseen by a [[Captain]]. A head of staff cannot remove a crew member from the ship entirely, and only has the power to demote the crew members in their own department.&lt;br /&gt;
&lt;br /&gt;
Rarely will a crew member be suspended from their position as an employee. Usually a suspension occurs as punishment for breaching certain [[Corporate Regulations|regulations]], or if Command or the [[Captain]] agrees that a crew member should be suspended. When a crew member is suspended, they are temporarily &amp;quot;fired&amp;quot;: that person is given no job, pay, or privileges for the rest of the shift. After the shift, the issues which caused the suspension are dealt with and the crew member typically returns to their original position on their next shift.&lt;br /&gt;
&lt;br /&gt;
==== In Case of Emergency, Break Glass ====&lt;br /&gt;
Sometimes people need access to certain departments in an emergency, and the AI isn&#039;t up to the task of opening doors for people. Feel free to hand out emergency access to people such as [[Security Officer|Security Officers]] if the situation calls for it. Once the crisis has been averted, however, make sure to call them all back so you can revert them to their standard access. [[Chief Medical Officer|A number]] [[Head of Security|of people]] really do not like it when crew members go walking into their department for no real reason just because they have access to it. &#039;&#039;&#039;Handing out unapproved and unjustifiable access is one of the fastest ways to get you demoted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Command: Forever Busy ===&lt;br /&gt;
Unlike the other Heads of Staff &amp;lt;s&amp;gt;except the [[Research Director]]&amp;lt;/s&amp;gt;, you are often not drowning in work and issues. Knowing this, it is recommended that you take initiative and work with the rest of command to help them with issues they otherwise cannot focus on. Sometimes it is as simple as filling out a few forms here or there, or writing a fax for Central Command. Other times it can be talking with the crew to work out conflicts that are not under the domain of Security. Regardless what it is, take advantage of your position to help the rest of command out.&lt;br /&gt;
&lt;br /&gt;
== [[File:Corgi.PNG]]Ian ==&lt;br /&gt;
Ian, who starts in your office, is a dog that keeps you company. You can pet him or just pull him around for fun. Please try to be sensible about him.&lt;br /&gt;
&lt;br /&gt;
It is traditional to rescue Ian if the Horizon has to be evacuated.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Tips ==&lt;br /&gt;
* You should have good knowledge of the [[Chain of Command]].&lt;br /&gt;
* As an example, you could play as a subservient right-hand man to the Captain, or a devious power-hungry maniac, only serving to further your own career goals. Remember, whatever you choose, try to enjoy it, and try not to ruin the round for other people.&lt;br /&gt;
* You may have access to it, but you are not (read &amp;lt;span style=color:red;font-weight:bold&amp;gt;NOT&amp;lt;/span&amp;gt;) [[Security Officer|Security]]. Chasing and arresting criminals should be left to the likes of [[Security Officer]]s and possibly the [[Head of Security]]. Your armor and weapon are for your protection only and do not give you the right to chase after criminals. If you should happen across a crime, pulling your weapon may hinder more than help.&lt;br /&gt;
* You can use the [[Guide to Paperwork]] if you want to make your own forms.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Chief_Medical_Officer&amp;diff=720</id>
		<title>Chief Medical Officer</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Chief_Medical_Officer&amp;diff=720"/>
		<updated>2024-01-31T00:33:18Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #FFD700&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL &amp;amp; COMMAND&lt;br /&gt;
|imagebgcolor = #B8860B&lt;br /&gt;
|img = Chiefmedicalofficer-nbt.png&lt;br /&gt;
|jobtitle = Chief Medical Officer&lt;br /&gt;
|access = All [[Job_Guides#Medical|Medical Departments]], including your office, [[Job_Guides#Station_Command|Bridge]], [[Engineering]], Construction, [[Job_Guides#Research|Research]].&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 35 years of age, M.D., 5 years medical experience.&lt;br /&gt;
|employers = [[United Nations Interstellar Protectorate]]&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Coordinate the [[Medical Doctor|doctors]], [[Pharmacist|pharmacists]], and [[Psychologist|psychiatrist]]  to ensure the health of all crew.&lt;br /&gt;
|guides = [[Guide to Medicine]], [[Guide to Chemistry]], [[Surgery|Guide to Surgery]], [[Chain of Command]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Chief Medical Officer]] is in charge of the health of the crew. They make sure that [[First Responder]]s are staged at shootouts, that [[Physician]]s are triaging injuries, and that [[Pharmacist]]s aren&#039;t just shooting up red nightshade in their laboratory. They are also the command member to listen to when a medical biohazard has broken out on the ship.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
You manage the entire medbay. Your primary task is to make sure everyone is doing their jobs, and not taking over someone else&#039;s. Other than treating injured crew, it is your responsibility to ensure that all crew are using their suit sensors when [[Corporate Regulations|appropriate]].&lt;br /&gt;
&lt;br /&gt;
You are the highest-ranking medical doctor on the ship. The ideal Chief Medical Officer should have the knowledge to perform common surgical operations, manufacture most basic pharmaceuticals, and treat common injuries. You should allow your &#039;&#039;&#039;subordinates to handle the bulk of the work&#039;&#039;&#039; and only jump in to help new players or fill in critical roles that your character would be able to perform. Like any other command member, your job is to delegate all of the work to everyone else, and be liaison between command and the medical department. &lt;br /&gt;
&lt;br /&gt;
== Medical Procedure ==&lt;br /&gt;
Without a competent Chief Medical Officer coordinating things, the medbay often dissolves into a chaotic mess that only manages to help anybody through sheer coincidence. Your primary duty is to ensure that the crew is in top possible physical and mental shape.&lt;br /&gt;
&lt;br /&gt;
To do this, you will need the help of your assigned crew.&lt;br /&gt;
* Medical doctors come in two varieties; [[Physician]]s are responsible for general treatment (and can perform minor surgeries like bone repair), and [[Surgeon]]s perform intensive, specialized surgery. &lt;br /&gt;
* The [[Pharmacist]] is responsible for the manufacture of important medicines. &lt;br /&gt;
* The [[First Responder]] is responsible for transporting injured crewmen to the medbay, and stabilizing injured people while out in the field.&lt;br /&gt;
* The [[Psychologist]] is responsible for the mental health of crew, and can also prescribe medication and diagnose mental maladies as they see fit.&lt;br /&gt;
&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
When the round starts, review your medical staff and assigned jobs. Physicians, surgeons, and first responders are all essential medical personnel, and their specific title just indicates a specialization. They can and should be able to be given assignments outside of that, within the realm of common sense; a first responder shouldn&#039;t be doing surgery, but if there&#039;s no physician, a surgeon shouldn&#039;t be refusing to treat patients in the General Treatment Room.&lt;br /&gt;
&lt;br /&gt;
Make sure that you have a dedicated first responder team ready to respond to calls for medical assistance, someone manning the front desk to handle arrivals and minor cases, and someone - preferably a physician - waiting in the wings to handle critical cases that require major treatment or surgery. Each of these three assignments is vital for different reasons, and, once given a job, your staff should focus on doing that job exclusively and only help out when asked for instead of jumping in whenever they feel more competent. If they don&#039;t, and they try to do someone else&#039;s job, it means that you have two doctors doing a job that could be done by one, and an area which is left understaffed. Make sure that everyone is entirely clear on exactly what their job is and why it is important.&lt;br /&gt;
&lt;br /&gt;
Make sure the GTR is prepared; blood bags should be attached to IVs, full oxygen tanks complete with medical masks should hang by the side, and the cryo tubes should be cooling at a temperature anywhere from 120 to 150 Kelvin. Also, make sure to fill the oxygen tanks attached to the stabilizer harnesses, and turn on their emergency positive pressure!&lt;br /&gt;
&lt;br /&gt;
When everyone has their assignments, make sure that everybody has their medical belts stocked with the basic tools of the trade - advanced trauma kits, advanced burn kits, inaprovaline, and so forth. First responders should keep a variety of medication and emergency equipment on hand (such as stabilizer harnesses and stasis bags), as they&#039;ll be expected to deal with pretty much anything in the field.&lt;br /&gt;
&lt;br /&gt;
(Also, medibots aren&#039;t that useful for a crowded medbay. What &#039;&#039;is&#039;&#039; useful are cleanbots, especially when your medbay has just survived a shootout.)&lt;br /&gt;
&lt;br /&gt;
=== Chemical Fixes ===&lt;br /&gt;
Once your main staff is set up, contact the Pharmacy and get them to start making medicines for your doctors. The basic medications that should be on hand are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Butazoline:&#039;&#039;&#039; A stronger counterpart to bicaridine; heals brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Dermaline:&#039;&#039;&#039; A stronger counterpart to kelotane (&#039;&#039;&#039;dermaline should not be mixed with kelotane&#039;&#039;&#039;). Heals burn damage, but doesn&#039;t prevent infections.&lt;br /&gt;
* &#039;&#039;&#039;Dexalin Plus:&#039;&#039;&#039; A stronger counterpart to dexalin. Provides 80% blood oxygenation when the lungs are injured, and helps prevent brain damage from low blood oxygenation from any source. &#039;&#039;&#039;Lethal to Vaurca&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Mortaphenyl:&#039;&#039;&#039; A very strong painkiller that causes blurriness in vision. Shouldn&#039;t be mixed with alcohol. &lt;br /&gt;
* &#039;&#039;&#039;Alkysine:&#039;&#039;&#039; Heals brain damage above 85% blood oxygenation. Can be administered by IV drip.&lt;br /&gt;
Make sure that your doctors know that the medications are available and where to find them. Once you have all of the basic medicines, have the Pharmacy mix up organ regeneratives, better cryogenic chemicals, anti-radiation drugs, and any prescriptions present in character records.&lt;br /&gt;
&lt;br /&gt;
=== Responding ===&lt;br /&gt;
As with other Head positions, a large part of your job is to be watchful for any calls for medical assistance. As soon as one comes in, make sure that your first responders are responding and that the rest of your staff are &amp;lt;s&amp;gt;at the bar&amp;lt;/s&amp;gt; ready to take in anybody who can&#039;t be treated in the field.&lt;br /&gt;
&lt;br /&gt;
Your first responders should also have equipment such as inflatable doors and voidsuits at the ready, in case of a call inside an area experiencing atmospheric issues. &#039;&#039;Also&#039;&#039; make sure that your responders understand that the blinking lights on emergency shutters indicate a very atmospherically-hostile environment behind it.&lt;br /&gt;
&lt;br /&gt;
If you want, you can also ask the [[Machinist]] for an [[Guide_to_Robotics#Odysseus|exosuit]], preferably with mounted sleepers. Provided your first responder knows how to operate it, an exosuit can be an extremely useful tool that allows access to safe response to dangerous areas, quicker.&lt;br /&gt;
&lt;br /&gt;
=== Premium Hypospray and the Zeng-Hu Body Scanner ===&lt;br /&gt;
Every medical professional gets access to a hypospray, but you possess the greatest of them all; a premium hypospray, capable of instantly injecting up to thirty units of medicine at a time (you can adjust the injection rate by alt-clicking, or right-clicking and finding &amp;lt;code&amp;gt;Toggle Injection Rate&amp;lt;/code&amp;gt;). Unless you&#039;re in a very busy situation, there&#039;s a likelihood that your premium hypospray won&#039;t see much use; you can give it to one of your first responders, or perhaps a physician or surgeon.&lt;br /&gt;
&lt;br /&gt;
The Zeng-Hu body scanner is perhaps one of the most useful tools in your locker; it is a portable body scanner that can print an entire scan with a simple click on the patient in question. It is &#039;&#039;extremely&#039;&#039; useful for a patient that must be wheeled into the OR quickly, and as a good CMO it is imperative you leave it in a place accessible to your medbay.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
As the CMO, you&#039;re the link between the captain, the other heads of staff, and your medical department. Security will often be a source of casualties, whether officers or prisoners; make sure any doctor going to treat a dangerous prisoner has an escort. Science - especially Xenobiology - will send you its share of patients, too. When your equipment gets blown up or starts throwing things at you, Engineering can rebuild it. Mining is &amp;lt;s&amp;gt;a good source of practice&amp;lt;/s&amp;gt; often flying to dangerous planets; work with the Operations Manager for when the miners return injured. You will also be required to try to explain why people are [[cult|going crazy]], or [[changeling|returning from the dead]]. Good luck with that one.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Chief_Engineer&amp;diff=719</id>
		<title>Chief Engineer</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Chief_Engineer&amp;diff=719"/>
		<updated>2024-01-31T00:33:06Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #FFD700&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = ENGINEERING &amp;amp; COMMAND&lt;br /&gt;
|imagebgcolor = #B8860B&lt;br /&gt;
|img = Chiefengineer-nbt.png&lt;br /&gt;
|jobtitle = Chief Engineer&lt;br /&gt;
|access = Mech Bay, Engineering, Atmospherics, Chief Engineers Office, Medical, Bridge, Maintenance, EVA, Tech Storage, AI Upload, Teleporter, Telecomms Relay, External Airlocks&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 30 years of age, 10 years experience in engineering-related field, Masters of Engineering (or equivalent).&lt;br /&gt;
|employers = [[United Nations Interstellar Protectorate]]&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Coordinate engineering, ensure equipment doesn&#039;t get stolen, make sure the supermatter doesn&#039;t explode, maintain [[Telecommunications]], &amp;lt;s&amp;gt;hold pizza parties in the break room&amp;lt;/s&amp;gt;.&lt;br /&gt;
|guides = &amp;lt;!--[[Guide to Engineering]]--&amp;gt; [[Hacking]], [[Guide to Atmospherics]], [[Guide to Construction]], [[Solars]], [[Supermatter Engine]], [[Telecommunications]], [[Guide to Shields]], [[Chain of Command]], [[Guide to Gunnery]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Chief Engineer]] is the individual in charge of the ship&#039;s integrity, electricity, and [[Telecommunications|IT network]]. That means making sure there are no breaches, equipment remains operational, and that the communications network remains online. As the chief engineer, you have authority over ship&#039;s [[Engineer|engineers]] and the [[Atmospheric Technician|atmospheric technicians]].&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
You are the head of the Engineering department, which includes not only [[Engineer]]s, but [[Atmospheric Technician]]s as well. Essentially, your job is to boss Engineering and Atmospherics around and make sure the engine, atmospherics, and the solars are set up so that the power and air are constantly flowing.&lt;br /&gt;
&lt;br /&gt;
Other than directing the workflow of the department, you&#039;re also expected to carry out general [[Engineer]] duties and maintain the [[Telecommunications|telecommunications network]]. To be a good chief it is imperative that you have a good working knowledge of how APCs, SMES cells, and power in general works, how to decipher atmospherics, how to efficiently set up the supermatter and thrusters, and how to lead and delegate effectively. Knowing how to work the Tesla reactor will be necessary too.&lt;br /&gt;
&lt;br /&gt;
== Duties ==&lt;br /&gt;
Your primary jobs are direction and education. Teach your engineers how to do things on slow rounds, and assign them to specific tasks on frantic ones; ideally, the only time you will be getting directly involved is when your own personal skills are required. You do not necessarily need to know everything about engineering - there is quite a bit of it - but you should be familiar enough with the department to solve both common and uncommon issues, or at least personally skilled enough to deduce solutions, and most importantly, teach! There is no job that surpasses the capability of an atmospherics technician to be completely clueless about his own department. &lt;br /&gt;
&lt;br /&gt;
=== At the Start of the Round ===&lt;br /&gt;
You will find yourself spawning in the meeting room, surrounded by your department. Your first priority should be to identify any trainees present and see what they need to learn, if anything. Once the trainees have piped up with their needs, assign an engineer to teach them, or do it yourself if no one is available. For your engineers themselves, what tasks you can assign to individuals will vary depending on the size of your team, but as a general rule you will want shields, RCON, thrusters, and a reactor (Tesla or Supermatter) being tended to by someone before you let them all leave. If you take to charge these first minutes of the round, your staff will be far more likely to listen to you should crunch time start. If you stay quiet or give poor direction, you can guarantee that you are going to have a hard time getting anyone to do anything at your call.&lt;br /&gt;
&lt;br /&gt;
=== The Supermatter Reactor ===&lt;br /&gt;
Setting up the engine and supplying power to the ship should be the first priority of the engineering department. Most of the time your team will be fairly competent and you&#039;ll only need to supervise, but sometimes you&#039;ll have to step in, such as if trainees are the only ones available. [[Supermatter Engine|Read the guide]], and make sure you know it, though you should have experience with it already. You may wish to give an order on where the waste will be sent even if you do not tend to the supermatter personally - your two options are atmospherics and the scrubber network. Each has its own advantages and disadvantages.&lt;br /&gt;
&lt;br /&gt;
=== Solar Panels ===&lt;br /&gt;
Whilst the supermatter outputs a ton of power, it&#039;s always nice to have a fallback plan. This is where solars come in. Unfortunately, you don&#039;t have any solar arrays on the Horizon! You do have a crate of solar equipment in engineering hard storage, though, which you can use to set up a solar array if all else fails.&lt;br /&gt;
&lt;br /&gt;
=== Tesla Knowledge ===&lt;br /&gt;
The default setup is already almost complete. Add some missing parts from the storage (never forget the grounding rods!) and make sure to have someone set up the beacons, just in case. Prevention is the best cure.&lt;br /&gt;
Feel free to give your engineers or trainees a pro tip in that the Tesla particle accelerator terminal can be hacked like a machine by clicking on it with an open hand then switching to a tool. If you cut the right wire, it&#039;ll make a grinding noise and you unlock an extra power level to get the Tesla going faster. &lt;br /&gt;
&lt;br /&gt;
=== Atmospherics, the Great City-State of Pipes ===&lt;br /&gt;
The supermatter is radiating, the thrusters are firing and the engineers are at your beck and call. The ship is getting a steady supply of power and you&#039;re confident your team can maintain this and repair any damage to the hull. Your job is done, right? Not quite. You need to understand Atmospherics.&lt;br /&gt;
&lt;br /&gt;
Yes, as hard as it is to accept, that convoluted bundle of pipes and its clueless staff are under your jurisdiction and it&#039;s your responsibility to make sure that it&#039;s keeping everybody breathing. As the CE, you are expected to know the basics of how atmos works, how to optimize it, and then how to keep people from messing it up. If possible, it&#039;s recommended that you have as much experience in Atmospherics as you do in regular construction and engineering. Nobody likes a Chief Engineer that does not know how to re-pressurize a room correctly. [[Guide to Atmospherics|Again, read the guide and learn it]].&lt;br /&gt;
&lt;br /&gt;
All you really have to do with atmos is get acquainted with its staff (You can do this at round start along with your [[Engineer|direct minions]], as they share the engineering channel), make sure they know how to optimize it (if not, do it yourself - better yet teach them), make sure that the thrusters have been brought online, and then check back in periodically to ensure [[Traitor|some]] [[AI|one]] hasn&#039;t tampered with it.&lt;br /&gt;
&lt;br /&gt;
=== Continued Maintenance ===&lt;br /&gt;
Now that the ship&#039;s systems are running at maximum capacity or are in the process of being made to do so, you can relax a little and think of some other activities.&lt;br /&gt;
&lt;br /&gt;
* Inquire with your department to see if anyone has some projects they have been meaning to work on.&lt;br /&gt;
* Periodically check out Atmospherics to make sure nobody&#039;s messed it up.&lt;br /&gt;
* Keep an eye on the alarm console for issues. When you hear of one, send a couple of engineers out to mend the damage. &lt;br /&gt;
* Supervise the supermatter and take action if it looks like it&#039;s going to breach out of containment. &lt;br /&gt;
* For longer rounds, make sure that someone re-energizes the Tesla to keep it from fizzling out.&lt;br /&gt;
* Talk to your team. Make sure the thrusters are on, and if necessary, ensure there&#039;s always at least one engineer in Engineering to monitor power levels or alarms. &lt;br /&gt;
&lt;br /&gt;
As Chief Engineer, most of the time final project authorization will fall to you. The only person who can overrule you in matters of ship projects is the Captain, or if the work is being done in a specific department, that department&#039;s head. Try to be lenient in what you allow - most of the time, your engineers won&#039;t ask to do nonsense projects, though you should deny them if they do.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
You coordinate actions between the captain, the other heads of departments, and your engineers. You&#039;ll be working with Security when they need to get into a crime scene that happens to be depressurized, with Medical when they need to rescue someone in an area that&#039;s minus atmosphere or plus poison (do try to keep them from rushing in and adding to the casualties), and with Science when they&#039;ve inevitably unleashed a xenobiological monstrosity. &lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Head_of_Security&amp;diff=718</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Head_of_Security&amp;diff=718"/>
		<updated>2024-01-31T00:32:52Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #FFD700&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = SECURITY &amp;amp; COMMAND&lt;br /&gt;
|imagebgcolor = #B8860B&lt;br /&gt;
|img = Headofsecurity-nbt.png&lt;br /&gt;
|jobtitle = Head of Security&lt;br /&gt;
|access = All of [[Job_Guides#Medical|medbay]], All of [[Job_Guides#Security|security]], All of [[Job_Guides#Research|research and development]], [[Security_Officer#The_Brig|Brig]] Timers, [[Job_Guides#Command|Bridge]], Teleporter, [[Botanist|Hydroponics]], [[Atmospheric_Technician|Atmospherics]], [[Janitor|Janitor&#039;s closet]], [[Chef|Kitchen]], [[Bartender|Bar]], [[Job_Guides#Engineering|Maintenance]]&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|qualifications = At least 30 years of age, 10 years experience in security-related field and a relevant Bachelors or Masters degree.&lt;br /&gt;
|employers = [[United Nations Interstellar Protectorate]]&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Coordinate security, maintain order.&lt;br /&gt;
|guides = [[Security_Officer#Standard_Procedure|Guide to Security]], [[Corporate Regulations]], [[Chain of Command]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Head of Security]] is in charge of the [[Job_Guides#Security|Security]] forces on the ship. They command the [[Warden]], [[Investigator]], and [[Security Officer|Security Officers]] and make sure that they don&#039;t ruin everything.&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
Your job isn&#039;t to hunt people down unless it&#039;s an urgent matter in one of the many places your normal security officers can&#039;t get into. Instead, you should focus on coordinating your department and keeping the rest of Command informed on any security situations going on. Communication is key, and information is power.&lt;br /&gt;
&lt;br /&gt;
You are concerned with the following people:&lt;br /&gt;
&lt;br /&gt;
* [[Security Officer|Security Officers]]: These are your pawns, and it&#039;s your job to control them. Ensure they aren&#039;t wasting company time and resources, or abusing their power. Ensure they are aware of any situations that need their attention. Alongside this, make sure they are equipped properly for the situation at hand. An underequipped officer won&#039;t be effective or last long. Remember, if the officers start to get rowdy, abusive, or ignore you, you have the power to punish and demote them.&lt;br /&gt;
&lt;br /&gt;
* [[Warden]]: The Warden is the brig&#039;s watchdog. They shouldn&#039;t typically be patrolling, instead they should remain in the brig updating records, checking on prisoners, handing out equipment, and helping dispatch officers around the ship. Make sure they aren&#039;t abusing prisoners or setting unfair brig times, as well as handing out appropriate equipment for any situations at hand.&lt;br /&gt;
&lt;br /&gt;
* [[Investigator]]: The job of the Investigators is to investigate crimes and crime scenes. They specialize in interrogating suspects and witnesses, analyzing evidence procured at a crime scene and pursuing leads. They are not trained to be officers in any way, nor are they trained to fight. Investigators cannot arrest anyone, at most they can detain someone but only if they have been through cadetship. Make sure they are investigating and documenting any open cases, or are supporting the officers when their skills aren&#039;t needed.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
=== Officers, Roll Out ===&lt;br /&gt;
The first step towards keeping the ship safe is to ensure that your own officers aren&#039;t a threat. Security enforces the law, but they are not above it - and neither are you. Make sure that all of your personnel are familiar with the regulations regarding [[Corporate Regulations]], and [[Guide_to_Standard_Procedure#Security|standard Security practices]].&lt;br /&gt;
&lt;br /&gt;
Once your force is up to speed on the rules and regulations, send them out on patrol. Pay attention to all the radio channels for any calls for help. If there are any, dispatch some officers to handle it, and make sure that the [[Investigator]] collects any relevant evidence. Make sure that the Warden keeps the Security records up-to-date.&lt;br /&gt;
&lt;br /&gt;
=== Laying Down the Law ===&lt;br /&gt;
Check to make sure that appropriate times are given out for violations of Corporate Regulations, and that your department only arrests people who have actually committed crimes. Remember, if they&#039;re doing something that you don&#039;t like but is technically not against the law, you can issue an official injunction - preferably in an official-sounding language, written, and stamped with your Head of Security stamp - against it. Expect abuse of this power to be called out, however.&lt;br /&gt;
&lt;br /&gt;
If one of your officers misbehave, yell at them, or in more serious cases, show them the inside of a cell. Keep them busy by sending them on patrols, leads, and follow-ups. An unoccupied officer is often a bad officer.&lt;br /&gt;
&lt;br /&gt;
==== El Capitan ====&lt;br /&gt;
It is also important that you understand the relationship between Security and the [[Captain]]. The Captain&#039;s authority on the ship is absolute, except where it conflicts with Corporate Regulations; the Captain cannot pardon criminals, cannot get away with committing high-level (i300s) crimes, and so on. The only times where the Corporate Regulations can be ignored is during a critical situation with overwhelming challenges. Regardless, remember the [[Chain of Command]]. You are still under the authority of the Captain, and can be arrested if you yourself break the Regulations. However, you can also call for a vote to remove the Captain if command believes they are acting against the interests of the ship or SCC. At the end of the day, you are here to make sure the ship is safe, there is stability, and no one acts against the interests of the Conglomerate. At times, this may include the Captain. At other times, this includes you.&lt;br /&gt;
&lt;br /&gt;
== Office ==&lt;br /&gt;
Your office is in the [[Security_Officer#The_Brig|Brig]]. It holds various security equipment for use in apprehending and detaining criminals, including a special voisduit and tranquilizer rifle. Your office also has all of the buttons to lock down the Brig, Armory, and so on, as well as privacy features for one-on-one conversations.&lt;br /&gt;
&lt;br /&gt;
== Brig ==&lt;br /&gt;
The holding area for prisoners and the home of the Warden. Only people with access to security can enter, including [[First Responder|First Responders]]. While the public can&#039;t view the cells, the communal cell has an electrified window facing out into space, as well as just a single reinforced wall between the communal cell and the maintenance tunnels. A crafty prisoner, or one with connections, could potentially escape with some effort or help.&lt;br /&gt;
&lt;br /&gt;
The brig also has blast doors in all of the windows, as well as the halls into the cells. There&#039;s a button to drop them in the warden&#039;s office and your office.&lt;br /&gt;
&lt;br /&gt;
Prisoners may try to flee, so make sure the Warden is keeping an eye on the cells, or handcuff the prisoner to the bed as you investigate their items (make sure to then release from the bed and cuffs if they aren&#039;t dangerous). And, &#039;&#039;&#039;SET A TIME TO THE TIMER&#039;&#039;&#039; (the door won&#039;t lock unless you do this). Thankfully, the sentencing computers in the processing cells print a paper with a pre-set time according the the charges levied. However, for Hold Until Transfer punishments, the timers are not compatible and the door must be closed manually.&lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner has been deemed too dangerous to release, they can be kept in the secure holding cell.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
As Head of Security, you coordinate your actions with the captain, the other heads of staff, and your officers. You will often work with Medical, when a crime results in injury, when a prisoner is hurt, or when a patient is violent. When a criminal damages ship infrastructure, you will work with Engineering to determine what happened and whether it&#039;s safe for your officers to investigate. Supply and Research can get you high-powered weapons if you need them. And do try to keep the janitor from thoughtlessly cleaning up the evidence.&lt;br /&gt;
&lt;br /&gt;
Communication is key, so make sure the rest of Command is up-to-date. That way, other departments can support you and your staff, as well as inform you when you need to support them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Hephaestus_Industries&amp;diff=717</id>
		<title>Hephaestus Industries</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Hephaestus_Industries&amp;diff=717"/>
		<updated>2024-01-31T00:32:37Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OrgBox|name=Hephaestus Industries|image=Hephaestuslogo4.png|hq=Lemnos Station, Sol|motto=Our Chariots Carry Beyond Olympus|founded=2100s|major=Ship Hulls, Robots, General Equipment|minor=Material Processing, Mining, Prospecting|affiliates=|rivals=[[Charon Shipping Services]]|theme=8e6800}}There is no greater display of the raw industrial power of humanity than in Hephaestus Industries. The mega-corporation provides almost two-thirds of all galactic equipment in terms of robots, ship hulls, vehicles, and other finished goods. The fervorous and almost manic scale of fabrication is often credited as the primary reason the [[United Nations Interstellar Protectorate]], and humanity as a whole, was able to explosively expand through the galaxy. The biggest monument to their capabilities remains the small asteroid in orbit of its much larger Lemnos Station HQ; the asteroid being all that remains of the former planet Mercury’s core after a single century of strip-mining and fabrication.&lt;br /&gt;
&lt;br /&gt;
== Playable Departments ==&lt;br /&gt;
On the ship their playable departments are &#039;&#039;&#039;Engineering&#039;&#039;&#039; and &#039;&#039;&#039;Operations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Their involvement in engineering is almost mandatory for many ships and stations. This is especially true for the New Horizon ship, as it flies a No. 3 Hephaestus-Class Hull, and the mega-corporation contributed to retrofitting what modern infrastructure is on the ship at time of play.&lt;br /&gt;
&lt;br /&gt;
== Hephaestus-Class Hulls ==&lt;br /&gt;
There are four &#039;&#039;confirmed&#039;&#039; generations of Heph-Class hulls, with a new model released roughly every century and completely revolutionizing space travel when it does.&lt;br /&gt;
&lt;br /&gt;
# The &#039;&#039;&#039;No. 1 hulls&#039;&#039;&#039; were the first general-purpose interstellar-capable ship created by humanity in the  2180’s. It was much smaller than modern ships and lacked the ability to be customized by the user beyond cosmetics, but boasted a record of being the safest transport available at the time.&lt;br /&gt;
# &#039;&#039;&#039;The No. 2 hulls&#039;&#039;&#039; appeared in 2300 and featured greater customization, life-support efficiency, and was the first generation to use plasteel in its design. The hull is still common to spacers and shaft miners on the periphery of known space as no No. 2 hull has ever been known to break down under stress any less than enemy fire, and what damage the hull does take can be quickly repaired from common materials.&lt;br /&gt;
# &#039;&#039;&#039;No. 3 hulls&#039;&#039;&#039; were launched in 2400 as the cutting edge of spaceflight. Design changes and a refinement of plasteel production allowed ships to skyrocket in size. This is the first generation of interstellar ships indefinitely holding dozens or even hundreds of passengers at a time. Every single floor tile, pipe, and piece of wiring could be fully customized while in the field without the ship having to dock for a retrofit. This radical change meant No. 3 hulls were on the forefront of exploring the frontier, with the ships out in wild space for months at a time, able to do maintenance in the field with materials present in most common asteroids. The New Horizon ship is one of the earliest of the No. 3 hulls. This hull type remains the most ubiquitous across human space, with proliferation even among alien powers.&lt;br /&gt;
# &#039;&#039;&#039;No. 4 hulls&#039;&#039;&#039; instantly made all other hulls obsolete when it hit space in 2505. No. 4 boasts an even greater hull strength than earlier ships, and the ability to fly through the atmosphere of a planet or the crushing depths of a water world without losing hull cohesion. Part of this comes from the novel energy shielding that this generation of hulls use. They also incorporate on-board manufacturing and fabrication equipment, turning every ship with a No. 4 hull into a mobile factory that can even, with enough time and raw materials, fabricate an entire other vessel. This has created a new era of spaceflight where many are wondering if “spaceports” may be on their way out, as more and more No. 4 hulls - while being exorbitantly expensive - slowly proliferate through known space.&lt;br /&gt;
# &#039;&#039;&#039;No. 5 hulls&#039;&#039;&#039; remain entirely within the realm of the hypothetical, but unsubstantiated sources have periodically claimed Hephaestus is sketching preliminary concepts for a new generation of hull to be released in the early- or mid- 2600’s. Very little information exists about its capabilities. The only rumor of substance known at time of writing is that a laboratory test allegedly proves the new material used for a No. 5 hull is impervious to all known forms of energy and physical damage. There is a frenetic and fervorous scale of corporate espionage as other mega-corporations attempt to steal any scrap of knowledge of the No. 5 hull types that they can.&lt;br /&gt;
&lt;br /&gt;
== Hephaestus Robotics ==&lt;br /&gt;
The ubiquity of robots in stellar craft is partially owed to the influence of Hephaestus. Its robots - also known as ‘borgs’ colloquially - are renowned for their relative ease of fabrication and repair. Prior to Hephaestus’ break-out in the field in the 2XXX’s, robotics were expensive, high maintenance, and could only be repaired in specialized robotics bays. The introduction of the Heph-Brand General Purpose Robot completely upended hundreds of years of conventional wisdom in robotics. Hephaestus borgs began their life as a generic template that could be customized to fit into any necessary job from engineering to medical.&lt;br /&gt;
&lt;br /&gt;
Time has allowed other mega-corporations with a stake in robotics to catch up to Hephaestus’ explosive arrival in the field, but the new conventional wisdom is still built on Hephaestus’ original idea. Now robots tend to arrive at a customer as a factory default template robot, but can rapidly re-assemble itself to fit into any necessary role and then operate immediately. These configurations can then be changed by a machinist, so that an engineering borg may be reconfigured into a medical, service, janitorial, or many other types of borg.&lt;br /&gt;
&lt;br /&gt;
Modern robots also remain relatively simple to repair for engineers, with most maintenance needing only re-wiring, or a welding patch job. However one area where this philosophy fails is with the Man-Machine-Interfaces themselves; the incredibly complex and delicate devices and cyborg brains themselves remain exclusively within the field of specialized machinists, must to the chagrin of Hephaestus engineers.&lt;br /&gt;
&lt;br /&gt;
== Playing a Hephaestus Contractor ==&lt;br /&gt;
The stereotype of typical Hephaestus Engineers is that they’re a culture of down-to-earth, blue-collar workers when things are quiet and manic MacGyvers when their skills are needed. Hephaestus engineering training encourages quick, out-of-the-box solutions to engineering problems and a heavy emphasis on recycling to ensure its engineers are able to solve any problems with a Heph-class hull even if they’re light-years away from a port. However this stereotype is becoming outdated as a relic of the No. 3 era, as a new generation of Engineers have boarded ships like the New Horizon experienced with the new model of No. 4 hulls. &lt;br /&gt;
&lt;br /&gt;
No. 4 hulls are so impervious to most damage that No. 4 era engineers, with plenty of downtime, are stereotyped as dry, bland, and worried about paperwork and procedure. No. 4 era Hephaestus Engineers often clash with No. 3 era engineers when they board older hulls like the New Horizon, where the old mindset remains.&lt;br /&gt;
&lt;br /&gt;
Hephaestus contractors in Operations are often stereotyped like their engineering cousins; unfriendly to paperwork and proper procedures but as reliable as a No. 3 hull. They’re considered by many to be mavericks who don’t play by the rules but get results. A new generation of Operations personnel are, like the new generation of engineers, more aligned with &amp;quot;stuffy&amp;quot;, &amp;quot;white-collar&amp;quot; attitudes.&lt;br /&gt;
&lt;br /&gt;
== Corporate Culture - &amp;quot;The Herasts&amp;quot; ==&lt;br /&gt;
The maverick, almost blue-collar culture of Hephaestus has been increasingly chafing against the new generation of engineers, management, and even customers. The shift came after the release of Heph-Class No. 3 Hulls in the 2400’s which cemented Hephaestus’ status as a mega-corporation. In the almost two-centuries since then, the newer generations were born and raised that are almost all influenced by Hephaestus being an unrivaled power in hull making, or only knew No. 3 hulls and beyond.&lt;br /&gt;
&lt;br /&gt;
This has created a more closed, complacent culture especially among the newer No. 4 generation. This newer generation was dubbed the &#039;&#039;“Herasts”&#039;&#039; sardonically by former CEO Alice Aeson in the 2550s. It references the original myth of Hephaestus and his relationship with his estranged mother, who wanted him to return to Olympus only so he could make her shiny crafts without actually loving her son beyond his tools. They are also called &#039;&#039;&amp;quot;The Fours&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The conflict has been going on for a century now, and is primarily portrayed through the bitter power struggle between Hephaestus’ current CEO Titanius Aeson and the Board of Directors. The new CEO assumed the mantle after his mother’s death in the 2450’s, and has fought to continue the meritocratic, maverick culture of Hephaestus that was present before the No. 3 hulls were launched.&lt;br /&gt;
&lt;br /&gt;
The closed culture represented by the Board wants to keep the mega-corporation neutral in all affairs, wanting to sell to anyone and everyone in the galaxy without any statement of morals or values. This closed culture also means employees who voice disagreement with corporate policy with ‘out-of-the-box’ thinking are punished, either explicitly or subtly. This is also present in the new generation of engineers being taught to follow the company line, and to strictly follow regulations and procedures.&lt;br /&gt;
&lt;br /&gt;
The more open culture championed by Titanius Aeson is a continuation of the generations before No. 3 hulls, where engineers, miners, and employees were encouraged to think on their feet and firmly commit to their values. Former CEO Alice Aeson  was famous for sticking to her guns and refusing to ‘cheat’ her customers, while also keeping the company on the ‘right path’ by doing the unthinkable: calling out oppressive or immoral policies from star nations, even &#039;&#039;friendly&#039;&#039; ones.&lt;br /&gt;
&lt;br /&gt;
The biggest controversy within Hephaestus is a rumor (fervently denied at every step) that the alleged No. 5 hull will not be repairable ‘in the field’ and would need to dock at a Hephaestus proprietary shipyard. This would be a monumental shift that would affect space-faring powers across the galaxy. Many believe that the shadowy struggle behind this specific change is responsible for much espionage striking the mega-corporation lately&#039;&#039;,&#039;&#039; which sometimes pulls in outside actors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Research_Director&amp;diff=716</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Research_Director&amp;diff=716"/>
		<updated>2024-01-31T00:32:20Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #FFD700&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = RESEARCH &amp;amp; COMMAND&lt;br /&gt;
|imagebgcolor = #B8860B&lt;br /&gt;
|img = Researchdirector-nbt.png&lt;br /&gt;
|jobtitle = Research Director&lt;br /&gt;
|access = [[Job Guides#Research|Research Departments]], EVA, [[Job_Guides#Engineering_and_Maintenance|Engineering]], [[Job_Guides#Engineering_and_Maintenance|Construction]], External Airlocks, [[Machinist|Robotics]], [[Job Guides#Command|Bridge]], [[Job Guides#Research|Research Director&#039;s Office]], [[Guide_to_Telescience|Teleporter]], [[Telecommunications|Telecommunications]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 35 years of age, 10 years experience in science-related field, PhD.&lt;br /&gt;
|employers = [[United Nations Interstellar Protectorate]]&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Lead Research and Development, supervise your [[Scientist]]s.&lt;br /&gt;
|guides = [[Guide to Research and Development]], [[Guide to Toxins]], [[Guide to Xenobiology]], [[Xenoarcheologist|Guide to Xenoarchaeology and Anomalies]], [[Chain of Command]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Research Director]] in charge of what is (theoretically) [[Background summary|the reason the ship is around]]. You job is to direct research into new things, and you have a group of [[Scientist]]s to help you do that. You also are responsible for maintaining the ship&#039;s [[AI]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Unlike most Heads of Staff, your job isn&#039;t so much to keep [[Jobs#Science|your staff]] working as it is to &#039;&#039;keep&#039;&#039; them from doing so. Or, at least, to keep them from doing so &#039;&#039;badly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Technically speaking, your job is the least vital out of any of the Heads of Staff. The Science division isn&#039;t vital to the continued operations of the Horizon, even if it is why it&#039;s there in the first place. The ship won&#039;t fall apart if the slimes die or alien artifacts never get studied. It &#039;&#039;will&#039;&#039;, however, fall apart if the slimes &#039;&#039;escape&#039;&#039;, if dangerous alien artefacts aren&#039;t well-monitored, or if a monstrous plant escape from Xenobotany.&lt;br /&gt;
&lt;br /&gt;
Your job is to keep them from accidentally killing themselves. [[Xenobiologist|Xenobiology]] in particular is a highly dangerous area and should be monitored at all times. &lt;br /&gt;
&lt;br /&gt;
You&#039;re also the foremost expert on strange phenomena on the ship. When something strange shows up, it&#039;s your job to figure out what it is and how best to deal with it. The other Heads of Staff will rely on you to figure out exactly what it is and what to do about it. &lt;br /&gt;
&lt;br /&gt;
So, in short, keep your staff from screwing everything up royally and keep the other Heads informed about anything weird going on.&lt;br /&gt;
&lt;br /&gt;
You arrive at the ship inside your office next to Research. You have the front seat, so sit back and enjoy the view. Remember that you have two of the most important things on the ship: robotics control and the AI integrity restorer.&lt;br /&gt;
&lt;br /&gt;
== Directing Research 101 ==&lt;br /&gt;
As the Research Director, your job is obviously to direct research. You have access to anything scientific.&lt;br /&gt;
&lt;br /&gt;
=== There&#039;s No I In Team ===&lt;br /&gt;
Your official responsibility is to ensure that nobody does anything they shouldn&#039;t, and that your staff does not destroy the ship.&lt;br /&gt;
&lt;br /&gt;
Teach your scientists the proper way to handle [[Bluespace#Phoron|phoron]] and anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Maintenance And You ===&lt;br /&gt;
You are the first stop for any issues regarding the AI. Strange behavior, [[Traitor|weird laws]], and software repair all fall under your jurisdiction.&lt;br /&gt;
In the event of AI damage on an Intelicard, there is a computer in your office that can be used to repair its systems. This is a long process, but it is still usually better than having no AI at all. In addition, it is possible to build a new AI from the circuit also found in your office. Please be aware that a freshly constructed [[AI]] comes with the default UNIP laws. &lt;br /&gt;
&lt;br /&gt;
=== AI Overpopulation: The Core Circuit And You ===&lt;br /&gt;
Whether to reduce the load on primary AI or just to increase information chaos, with this nifty AI Core circuit board found in your office you can make a second, working AI. You need the following components first:&lt;br /&gt;
a screwdriver,&lt;br /&gt;
a wrench,&lt;br /&gt;
4 sheets of plasteel,&lt;br /&gt;
2 sheets of reinforced glass,&lt;br /&gt;
the circuit board,&lt;br /&gt;
and, of course, a brain in a braincase.&lt;br /&gt;
&lt;br /&gt;
Make AI Core frame with plasteel, wrench it in a preferably secure place near an intercom (or a radio), add circuits, screwdriver, wires, braincase, glass, screwdrive it again. Voila! Now there are two working AIs on the ship!&lt;br /&gt;
&lt;br /&gt;
=== Assistant with Science ===&lt;br /&gt;
You can be of great help as an assistant with large amounts of access. Collecting flashes and power cells for robotics and other items for research.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading the ship===&lt;br /&gt;
NT has granted your colleagues a ship that has plenty of room for improvement. Plenty of machines around the ship can be upgraded to improve efficiency, and you&#039;re encouraged to let your coworkers feel what an efficient science really means: Better work conditions. Use the [[File:RPED.png]] Rapid Part Exchanger device, produced by the Protolathe to rapidly replace obsolete parts with newer parts; or deconstruct and reconstruct the machine from the getgo.&lt;br /&gt;
Use the [[Guide to Advanced Construction]] to check what parts each machine contains, to know what stock parts to replace. The RPED is also able to scan the stock parts present in the machine. Below is the list of currently upgradeable machines:&lt;br /&gt;
*Biogenerator. Upgrades improve recycling and lowers costs.&lt;br /&gt;
*Borg Charger. Upgrades speed charging and enables repairs.&lt;br /&gt;
*Protolathe. Upgrades cut production costs; up to half.&lt;br /&gt;
*Circuit Imprinter. Upgrades cut productions costs; up to half.&lt;br /&gt;
*Autolathe. Upgrades lower material loss in production, down to 0%.&lt;br /&gt;
*Destructive Analyzer. Upgrades increase minimum reliability that can be analyzed.&lt;br /&gt;
*PACMANS. Upgrades decrease heat emitted and power produced per sheet.&lt;br /&gt;
*Gas heater/coolers. Upgrades increase efficiency and cooling range.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
As the research director, you are the link between the captain, the heads of staff, and your researchers. R&amp;amp;D supplies technology to the other departments and receives supplies from the miners and Operations Manager. When something strange happens--someone [[changeling|turns into a monkey]], has impossibly advanced technology, or has [[traitor|illegal technology]]--it&#039;s your job to try to explain what just happened. Good luck.&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Operations_Manager&amp;diff=715</id>
		<title>Operations Manager</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Operations_Manager&amp;diff=715"/>
		<updated>2024-01-31T00:32:07Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #FFD700&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = #B8860B&lt;br /&gt;
|img = Operationsmanager-nbt.png&lt;br /&gt;
|jobtitle = Operations Manager&lt;br /&gt;
|access = Operations Lobby, Hangar, Secure Storage, Machinist, Engineering Hallway, Security Hallway, Teleporter, Bridge&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|employers = [[United Nations Interstellar Protectorate]]&lt;br /&gt;
|qualifications = At least 30 years of age, 5 years logistics or equivalent experience, current Pilot&#039;s License, completion of the UNIP&#039;s &amp;quot;Introduction to Refueling&amp;quot; program.&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Coordinate operations, supervise Hangar Technicians and Shaft Miners, fill bounties&lt;br /&gt;
|guides = [[Hangar Technician]], [[Shaft Miner]], [[Guide to Communication Devices]]&lt;br /&gt;
}}&lt;br /&gt;
As an &#039;&#039;&#039;Operations Manager&#039;&#039;&#039;, your primary job is to coordinate and manage your department, which consists of the supply area and the flight deck. What this means is that it is your responsibility to ensure orders are processed smoothly, the warehouse is sorted, and that shuttles are properly loaded and fuelled by your Hangar Technicians.&lt;br /&gt;
&lt;br /&gt;
==Cargo Operation==&lt;br /&gt;
&#039;&#039;If you&#039;re new to Operations entirely, you should start out by reading about the [[Hangar Technician]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main responsibilities of Operations is to ensure that:&lt;br /&gt;
# the warehouse is organized, and any equipment that helps out other departments is sent to them in a reasonable amount of time&lt;br /&gt;
# the bounties are filled and sent to Central Command&lt;br /&gt;
# the shuttles are fuelled and able to be contacted&lt;br /&gt;
# the ship weapons are loaded and ready to fire&lt;br /&gt;
Assuming that you have a full team of hangar technicians and shaft miners, none of this should be directly your responsibility. Instead, you should delegate these responsibilities to your hangar technicians, and help them out where you can. Make sure one person is organizing the warehouse and preparing packages for the other departments, another person is looking for bounties from the crew, and someone else is manning the desk or helping out the others.&lt;br /&gt;
&lt;br /&gt;
In the meantime, you can also set up the EFTPOS scanner by inputting its access code and connecting it to the Operations account. This allows other crew to pay for personal orders without your technicians having to finangle with IDs and their tablet.&lt;br /&gt;
&lt;br /&gt;
===== The Vault =====&lt;br /&gt;
&lt;br /&gt;
As Operations Manager, you have providence over the secure storage vault sitting in operations, which holds many rare and valuable items. If you want to access it (be they for reasons noble or [[Traitor|not]]), you&#039;re going to need to turn off the turrets inside the vault first, otherwise you&#039;ll probably meet a swift and unpleasant end.&lt;br /&gt;
&lt;br /&gt;
===== Loading the Guns =====&lt;br /&gt;
[[File:Secure ammunition storage.png|thumb|Secure ammunition storage. To access it, the shutters need to be raised, and the bolts on the doors need to be dropped.]]&lt;br /&gt;
You and the rest of Operations have access to Secure Ammunition Storage, which sits right next to your office. In case one of the guns need to be loaded, you&#039;ll need to use the power loader inside the Grauwolf&#039;s room (itself adjacent to secure ammunition storage) to lift the ammo and chamber it. Keep in mind that the bolts and shutters being lifted will cause an automated alert in the Command channel, so you should probably let everyone else on command know what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
To load the gunnery:&lt;br /&gt;
&lt;br /&gt;
# Hop inside a power loader. There should be a new button on the left side of your screen, &amp;lt;code&amp;gt;POWER&amp;lt;/code&amp;gt;. Press it, and hit &amp;lt;code&amp;gt;HATCH&amp;lt;/code&amp;gt; to close your roll cage.&lt;br /&gt;
# Highlight the clamp by clicking on the square surrounding the icon, not the icon of the clamp itself.&lt;br /&gt;
# Click on the ammunition you want to load. A few seconds later, you&#039;ll have loaded the ammunition!&lt;br /&gt;
# Move over to the ship gun, and click on its ammunition loader. Do this until your clamp is empty of ammunition.&lt;br /&gt;
&lt;br /&gt;
==Mining Operations==&lt;br /&gt;
Shaft miners will work mostly independently of you, and therefore do not need to be ordered as much. However, it is still best to remind them to use their suit sensors, to take their GPS, and to check in with them occasionally to ensure that they are all healthy and unharmed. Make sure to connect your PDA to the holopad so you can be notified if the Spark calls you!&lt;br /&gt;
&lt;br /&gt;
If you want to be nice, you can fax them the sensor readings so they can get to a planet faster, and also help set up the ore redemption consoles while they&#039;re away.&lt;br /&gt;
&lt;br /&gt;
== Being an Antagonist ==&lt;br /&gt;
You can order almost anything you&#039;d like and then delete the evidence that you &#039;&#039;did&#039;&#039; order something from the records. Also, you can use mining equipment (such as thermal drills) to break open any locked crate.&lt;br /&gt;
&lt;br /&gt;
Since you have access to maintenance, maneuverability becomes very easy. As well, you can hack the autolathe (assuming you have insulated gloves) to print out anything from an RCD to lethal ammunition.&lt;br /&gt;
&lt;br /&gt;
A rare but extremely effective tool is to order a proto-human (or a proto-whatever your species is), mutilate its face to the point of unrecognizability, then give it your ID to fake your death.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=Bridge_Crewman&amp;diff=714</id>
		<title>Bridge Crewman</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=Bridge_Crewman&amp;diff=714"/>
		<updated>2024-01-31T00:29:55Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #166294&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype=COMMAND SUPPORT&lt;br /&gt;
|imagebgcolor = #3495ED&lt;br /&gt;
|img=Bridgecrewman-nbt.png&lt;br /&gt;
|jobtitle=Bridge Crewman&lt;br /&gt;
|access=The Bridge&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|qualifications=At least 25 years of age, a current pilots license.&lt;br /&gt;
|employers = [[Charon Shipping Services]], [[United Nations Interstellar Protectorate]]&lt;br /&gt;
|superior = [[Executive Officer]]&lt;br /&gt;
|duties = The completion and maintenance of bridge operations.&lt;br /&gt;
|guides = [[Guide to Piloting]], [[Guide to Away Missions]], [[Guide to Gunnery]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Bridge Crewman]] is a job whose duties revolve around the bridge, which means you fly and work sensors, among a few other things. They are the only non-command UNIP members, and do not require a whitelist. &lt;br /&gt;
&#039;&#039;&#039;To clarify, you have no intrinsic authority over anyone. You can have authority delegated to you by command, and you have a small amount of authority over non-Research and non-Operations personnel on board the Intrepid.&#039;&#039;&#039;&lt;br /&gt;
= Your Main Job =&lt;br /&gt;
As a bridge crewman, you have a variety of duties. First and foremost, however, you and your fellows sit in the bridge cockpit and are directly responsible for all piloting related tasks for the Horizon. While the [[Guide to Piloting]] is your personal piloting compendium, there are a few things to remember as a bridge crewman specifically. &lt;br /&gt;
=== A Destination ===&lt;br /&gt;
The first thing you have to do is decide where to go. If there are any command staff available, ask them if they have a preferred destination - even better, scan the objects you can pick up on the sensors and give them a little rundown for them to choose from. If there &#039;&#039;&#039;aren&#039;t&#039;&#039;&#039;, then go ahead and see if there are any miners or researchers who would benefit from the Horizon being close to their destination of choice. If there really is no one else to consult, go ahead and move the Horizon to wherever you want. &lt;br /&gt;
=== Getting Ready to Go ===&lt;br /&gt;
Now that you&#039;ve got a destination in mind, it&#039;s time to see if you can move at all, and if so, to get everyone on the same page. The engineers (if there are any) should be bringing the thrusters online, but it will take them a minute. Feel free to ask them over the general radio how progress is going and ask them to inform you when they&#039;re ready to use. Once they are, there&#039;s only one step before you can get going. As a bridge crewman, you have access to the command and communications program, from which you can issue announcements. Make an announcement detailing where you plan to go, that the Horizon will be moving soon, and that E.V.A is advised against. Preferably, leave a little bit of time between the announcement and actually starting to move in case anyone is outside the Horizon and needs a moment to get back inside.&lt;br /&gt;
&lt;br /&gt;
=== Now What? ===&lt;br /&gt;
Well, your main job is over. While there are some other things you can do detailed below, there is one little bit left. As a bridge crewman, you are also capable of piloting the Intrepid, the Horizon&#039;s general purpose shuttle, which you can use to land on away sites. If the ship is quiet and there aren&#039;t any command staff, you may wish to organize a little expedition to somewhere interesting if you have enough skilled crewmembers, though you should defer to Research if they wish to use the Intrepid. Be careful, though! Some away sites are dangerous.&lt;br /&gt;
Additionally, you can serve as a pilot for the shuttles even if you aren&#039;t organizing the expedition. Feel free to offer your services if someone&#039;s taking the Intrepid out.&lt;br /&gt;
&lt;br /&gt;
= Your Secondary Job =&lt;br /&gt;
Sometimes, there really is nothing to do regarding piloting, or it just doesn&#039;t make sense to do so. In that event, don&#039;t worry - you&#039;re not completely useless! Your first purpose in this instance is acting as an additional hand for Command staff. Ask if they would like you to handle anything on their behalf, or perhaps if they would like you to survey a situation in-person that they don&#039;t have quite the time to deal with. You shouldn&#039;t be interfering with matters that are too department specialized, but there are plenty of situations where a set of Command eyes are needed that you could be substituted for. For example, perhaps a third-party ship is docking and requesting to buy fuel or sell wares? Volunteer to handle negotiations! It&#039;ll keep you busy, and can be quite fun. Of course, you should know which ships you are communicating with. Thankfully, you can find a list of ship designations [[Interstellar Travel#Ships and Stations|here]].&lt;br /&gt;
=== No Command, No Problem ===&lt;br /&gt;
Sometimes, there just aren&#039;t any command staff for you to help out. This still doesn&#039;t render you useless - in fact, you&#039;re pretty important still! While you&#039;re not a member of the chain of command and don&#039;t have any authority over matters, you &#039;&#039;&#039;do&#039;&#039;&#039; still have access to the command and communications program. This gives you an excuse to stick your nose in to any interesting business, within reason; perhaps security would like to keep you informed so that you can raise to blue alert if a wily criminal is on the loose, or perhaps you can make an announcement that the chef is holding a little feast on deck three. The command and communications program gives you a lot of reason to get involved with the crew when there aren&#039;t any command available, as you&#039;ve got the only access to the alert and announcement system.&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
	</entry>
	<entry>
		<id>http://unip.herma.moe/index.php?title=NanoTrasen&amp;diff=713</id>
		<title>NanoTrasen</title>
		<link rel="alternate" type="text/html" href="http://unip.herma.moe/index.php?title=NanoTrasen&amp;diff=713"/>
		<updated>2024-01-31T00:28:24Z</updated>

		<summary type="html">&lt;p&gt;Herma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OrgBox|name=NanoTrasen|image=NanotrasenLogo.png|hq=The Brick, Tau Ceti, [[UNIP]]|motto=Depth Over Breadth|founded=2168|major=Bluespace Research&lt;br /&gt;
Data Farming&lt;br /&gt;
Electronics Manufacture|minor=Food Delivery&lt;br /&gt;
Online Gambling|affiliates=[[UNIP]]&lt;br /&gt;
[[Zeng Hu Pharmaceuticals]]|rivals=[[Idris Incorporated]]|theme=183854}}[[File:NanotrasenLogo.png|thumb|The logo of the Nanotrasen corporation, designed in 2300 as a part of the new century rebrandings.]]Founded in 2168 by an initial consortium of parties that stood to gain from bluespace&#039;s discovery, Nanotrasen has since become the leading name in Bluespace related research, applying it to computers and electronics of all varieties. While initially a research corporation tied to other, Earthly corporations, they have since shed their ties to such small-scale interests and become a megacorporation whose concerns affect the entire Orion Spur. Nowadays, they are part research giant, part manufacturing giant and full time entertainment extraordinaires. &lt;br /&gt;
&lt;br /&gt;
== What do they do? ==&lt;br /&gt;
&amp;lt;Tabber&amp;gt;&lt;br /&gt;
|-|Electronics=&lt;br /&gt;
The biggest claim to fame that Nanotrasen hold is their advanced computers. Making use of bluespace principles and trace amounts of phoron, Nanotrasen has managed to corner a market for computers that still follow Moore&#039;s Law, and their chips are used in the vast majority of modern electronics. Nanotrasen&#039;s computers have become so ubiquitous that their logo is present in almost every device&#039;s default background, and their systems are often treated as the industry standard for everything from communications to integrated computers.&lt;br /&gt;
|-|Big Data=&lt;br /&gt;
This domination of communications and technology has given Nanotrasen a very lucrative business, one that was practically thrown into their laps: data harvesting. The company has servers established all over the Orion Spur for gathering seemingly random and assorted data from all of their services, processing it to look for patterns and then selling it to the highest bidder. Whether it be the purchasing habits of Biesellite males aged 18 to 23 or the activism and political beliefs of Himean immigrants, Nanotrasen has the important data to act upon ready for a price.&lt;br /&gt;
|-|A Gambling Empire=&lt;br /&gt;
So what does a company do with the most ubiquitous electronics in the market and the best data to understand the psychology of consumerism do? Start an online gambling empire, naturally. Making use of research supported by Nanotrasen data gathering, in co-operation with Zeng-Hu psychologists, Nanotrasen controls a large portion of the online gambling market through a wide variety of websites covering every game of every planet and nation and species. The money that pays out on a human&#039;s blackjack win in Biesel could have come from a Tajaran&#039;s loss betting on the Velhalktai while sitting in a shuttle in Skrellian space. This massive share of the gambling market has drawn the ire of Idris, and regularly leads to lawsuits and counter-suits arguing over gambling technologies. &lt;br /&gt;
|-|Dinner To Your Door=&lt;br /&gt;
Further ingratiating themselves into a rivalry with Idris, Nanotrasen released an app onto any device with a Nanotrasen chip for ordering food from nearby &amp;quot;ghost-kitchen&amp;quot; restaurants to your door. Created after their merger with Getmore Food Company in 2398, the app is called &amp;quot;StellarBite™️&amp;quot; and can deliver the same recipe to anywhere in the Orion Spur assuming service reaches. Despite having no actual storefront, the expansive and regionalised menu is wildly popular with the general public and there are even online guides on fooling the app into giving you regional dishes when on other planets. Despite controversies over the payment of delivery drivers and the use of flying drones sometimes damaging meals in transit, the app remains a steadfast part of Biesel culture and stays firmly installed on almost every device sold by Nanotrasen to this day.&lt;br /&gt;
|-|Political Ambitions=&lt;br /&gt;
Data and investment give Nanotrasen one more major client: governments. Through acts of &amp;quot;philanthropy&amp;quot; and political favours to the correct candidates over the last circa 300 years, Nanotrasen has become a major power in UNIP politics, effectively being the entire reason that Biesel maintains its semi-autonomous status within the Protectorate and also the major force behind its extreme economic development. With so much money tied into Biesel, Nanotrasen has become an almost defacto government for the area, sometimes having even more power than the actual Biesellite government.&lt;br /&gt;
&amp;lt;/Tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Corporate Culture ==&lt;br /&gt;
Despite being so long ago, Nanotrasen very much holds onto its research lab origins, believing that the next big breakthrough is what should define one&#039;s career. While the manufacturing and catering aspects of the company are relatively unaffected by this, and mostly just manifest this belief through a generic culture of achieving better numbers at one&#039;s station, every other aspect of the company genuinely believes that if their career does not result in a big change in how the company operates that they are a failure. This has resulted in a highly competitive work environment, in which it is common to see people stressing near the end of their contracts that they might not have achieved enough to be able to happily retire. At some levels of the company, there are humans in their eighties or even nineties still slaving away at research hoping to find their career defining breakthrough.&lt;br /&gt;
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This culture of excellence could not be enforced, however, without a much darker side to it. While employees are almost entirely promoted on skill and their value to the company, that value is not only calculated by their work ethic or ability. Another way to pad an otherwise mediocre promotion opportunity is to show loyalty through action: reporting coworkers who have bad work ethic. Serving important data to supervisors, either through spying or trawling social media, as well as proving when a fellow employee is holding back important research data to gun for a promotion has helped to create an almost paranoid feeling within the labs of Nanotrasen.&lt;br /&gt;
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The politics is not just coincidental. With Nanotrasen&#039;s fingers being in every pie in Biesel, their money is incredibly tied to one region of the Orion Spur. This means that any Biesel concern is a Nanotrasen concern, and Nanotrasen employees are given small amounts of stock to be worried for their portfolios if Biesel has any issue. As far as most employees see it, regardless of their nationality, Biesel&#039;s problem is their problem.&lt;br /&gt;
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== Relationships ==&lt;br /&gt;
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=== United Nations Interstellar Protectorate ===&lt;br /&gt;
Nanotrasen is Biesel, and Biesel is Nanotrasen. When discussing Nanotrasen&#039;s relationship with the [[Protectorate]], one would need only look at the amount of leverage they have been granted in Biesel, allowing The Protectorate to have an incredibly economically productive cash-cow to milk for their new and expanding ambitions. The existence of Biesel and its infinitely growing wealth has given Nanotrasen a highly positive, influential position with UNIP, and made their working relationship something symbiotic.&lt;br /&gt;
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=== Zeng-Hu Pharmaceuticals ===&lt;br /&gt;
Being aligned in their shared fields of research, Nanotrasen and Zeng-Hu often make an effort to work together on large projects, especially ones of a mechanical and medical nature. Huge amounts of machinery that was designed with Zeng-Hu expertise is actually manufactured using Nanotrasen computers and Nanotrasen manufacturing plants. Where Zeng-Hu provides knowledge of the natural world, Nanotrasen bends it to its will in order to make their discoveries useful. Anti-corporate propaganda often makes use of drawings of the logos of these corporations kissing, insinuating the functional monopoly of their close co-operation.&lt;br /&gt;
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=== Idris Incorporated ===&lt;br /&gt;
Idris and Nanotrasen&#039;s relationship is proof that two companies can be eternally suing one another and yet still survive. A rivalry like no other, Idris has never taken kindly to Nanotrasen encroaching on the markets that make up their entire existence, and has made extensive use of both their ballooned legal team and hostile policy influencing to try and run Nanotrasen out of prospective territories. Some people might describe their relationship as the longest slap-fight in human history, with both corporations even going so far as to, when one corporation sponsors one sports team, the other will sponsor their rival sports team out of spite.&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Herma</name></author>
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